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Posts posted by maverikch
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this has to do with security settings of your browser. i'm assuming you are using either firefox or chrome.
see this topic.
Update: stumble upon this on the nexus feedback trhread.
must disable the addon "HTTPS Everywhere or I can't download anything from nexus mods vie the NMM or Manually.you may also check if you got equivalent browser add-ons on your behalf.
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some quick googling came up, that the key for console depends on your windows keyboard layout. Because i don't know how the special characters are set on UK, German, US, Swedish, etc. Keyboards, i can't tell which key its for sure. but mostly its just the left upper key next to "ENTER" / "Return" key.
I personally got a QWERTZ Keyboard and my console key is ¨
also i found this
found no reference that F4SE causes Keyboard Bindings to be disabled or changed.add -console to the launch options... in your steam library, right click on fallout 4 and go to properties, and in one of the tabs, you can set launch options...
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well, i can't test it. the mod author set the "Don't call me Settler" mod to hidden. reason: Hidden until fixed.
the better cooking station mod author told that his "set private" function is done with perk "activate" entry points. googling that leads me to CK. i hoped it could be achieved via console commands. but i think you need to script that or something.
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... but what about the future of Bethesda's RPG modding?
free modding will continue to be a thing in the future. i see games being modded which developers never even cared to publish modding tools.
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i don't get your point. free mods over nexusmods are still a thing.
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well i found this mod. it lets you place invisible rugs with certain radius to keep settlers out from a specific location / private room / building in a settlement. it will teleport settlers to the designated spawn points. and the rugs can't be placed on or near to a settler spawn point.
now my issue. i got a private quarter in vault 88 and as with my luck a settler spawn point is just located within that quarter.
which gives me now the idea too if there is a mod to move that settler spawn point - like "Settlement Attacks beyond" Mods move the attack spawn points. don't get me wrong, i don't want the settler ones outside settlement. more likely i want to be able to move them to another corner of the settlement area.
and according to this reddit post they're specific and not random.
as for
a little late for an year old post. but if other stumble upon.would there be a way to mod or get a mod that changes their spawn area so they dont just stand at the bottom all day?
you may try Settler Sandbox Expansion mod. or this one.
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stop i'm talking of vault 81 not 88.
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i hope there are/will be more awesome things than paint jobs and weapons...
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i don't think your game is or saves are broken. the PRID's you find with help don't work.
well to get the PRID for a Power Armor Frame (you need to add frame and all the pieces separately) is:
help Powerarmor 4
and you will get the PRID.
Then you can type "player.placeatme PRID"
Would be what should work. but doesn't.
take the prid's from the wiki page:
http://fallout.wikia.com/wiki/Power_armor_frame
and then type
player.placeatme (PRID from wiki page).
for the pieces:
http://fallout.wikia.com/wiki/Fallout_4_armor_and_clothing#Power_armor_parts
and type
player.additem (PRID from wiki page).
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Is it just me or is the the overseers office window in vault 81 missing glass?
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was searching for a mod that sets a bed to private myself. effectively only found the "my bed" mod which lets, as you say, place beds that are owned by you. though you would need to replace your homemaker, dlc or vanilla bed with it. the chance that your model is not within the list is also possible.
well a toggle private with hotkey like "Better Cooking Station" provides for cooking stations, would be great indeed.
but, maybe this mod suits your needs?
it keeps settlers out from a specific area.
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only adding my support of the idea - no modder myself.
power armor for dogmeat would be - wait for it - neat :D
but i can't imagine a back mounted turret.
more likely i could imagine of greater damage when biting. or dogmeat could bash too (like pain train - well dog train though).
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yes, with all the mods like "NPCs Travel" they don't stand a chance when you are high level and the NPCs level up with you.
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hi there. I'm having hard time finding a mod which provide a vault domestic prefab corner with doorway.
but maybe there is any. i'm talking about the domestic and utility corridors provided within the vault-tec dlc.
as so far i only found mods that provide more rooms and more room corners but both don't provide upon specific piece.
anybody knows about a mod that provides such thing i just unhappily missed or some modder got interested in building it?
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the elevators are from contraptions or a mod? do settlers usually use the alevators?
i got settlement highway installations on greygarden and finch farm. but i'm not using elevators i did a stairwell from buttom to top.
the only location i went with elevators is vault 88. but there i installed a Vault Elevator mod. and the mod author states that companions and settlers can't use the elevators. maybe that is for contraptions elevators too. i saw other forums complain about it.
but they should teleport to the upper levels. if not try this mod.
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is the nexuscleint.exe still in the task manager under details listed? if yes, it might be just startet minimized or something.
if not i found couple of hints in other topics.
Delete the user.config file under
%LocalAppData%\Local\Llack_Tree_Gaming/NexuxClient.exe_.../[version number]/user.config
Deleting this file does not remove your mods or setup.[
Nexus Mod Manager relies on .NET Framework. You may check if you got the latest .NET Framework installed (4.6.2). If Yes, you might try reparing your .NET Installation with the two followng Microsoft Tools
.NET Framework Setup Cleanup Utility
and another user mentioned that uninstalling spybotS&D did the trick. Maybe you got Antivirus or Anti-Maleware blocking the Programm.
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nope, sadly not.EDIT: I can't find how to rename the post? Is there a way to put [solved] or something on the tittle.
glad i could help. and i'm thankful for jcdenton2012 because i'm no F4SE User :)
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from the mod page:but 90% of them are not in the menu anymore. I have reinstalled the mod and tried using SKE but haven't been able to fix it. Any idea about that?
Load order:
The recommended load order for the mod is as follows:
Fallout4.esm
Homemaker.esm
|
Homemaker - Disablers
Homemaker - Unlocked Institute Objects
Homemaker - Streetlights Use Passive Power
Other Mods
And latest Homemaker should have a menu fixer in the holotape options.Missing categories - If categories are missing, that means you are using a mod that is overwriting the categories added by this mod, such as SSEx or OCDecorator. If you do use a mod like this, make sure to look for any compatibility patches for them if they are offered. Ensure that the patches are loaded later then the mods that they are patching, and make sure to check to make sure that two patches don't conflict with each other either. If two mods or patches do conflict and the mod author doesn't offer a fix, then check my compatibility section for a quick rundown of how to do custom patches in FO4Edit.
or use this mod
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well first obvious question. do you got power armor mods installed?
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oh well, i had now two encounters since this post (one party walks from bradburton to that spot and the others spawns in. the time period is much longer at that spot then the other hotspots wihtin nuka world. somewhat 2 months+ ingame time. on other random encounter hotspot they spwn every two ingame days. that was initially with this one next to red rocket the same. so i tend to b).
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well if the mod authors of the mods you have updated renamed their ESP Files, yes than is the case of getting the upon message.
check if the ESP files (as stated) are in the plugin list of NMM visible.
if the old save game you are trying to load had a "My Mod1.esp" and the mod update places a "My Mod2.esp" - fallout will state that "My Mod1.esp" is missing. But if "My Mod2.esp" provides the same assets as "My Mod1.esp" (with the same prid and Textures) you should have no missing objects.
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well piper is my romance. but i stuck wiht longfellow long time because he was the only companion not complaining why i loot this and that.
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actually there is no mod that does exactly that or i didn't found it yet myself.
i found mods that give you a diversity of scavenging stations but they will not wander out the commonwealth.
in vanilla game the settlers stay within the settlement area that has to do with game mechnics.
with this mod i altered the settlers walking further away than settlement boundries:
this mod adds npc's that wander arround - there are scavengers - but not yours:
maybe this one comes close to your desire.
this mod is more like place a beacon at e specific contanier with loot and they go and pick it up for you, bringt it back to specific settlment and place it into that workbench. Wheny Beacon is active you see them wander to that location and back:
Console Command not working
in Discussion
Posted · Edited by maverikch
according to the F4SE site:
F4SE will support the latest version of Fallout available on Steam, and _only_ this version.
the latest fallout4 version is 1.10.20.0 (last upd with CC). so if you have that version installed, you need to install the F4SE Build 0.5.0. if you didn't install latest update due to personal reasons. you need to install the F4SE version supporting that Fallout4.exe Version (see file properties / details).
there is a link to "archive" for older version. but it seems not easy to verify which version is for which fallout4.exe.