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Everything posted by KataPUMB
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You can duplicate the behaviors (hkx) but when you want to select an animation there's a anim event list that you cannot add new anims to that list so at the end it leads to nothing. Open the CK and at top in "gameplay" you can see the anim window, open it and you'll see what i mean. I was interested in adding some animations too to be able to seat in the VBird pilot seat (since there's an animation for npcs but not for the player) and i end up in a dead end with this video and nothing more but questions ad trying reverse-engineer elysees mods So yea, as said you can't add them with the CK but i'm sure you can add anims to the game but the point is that idk how, idk if it's possible atm and for sure it's not easy. https://www.reddit.com/r/FalloutMods/comments/4i2465/fo4discussioncan_you_now_add_new_animations_to/
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You can replace the existant animations but you can't add new ones with the CK. And it doesn't matter what you believe that's a FACT, you CAN'T. Anyway there's mods in skyrim that uses the SKSE to add new anims in the game, i suggest you to look those mods and try to emulate them but with F4SE, but idk if you can atm, and i assure you it won't be easy.
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Need some help with a script for Papyrus
KataPUMB replied to shingouki2002's topic in Fallout 4's Discussion
Why dont juts use OnDeath() Event. Go to the npc you wanna have the event running and add the script. You can put the stage as an Int and edit it as a property so you only have one script. Then to count how many you have killed just use a Script in the quest. Something like this: Scriptname EnemyKilledScript extends Actor Int Property StageInt Auto Int Property ID Auto ; 0=molerat, 1=synth, 2=deathclaw for example Quest Property myQuest Auto Event OnDeath(Actor akKiller) if (akKiller == Game.GetPlayer()) myQuest.setstage(StageInt) myQuest.ScriptToCount.count(ID) ;for example, and this script can handle when you can add the perk to the player that you can do just with a game.getplayer().addperk(perk) endIf endEvent -
http://www.vapsquad.com/
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[WIP] Beast Master - Creature Companion Overhaul
KataPUMB replied to steelfeathers's topic in Fallout 4's Discussion
Ask to SlippGuy he's pretty new but his videos are great and he's very kind :happy: -
Nexus Mod support request for console
KataPUMB replied to Syntensity's topic in Fallout 4's Discussion
Dear Nexus Admins. I need a +1k agreement button for TeamBacon atm. Thanks -
On a pilotable Vertibird.
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Damn kibaH your last part sound like one of those retards in the DD's video, did you actually mod something? As i can see, no you're just asking for free content and you don't care about the guys who does this content for you... nice you're oficially an idiot. Let's pretend a story, you're a writter who have admiration for... let's say Shakespeare, so your editor asks to you to write a preface of Romeo and Juliet to put it in the new edition of the book the company is doing, you do it because you love Shakespeare and you love to write. A week after the release of the book another company takes your text and uses it into another nobel without even asking you saying that you're not losing money because the book you're selling is not your own, you just made a preface... and then a bounch of reader assholes says that you cann't say it's yours because you don't own the English language... So yea that's what they're doing and that's what you're saying so if you're saying that i must say you're an idiot.
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ahmpfgd f***... someone tested if with the CallGlobalFunction() can you use the Debug funtions? or do they completely removed the entire class? Idk just now i'm pissed off for that... Debug is a really good class i wanna use it for some of the ideas i have and now as i can see i won't be able to port some of the mods i've done now in consoles :/ The worst part of this is that now i'll have to put f***ing messages.show() and waste my time doing messages
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Xbox has a limited save system and it will just overwrite saves. Though you can spawn 100k deathclaws with a small tweak to that script. Again, that script won't work. Any debug functions like GetPlatformName() will not work on consoles because Bethesda specifically disabled them. No Papyrus code compiled with the "debug" flag will work on consoles. In fact this is not only matter of the scripts to f*** consoles but also i know now why some of the users of the Xbox Verstion of the Vbird Overhaul have bugs i can't solve... yea, then i've to find another lovely class to do debug's job q.q
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Well, i wouldn't like. But if in the meantime the one who tries to port it to bethesda.net crashes his own PC it would be nice.
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Yeah, that won't work, as others have mentioned. There is a workable 'solution' that I've written but I haven't had the ability to test it out on console. And I also haven't posted a guide anywhere. if(Debug.GetPlatformName()=="360") debug.messagebox("You are using a stolen mod please uninstall it") Debug.QuitGame() endif And you can put it anywhere you like, in a quest that starts once the player loads the game, in an item once init or whatsoever. I already made a script that harrass the player setting him on fire, or just an utility.wait for half an hour and then just quitgame so he cannot play more than 30 mins the game. There's a lot of ways to piss off someone if you like it. I mean it's easy and if i don't do it it's because i'm not troll enough but... they're just giving me a reason to write fkin stupid code that i love to write.
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A Viable Alternative to Essential NPCS
KataPUMB replied to H00V3RD8M's topic in Fallout 4's Discussion
Yea sure, all of this is fine what do you want to say?, just do it. https://www.youtube.com/watch?v=ZXsQAXx_ao0 -
I can agree with that, but i agree also with the statement that we MUST do something, i won't shut up to an injustice just because people wants less trouble... This s**t it's trouble by itself, something that can do bethesda don't let us mod the next TES game 4 example, or just turn off the CK or just mess up this community built in all of those errors that they're doing over and over again.
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HK51 Weapon Mod + + + Looking for help!
KataPUMB replied to Suran329's topic in Fallout 4's Discussion
Awesome work! Yea there's a lot of guides out there but you dont need hours to find it just searching in google with the right words like "how to make a new weapon fallout 4 mod" 4example, that would lead you to videos of FO4Edit or add Creation kit to the search and there you got it for the CK -
Let's do an experiment: https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1637223 Let's see if they're truly a minority
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This is what happens when you support console modding.
KataPUMB replied to Mitigate's topic in Fallout 4's Discussion
well... this isn't either a reasonable and non childish behaviour: https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1606554 -
This is what happens when you support console modding.
KataPUMB replied to Mitigate's topic in Fallout 4's Discussion
That has nothing to do with console players being inferior people though, and is simply a matter of this being brand new... like less than a month old new... The Nexus has had years and years and years to form into what it is today, and we still have people around here who want to preach about how bad the Creation Engine is because their particular broken computer can't run the game, people who are constantly asking us to illegally port content from New Vegas or Skyrim, and people getting banned for openly admitting to piracy... 'Skyrim has horses, so it should be easy to just port horses to work into Fallout 4.' Has just now been replaced with... 'Port this mod over to Xbox so I can has armor.' Forums... Forums never changes. Wait... that doesn't sound like good grammar... whatevs... Agreed. Or the "i'll pay to the one who adds ... in the game" This is why we must understand modders who don't want to go through all of that again. -
This is what happens when you support console modding.
KataPUMB replied to Mitigate's topic in Fallout 4's Discussion
Please don't misread it or take it out of context, what i ment when i posted that comment was nothing more than contribute with a proof of what i think is happening. I have more childish bad comments if you like they're not hard to find. And of course there's people polite in Beth.net, in fact i've seen a lot of comments that encouraged me to keep doing mods for consoles, but what you usually get even if your mod is good/bad/dumb or whatsoever is harrasment. IDK from where it comes or why but i've uploaded 4 files this week and the first 5-10 comments are usually people being rude or demanding stupid things, then the comments normalize a bit but yea, it's something that just occurs, something that in nexus i can stop or i find people that helps me with problems or i just can understand why is that harrasment happening (Bad mod / something went wong in the upload / something it has been done by another one before/ reasons) In beth.net i'm quite defenseless, so yea... i really don't care a s#*! of those comments so i'll keep posting mods i do and i love to do but i can understand why some moders prefer to keep posting only in nexus and forget about beth.net -
This is what happens when you support console modding.
KataPUMB replied to Mitigate's topic in Fallout 4's Discussion
Sure i mean an easy peasy mod like "this gun shoots lazors bec... LAZER MAN" -
This is what happens when you support console modding.
KataPUMB replied to Mitigate's topic in Fallout 4's Discussion
I think this is not only a topic about how mature is the audience or how many idiots we have here it's also a matter of how bad is the tool itself. I mean, the one thing i keep asking myself is how the f*#@ am i suposed to give them suport? first i can not even write a proper description because i have only 2550 characters to write it wich is fine if you just made a retexture or a new weapon mod but to explain a project like mine i need way more than 2500, so this end up puting a nexus link in the mod page wich is absurd. Second i cannot moderate the comments and it's weird to answer people directly so i cant answer problems or commens as i do on nexus. Third i have not a bug section so people keep spamming the same bugs not because they're retarded but because it's hidden by the crappy posting zerg. And well ofc i've not an Xbox so if i make a mistake uploading i cannot test it and because they're childs they're going to rate down the mod because "The mod doesn't work do NOT get it... it sucks, and it doesn't work.. 1star!!!!!!!" so yea... The changelog is the only good point in the BethNet page but it lacks of a lot of tools that we already have in nexus wich are awesome.