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Mythos214

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  1. Yeah, this also seemed dumb to me, almost like they rushed this part in order to put the game out. Honestly, when running around on a planet with a breathable atmosphere without a space suit on or with the helmet off, the oxygen/CO2 meter should really be swapped out with an old school stamina bar that doesn't damage health. How are you going to die of hypoxia when you're not wearing a space suit and have access to plenty of breathable air? At least with the helmet on, you could make the argument that your character is outpacing the suit's ability to recycle its available air supply. Such rushed game design... no wonder the game doesn't feel as immersive as it should. Suits, at the very least, should have varying degrees of protection against certain environmental conditions based on insulation amount, if the suit is not insulated enough against certain temperatures THEN you should have to worry about heat exhaustion/being roasted alive or frostbite/hypothermia, and I agree completely with the poison gas vents, and really radiation should also be a non factor with a space suit on. They really messed up that whole system, in my opinion... The level and type of protection should also depend on the environmental conditions where a suit is purchased, found, or looted. For example, you would have a better chance at finding a suit that protects against extreme cold on say Pluto, or extreme heat and acid resistance on Venus, or any other planets with similar conditions, or something like that, also the space suit undergarment should add to hot and cold protection, if you choose to wear that underneath your suit. Again, they REALLY skimped on that part, and Todd's comments about "not wanting to make things too complicated" really come across to me as more of an excuse, and a bad one at that.
  2. I had this exact same bug a while back with the exact same mod. "Fixed it" by uninstalling it and switching to Pandorable's NPC mods..
  3. I know the game engine supports refraction, well (and I'm laughing at the ridiculousness as I type this) I'm wondering if it might somehow be possible to hack the refraction effect and then apply that to a see through scope so that it magnifies whatever you're looking at. I've noticed that the game's refraction already seems to magnify stuff to some degree, and I'm wondering if that could be exploited somehow.
  4. Fallout 76, THAT'S how stupid and out of touch they are..
  5. Wow, and I thought this was gong to be self explanatory once I got into the CK, WRONG! OF COURSE it has to be unnecessarily complicated.. like pretty much EVERY other step... So if I'm understanding all of this correctly, based on what I'm looking at here, the key word is what the weapon uses to attach a sound to it, and the "sound keyword mapping" is what attaches the new sound TO the keyword, and without "sound keyword mapping" the new key word will do nothing (?), which brings me to the issue I'm having which is whenever I try to.. "map a new sound keyword" by editing an existing map I get an error message telling me that the descriptor is invalid and I can't save the changes as a result... Unless the "sound keyword mapping" doesn't do anything and I don't have to worry about that, which doesn't make sense. EDIT: Found a tutorial on YouTube:
  6. In response to post #64519381. #64520881, #64557586, #64558091, #64581501 are all replies on the same post. Didn't really read the whole thing, but all I can say is I've noticed the same thing that ghaladh's initial comment was saying (or at least the first paragraph about projects this size never getting finished or released), and I have the same fears. Which is why I would like to see this mod released in sections as they are finished and THEN as one whole province (or "mod pack", which in this case would be "Beyond Skyrim: Cyrodiil"), that way at least the people who have been waiting for it can actually get a chance to play what is finished, instead of being disappointed by another project that will never be finished. I feel like Bruma was a step in the right direction, in that regard and is a format that should be repeated.
  7. I requested this a while back too. I would also like to see this. This gun could do a relatively low amount of base damage but have a stupid fast fire rate, turning it into a DOT weapon that kills relatively quickly. If you ever played Destiny 1, think Doctrine of Passing.
  8. Thanks VlitS, that helped me out.
  9. I don't know, but whoever it was created the image over a year ago and I haven't seen anything here on the Nexus..
  10. Is anybody working on bringing the old style ghouls back? I've never really liked the way feral ghouls looked in Fallout 4, the old design was a lot better, they actually resembled humans in Fallout 3 and Fallout New Vegas..
  11. Yeah, that got rid of the error for me. Thanks.
  12. Poly count? You would have to edit the mesh using a software like 3DS Max or Blender for that. Neither of which I know how to do myself. I've got some respect for those who have figured out the frustrating/confusing aspects of those tools.
  13. The best way to solve the issue would be for Bethesda to update the game properly (as in include ALL of the content), and not just half-a$$ the update. This kind of laziness/oversight is exactly why I'm expecting TES 6 and future titles to be mediocre releases, at best.. because they'll probably spend too much time on graphics, gimmicks, and redesigning stuff that could and probably should otherwise be left alone, instead of game play and other things like story that make for an actually good game... but I digress.
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