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LargeStyle

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Everything posted by LargeStyle

  1. Well and truly agreed and seconded. I cap everything to 30 fps max as I've spent a lot of time with Xbox 360 and PS3, and now I'm back on pc I always trade off and unwanted performance for better visuals (unless I can have both). FPS capping can be a pain though, I've used nVidia driver method plus MSI Afterburner, Rivatuner, and I've always had stuttering even if it's running a smooth 30 fps! So I cap it all via my monitor by running it @ 30Hz - its much better and smoother.
  2. Thanks for the info, but I've just had a look at Jorrvaskrs cell properties within CK and the only audio references I found were acoustic space (seemingly a DSP selector) and music type. I agree that Jorrvaskr has some internal to external audio connections as I've heard people talking inside the place while I'm approaching the door on the outside. However I've just gone to the place in game during my rainy weather and I can't hear the weather while inside the building. So, still stuck.....
  3. I'm very close to finishing a weather mod, and I've just put the finishing touches on my (exterior) rain settings, but I've read somewhere that it's possible to have weather sounds audible within interiors but I don't know how this is done. I've noticed within Creation Kit an interior rain sound file, so it looks like the game's ready for this sound to be written into something! I am however concerned about any scripting and game-save bloating problems, but I assume something like this shouldn't cause any problems (?) Any help appreciated, thanks.
  4. Hmm. just read your last post that you submitted before I was writing my response. Nexus does not it any way condone or support anyone using pirated software, so I'm going to butt-out of this thread.
  5. Then I'm afraid I don't know how to fix the problem. In fact I've never heard of spell effects not showing before, but I was being procedural with my suggestions in case they worked. Have you ever been able to see any magic effects before, in particular near the very start of a new game (save)? Perhaps it might be best if you posted all details about your Skyrim setup, such as.. 1) Your pc specification 2) Skyrim patch number 3) Any performance / functionality mods such as SKSE, Skyboost, TES Acceleration Layer etc. 4) Your general mods 5) Your game settings. 7) Any .ini file adjustments
  6. I've never heard of a mod which adjust AI in this particular way. The only mod I'm aware of that kind-of adjusts AI similar to this respect is: Realistic Crime Radius. Alternatively, perhaps you can level up your sneak skills more - I stopped leveling up sneak about half way through the amount that I could've because it was already becoming unrealistic (enemies standing 1 metre away and unable to see you). If you ranked up your sneak more I would image the AI will perfectly suit very dark lighting scenarios as you'll pretty much have to bump into someone before they'll notice you :biggrin:
  7. Ok, remove all 0.096 ENB files and the green water fix mod first. As for which ENBseries to chose, like I said I can't remember which versions fix the water bug. I'd try them all, starting at the earliest first, but if you're stuck for time then I'd start at ENB v0.108 - this version doesn't provide all of the effects that "normal" ENB mods do, but as a result it's very fast and won't affect your pc too much. If v0.108 doesn't fix the water problem then move onto the next version (v0.112), then the following ones if required until everything works properly.
  8. I take it you're referring to ENBseries 0.096 Antifreeze patch. It's a rather old version of the Skyrim ENB mod, and it unfortunately affected visibility underwater like as you mentioned. From what I know you'll have a couple of options at least to help you out... 1) Try this mod: Green Water Fix 2) If that fails to work, then you'll have to download a later ENB mod (I can't remember which version fixed the underwater bug). Chose ENB versions from the official website: http://www.enbdev.com/download_mod_tesskyrim.htm. The 0.096 ENB was really just bug fixing (and in part creating), whereas the other Skyrim ENBs provide extra graphical enhancements of which most can be disabled if it doesn't suit your taste or affects your pcs performance too much.
  9. Glad you seem happy with things now. Don't expect my mod to work well straight away, as I've done things theoritically correct then most if not all ENBs would have to be changed to compensate for my different base settings. My mod will hopefully be out in a weeks time, so keep an eye out for it :biggrin: Try and avoid any dynamic contrasts modes on your monitor / tv (if it has any) as this can cause some visual problems, but I'm also glad you're glad with the information! Hope all your games and mods look good / better :)
  10. These are good images to have to confirm good brightness, contrast, and saturation levels (best downloaded and viewed full screen): http://img26.imageshack.us/img26/1667/zwhitecalcheck.jpg http://img690.imageshack.us/img690/5407/zblackcalcheck.jpg http://img248.imageshack.us/img248/7703/nokia1920x10801.jpg ... and use the R/G/B circle test in Calibreze to correct your gamma level. Once you've done all that, obviously test out what Skyrim looks like with the new monitor settings - it'll no doubt be rather dark and dull, with nights and interiors almost pitch black. Also feel free to check out my video I posted earlier today, perhaps a good example of an ENB that's been adjusted to take advantage of what should be a correctly setup game.
  11. I'm afraid you're not going to like the answer to your problem, and it's regretfully nothing to do with the [OBJECT] section of enbseries.ini, it's to do with "ambientlightintensity" vaules for day and night. What's happened here is a result of poorly calibrated monitors. Since I've properly, and I do mean properly calibrated my monitor for not only contrast, brightness, saturation, but PROPER GAMMA SETTINGS, it shows up the fact that a lot of peoples monitors aren't calibrated properly. Ultimately, Climates of Tamriel mod author didn't calibrate his monitor, and as a result the mod is a lot darker than it should be. The result of that is that mods such as ENB have to compensate for this darkness. After giving Windmakers posted enbseries.ini a go it was immediately obvious that COT was in use as that mod looks dark as hell on my monitor and Windmakers enbseries.ini has massive lighting multipliers for lighting. If the base lighting mod is done correctly, and quite frankly my own lighting mod is the case here, you should have the ENB lighting multipliers set to 1.0 as ENB shouldn't have to compensate for anything, it's supposed to add differenct processing options, that's all. So the problem is, that now you (Windmaker) have set everything bar menu items up, you can't change the menu lighting as it'll drastically affect your game lighting. Ultimately, if you want to carry on using COT, you'll have to put up with overly-bright menu lighting. I'm not trying to brag or sound big-headed, but I can't stress enough the absolute importance of FULL monitor calibration as the Gamma settings are normally way off base and it will screw things up. I wasn't prepared to spend almost a year of my life writing a mod without knowing that it's setup correctly for everyone else to use, and I don't think others should ignore this too. Besides, it's not only good if not essential practice, but it obviously makes everything look much better. Try this, it'll only take a minute... Calibreze - Monitor Calibration Software It'll guide you through a few simple steps, but the most "influential" setting is gamma. Sure brightness controls your black level, and contrast controls your white level, obviously both important, but gamma controls everything between black to white, damn important. Anyway, rant over. EDIT: Oh yeah, ENBs subsurfacescattering makes changes to certain foilage like small bushes and 3d grass.
  12. Well it is called "Dark ENB" :biggrin: Personally speaking, yes I would have the daytimes a little brighter, hence why I changed it myself (sample picture and modded files posted earlier in this thread). When I changed it I only altered 2 screen settings (contrast and tonemapping within the enbeffect.fx file) and 2 lighting settings (direct and indirect lighting within the enbseries.file). Perhaps have a look at how mine and darkgonduls settings vary and find a balance that suits you. There are potentially multiple reasons for any discolouration of any lighting / light sources within ENB. I think the adjusting of the fire lighting values within the enbseries.ini may help with this, but I don't really have time to experiment with it right now. It'll just involve playing around with the curve and intensity. This can be quickly adjusted within enbseries.ini file, under Environment section, specifically the point lighting values. That's not really a bug, it's a camera lense graphical effect which is admittedly a little too strong. This can be reduced in enbseries.ini too under the cameraFX section. As for a definition for what a curve is, I don't know the proper answer to it. I just look at as a method to expand or reduce the range of an effect. Chose the ENBs detector curve for example, set the day and night curves incorrectly then sunsets and sunrises may take just half and hour to pass by between full day and full night time, whereas altering the detector curve can expand the day to night transitional periods. The curve won't make days and brighter and nights and darker as that's the lighting multipliers jobs to do, but the curve can adjust gradients within the multipliers. Does that make sense? Anyways, I've really gotta disappear for a while now, have to nip out, put Christmas tree up and stuff. Will check back later.
  13. Glad to have been of some help / use, and thank-you for a great ENB preset. Kudos to you sir.
  14. @ Windmaker: Glad you're still interested in all this. Anytime you want more info just holla and I'll do what I can. Hopefully within a week you'll have a new lighting mod to play around with (my one)! @ Darkgondul: New files seem definitely better, there's a good sense of light and shadowing now. It's not as much as my version, but I like to push my luck with boundaries and stuff. Anyway, your latest (v3) files for me look like... http://img717.imageshack.us/img717/8870/tesv2012120916163450.jpg
  15. You're not boring me at all, but yeah apologies to Windmaker for going slightly OT. Hopefully will be back if has any more probs or questions! Will try your files in a mo, gotta go out soon.
  16. Yeah don't just take my word for it, I'm paranoid that there's something wrong with my setup, but I've just double checked and I can't see anything wrong. I reinstalled your mod from your download page, tried both wrapper and injector 0.123 ENBs, tried COT and my mod again, and for me your files still result in picture 1. On the COT test, the shadows did look a little darker, but I think only because the whole image (direct lighting and everything) was also darker. Yeah the lense flare is somewhat bright. You should stand in front of a giants fire in the middle of the night, it's kinda overwhelming. FWIW: here's your enbseries.ini and enbeffect.fx that I adjusted to make picture 2: Tweaked Files
  17. Just looked at your new pictures on your mod page, and yeah it doesn't look anything like my first picture. Saying that, I saw the mod description page stated it was compatible with COT, but I didn't realise that it's perhaps recommended. The pics I posted had no lighting mods whatsoever. I made a quick video with your settings (with the adjustments from picture 2) along with my own (soon to be released) lighting mod. Apologies for the poor quality, am new to uploading to YouTube and don't know yet how to make it better. http://www.youtube.com/watch?v=WEd5kVy8-ug
  18. @ darkgondul: I'm having a quiet Sunday so I thought I'd try you're ENB preset. I actually really like the visual style of it, it comes across quite cinematic. Only thing is that it seemed to lack a little in contrast to me, and by this I mean both screen setup of contrast and lighting contrasts. I totally respect all modders and their work as I know how hard it can be to make a mod, but with all due respect I had a quick play with your settings, changing contrast and tonemapping within the enbeffect.fx file and direct and indirect lighting within the enbseries.ini and it's made quite a difference, while retaining your dark theme.... Original http://img233.imageshack.us/img233/387/tesv2012120912120813.jpg Tweaked http://img850.imageshack.us/img850/8962/tesv2012120912152111.jpg It's just my opinion so obviously feel free to ignore me :D
  19. If not aware, that's controlled in the enbseries.ini file using the line: PointLightingIntensityNight=0.6. I set it to 0.6 as when I did the COT test and I was approaching Whiterun at night, all I could see were several bright orange glows, so I turned it down. Obviously increase this setting for more prominent lighting. There are 2 other lighting / weather mods that I'm aware of... Realistic Colours and Real Nights which I believe uses a FXAA type injector to assist with its settings, and... ULTRA REALISTIC WORLD LIGHTING which is a lighting overhaul mod that aims to make Skyrim more "vibrant". With all due respect to the mod authors and their hard work, I don't really like these or any other weather lighting mod as to me they don't light the world "correctly" (natural light and shadows techniques, colours, intensities etc). My lighting and weather mod overhaul has been in the works since February and I'm hoping to release it very soon (sometime this month) and I've spent literally months sussing out how Bethesdas lighting engine works and I've completely rewritten the whole flippin thing from scratch. Only problem I found with trying to get a realistic Skyrim look was when you light the world realistically then the game looked a bit rubbish because lets face it, Skyrim isn't really using a cutting edge game engine. That's why when I removed Bethesdas code of extreme screen manipulation through internal brightness, contrast, exposure, colour correction, bloom, and distance fogging and set these values to realistic levels, then the environments looked very very basic and plain, seemingly hence why Bethesda chose to bling it all up. Even with my own mod which intended to have realistic settings looked to dull and uninteresting that I've blinged my mod up a bit just to make it look more interesting!
  20. I've had a quick play with COT and as you've probably found out, my previous file isn't suitable for COT. The sky was too dark, wrong saturations, the sun was overpowered, the environment was accurately lit to COT visual style, the night (point lighting was wrong) and other stuff. I've tweaked the enbseries.ini throughout and made good progress with adapting it to COT... ENB 0.123 for COT by Large Style Yeah, I quickly tweaked the hell out of the enbeffect.fx to get the contrast and tonemapping to work in accordance with the enbseries.ini (I changed the post-processing type to version 2 as it's better than version 3). In the enbseries.ini itself I've quickly changed: - Adaption: reduced the amount of adaption as was causing inconsistencies between ground and sky - Detector: altered the detector curve so that it blended day to night more accurately and generally allowed the correct detection of light levels in conjunction with day and night settings. - Bloom: reduced it a tad as threshold level was wrong - Direct and Indirect lighting: all settings and lighting curves adjusted to suit non-ENB lighting settings, plus tweaked a little to look a bit more interesting. - Sky: also changed intensities and curves to suit base sky settings, plus tweaked for more effect. - Interiors: Direct lighting increased and indirect lighting set to half for more interesting image. - Colour Power: set to 1.0 at very start so base settings are correct. Fire / Lights: reduced settings as standard ENB values were extremely high. Volumetric Fog: Increased to match COT once detector had been corrected. ...and this seems to be ok. Now I know that you've mentioned you're running COT, have you tried the "approved" COT ENBs on the mod description page? Getting late here, will check back tomorrow. EDIT: Forgot to state, COT installed using Default mod settings / options.
  21. This is a better version of my tweaked settings: ENB 0.123 by Large Style v2 I've removed the weird blur when close to an object / person. I've fixed the day / night detector settings so there's a much better transition between day to sunset to night. This has also allowed me to fix the daytime fog settings too. I'll stick on COT now and hope for the best.
  22. Right, just for experimental purposes I've made an ENB preset from scratch for you. It uses standard ENB v0.123 files, and I've just spent the last hour tweaking it to what I think your taste is. No garish colours, realistic-ish lighting, dark nights (and I do mean dark), and dark interiors, pretty much no DOF etc It's not actually that bad for a 1 hour mod if I do say so myself. I've noticed though that the day / night detector level needs adjusting because it transitions into evening from daytime quicker than normal and rainy and stormy weathers are way too dark during the day, but it's a start. And FYI: it's based on standard Skyrim - no other lighting mods used. Have a go and see what you think.... ENB 0.123 by Large Style
  23. This I don't understand and there's only 1 ENB .ini file which you should be adjusting - the enbseries.ini. The only other ENB .ini file I can think of is the Injector.ini which normally doesn't need touching at all. I've not tried 0.123 yet, but not only can the .ini and .fx files be different, but the .dll file will definitely be different. This is why I said that sometimes file swapping works, and other times it'll not be so good. It depends on how ENB versions vary, like 0.112 and 0.113 are nearly identical and files can be easily swapped around, but 0.115 was very much different. Again, this is where good ENB tweaking knowledge comes into play, unless you find a pre-existing preset that's good enough. This is obviously another factor to consider.If you use files which use similar code, or more the point similar complexity of code compared to that of the original ENBseries, then performance should be pretty good. However, over time other modders have added / adapted code within the enbeffect.fx and enbeffectprepass.fx files which although they add cool new features and settings to adjust, they also reduce performance due to the extra processing requirements. On the rare occasion I use an ENB. it's a personally made one based on 0.113 ENB, with no extra effects, files etc, and is therefore rather good for performance. Maybe ENB 0.123 works differently to previous version, especially if it has its own interior lighting settings. Another factor I'm not aware of regarding your setup is if you're using vanilla lighting, or a lighting / weather mod such as Realistic Lighting or Climates of Tamriel - these mods typically reduce interior light (by reduction of indirect / ambient lighting values). You can also obtain mods which just reduce interior lighting values, such as No Tint and Desaturation. There is one extremely important factor that I've recently discovered which may change your mind regarding interior (and general) lighting settings, which is monitor calibration. I have spent literally all year working on a non-ENB weather and lighting mod for Skyrim, and I've just found out that my monitor was considerably out of calibration. My brightness and contrast was not far off, but the gamma was way out. Now I've calibrated my monitor properly Skyrim looks loads better (and my mod looks loads worse)! Nights and interiors look nice and dark now, like the should be. So I'd strongly recommend looking into monitor calibration (software) before you do ANY further Skyrim tweaking! Best effects-wise, nowadays they're all equipped with the same features. I'd just recommend searching Nexus for the most downloaded and / or endorsed ENB presets. IMHO, there's not one ENB preset that I like enough to use, and absolutely none of them look realistic, let alone "photo-realistic". ENB is just extra pre and post processing, and quite simply it can't polish a turd to make it look good / real by itself - it needs the main in-game lighting basis sorted first, for which again IMHO there isn't such a mod that achieves this. Even with my mod which started to be about realism just started looking boring and dull, so I've ended up giving it a more fantasy / Skyrimmy (?) feel.. ENB supports optional files such as customized colour pallettes (colour correction). These files can normally be left out if you want.
  24. Shift+F12 just toggles ENB on or off. You'll need to press "Backspace" to reload all ENB files while the game is running (which is best done in windowed mode for faster changes).
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