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i have further fixed my issue
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I'm trying to make new hairstyles, i can change *to* them, but after i pick one it doesnt let me highlight it to change it, how can i fix this?
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do a direct modification to your keyboard and remove the key, lol
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No voices/lips not moving on DL'ed companions?
xYOURMAMAx replied to MKMarine's topic in Fallout 4's Discussion
no voices or lip movement means the mod author didnt make them, when you create a mod that adds in dialogue you also have to create the sound for the voice and generate the files for the lip movement also, if they arent talking or moving their lips thats only something you can fix if you voice them yourself and do lip files -
Possible? absolutely, though there my need to be a few scripts attached to some things, so youll need alittle more than simple CK hard? probly do i personally know how to do it? not a clue where to start, lol, all i can say is yes, and youd need the CK and a few scripts
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heres a few you could use mate http://www.nexusmods.com/fallout4/mods/15773/? http://www.nexusmods.com/fallout4/mods/8610/? http://www.nexusmods.com/fallout4/mods/20803/?
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Scriptname WaterPurifierScript extends ObjectReference Potion Property HC_SippableDirtyWater AutoPotion Property HC_SippableWater AutoActor Property pChar Auto Hidden Event OnInit()pChar = Game.GetPlayer()EndEvent Event OnItemAdded(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akSourceContainer) If (akBaseItem == HC_SippableDirtyWater) pChar.RemoveItem(HC_SippableDirtyWater, 1) pChar.AddItem(HC_SippableWater, 1) EndIfEndEvent -------- just compile that script in the CK, then add it to the "Player" actor, on "HC_SippableDirtyWater" & "HC_SippableWater" click "Auto-Fill"
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if you still wanna do this i could try to walk you through it on doing it, send me a PM
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How to make NPCs use non-basic armor?
xYOURMAMAx replied to Macrophobic's topic in Fallout 4's Creation Kit and Modders
most clothes count as armor (red frock coat), so just replace the clothes that i used there with the armor you want -
How to make NPCs use non-basic armor?
xYOURMAMAx replied to Macrophobic's topic in Fallout 4's Creation Kit and Modders
Now every Wire that is ever placed will always wear the minute men outfit/hat -
How to make NPCs use non-basic armor?
xYOURMAMAx replied to Macrophobic's topic in Fallout 4's Creation Kit and Modders
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How to make NPCs use non-basic armor?
xYOURMAMAx replied to Macrophobic's topic in Fallout 4's Creation Kit and Modders
i just got home, ill load up creation kit and post pictures of how to change it to be whatever you want -
How to make NPCs use non-basic armor?
xYOURMAMAx replied to Macrophobic's topic in Fallout 4's Creation Kit and Modders
setting their outfit in the npc > inventory tab forces them to wear that outfit, thats what i used for my pirate mod, i made a copy of some raider boss (forgot the name) and then changed his clothes and looks based off of that, he always spawns in the outfit i selected search for outfit, make a copy of one, rename the ID and delete the other clothing items from it, keep that box open, go to the armor section then drag-drop those items into that outfit box, save it after you make your outfit and assign it to the npc of your choice, theres no chance theyll spawn in anything differently or anything standard, just make sure you edit the correct npc or make your own and place them in the world as for the BoS stuff i cant say that i know what that keyword means, but i know that changing their outfit works, in my work in progress part of my mod i have 3 npcs that i have set outfits to and they never wear anything differently -
How to make NPCs use non-basic armor?
xYOURMAMAx replied to Macrophobic's topic in Fallout 4's Creation Kit and Modders
its an outfit, create your outfit section, throw in the amor/clothing you want, then save the outfit make/edit an NPC, go to the inventory tab and set their outfit as the one you made, this will set their spawn outfit to that