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LordSarcasm

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Everything posted by LordSarcasm

  1. After a long hiatus I'm just ITCHING to get back to Skyrim. Only problem is that right now, I can't downloafd the Mod Manager and thus, can't download the Unofficial Patches (it's my parents' computer). Thing is, ive played with the mods for so long they're basically essential to my game. I can still get mods from Steam, but then I learned the Unofficial Patches were removed from the steam workshop. So, how can I best play Sykrim, with Dragonborn and Dawnguard, without the patches?
  2. In the Rift doing what werewolves do. You know, like eating garrisons of soldiers, wasting grizzly bears, etc, when a khajit thief comes along. "Alright. Hand over all you valuables. OR I'LL GUT YOU LIKE A FISH!" Thieves are pretty annoying, well when I'm on the receiving end at any rate. But this guy must have escaped from Falkreath State Hospital (It's a nice place, really... :dry:) and I am impressed for trying to mug a freaking werewwolf. When the dialogue comes up I pass his speech check though and he walks off. I eat him anyway because you know I'm a dog, he's a cat, it's a law of nature. I also rememeber my first playthrough when I walked into Whiterun with my new Nightengale dids. Guess who shows up. Everybody's favorite courier. Rain, shine, or dragonfire, if they have a message by Talos they will deliver that message. It's for me. From a creepy guy who didn't show his face (you know which message I mean). I am just standing there fuming. This is just embarassing. I'm a master thief! Scratch that. I AM THE MASTER THEIF! How in Oblivion did he see through my disguise?! Degraded, I take the damn letter from his hands and glare at him.
  3. So After playing Skyrim for a couple years I finally decided to jump into Oblivion. My opinions on the game aside (there's somethings I like better in Obliviion and some things that don't make sense), I've clocked in over 100 hours. Anyway, just today, I've run into an absolutely infuriating bug (well I'm not screaming about I must not be THAT furious). I've found that I can no longer level up. All of my skills level up, but the progress to next level is frozen. Here's the kicker, it's affecting ALL of my save files. I've started maybe four new games just to see if it's a weird fluke, but I whenever I increase a skill, it doesn't show on the progress bar at the bottom of the screen. I went to an older save before I had that problem, but lo and behold, the problem is affect PREVIOUS saves as well! This has got to be the mother of all glitches because somehow it's affecting the game all the way to the core. I think it started when I changed my character via console after starting a new game because I needed a break from my Argonian assassin. So I started playing as a battlemage then decided I didn't want to play as a battlemage so I changed my character's class to a custom one. I didn't notice the problem until shortly after that, but I'm not sure that's what caused it. It could have happened earlier but I can't know because I wasn't watching my level bar before that.
  4. So After playing Skyrim for a couple years I finally decided to jump into Oblivion. My opinions on the game aside (there's somethings I like better in Obliviion and some things that don't make sense), I've clocked in over 100 hours. Anyway, just today, I've run into an absolutely infuriating bug (well I'm not screaming about I must not be THAT furious). I've found that I can no longer level up. All of my skills level up, but the progress to next level is frozen. Here's the kicker, it's affecting ALL of my save files. I've started maybe four new games just to see if it's a weird fluke, but I whenever I increase a skill, it doesn't show on the progress bar at the bottom of the screen. I went to an older save before I had that problem, but lo and behold, the problem is affect PREVIOUS saves as well! This has got to be the mother of all glitches because somehow it's affecting the game all the way to the core. I think it started when I changed my character via console after starting a new game because I needed a break from my Argonian assassin. So I started playing as a battlemage then decided I didn't want to play as a battlemage so I changed my character's class to a custom one. I didn't notice the problem until shortly after that, but I'm not sure that's what caused it. It could have happened earlier but I can't know because I wasn't watching my level bar before that.
  5. I keep playing to experience as much as possible of Skyrims massive modding community because there is some amazing work out there. I'm also surprised that after 1000+ hours of Skyrim I'm still discovering new things, like a cave I'd never explored before or a little side quest (a very little sidequest) I'd never played before.
  6. This is a mod idea I've had which will introduce followers with unique abilities to Skyrim. Up front to you loremongers, go away now because I am viciously attacking the lore with this mod. This would be my first large mod, and I would like other players' advice because my ideas might need a little improvement. Characters Thunderbird He is a skilled battlemage skilled especially in lightning magic and archery. His special skills would focus on speed. He would have a permanent elemental fury power with increased melee and archery speed, and the light armor perk that gives the chance to avoid all damage from melee attacks. He is the brother of another follower in the mod, Phoenix. Phoenix She is a powerful fire mage and healer. When the player first meets her she resurrects from a pile of ash surrounded by the skeletons of dead necromancers. She is not invulnerable, but upon death, her special ability would be to explode after which she can be resurrected by activating her remains, the ash pile she leaves behind. She and her brother thunderbird are marryable. She is cloaked by a constant, but not lethal flame, possibly with the visuals of Dark elves racial power, but she can also summon a fire cloak. The Mighty Glacier/ The Throat of the World I've fleshed this characters personality out more than the others. In a quest, the player learns that the Throat of the World is self aware (not lore friendly) and is sent by the Greybeards to commune at a shrine because the spirit is angry and will not listen to them. He appears as a tall, ghostly Orc knight wearing a unique set of heavy glass armor, which I think looks the most like ice, well the weapons do at least. He also uses frost spells and shouts. His special abilities though are lacking. Currently my only ideas are increased resistance to stagger and bonus to knockback on all of his attacks. Not exactly something that can fully appreciate if it doesn't directly effect you, but he is meant to represent unstoppable strength. He isn't a direct follower persay, more like the spectral assassin. He'll fight with player until he's dismissed or another being is summoned. He mentions his brother in Morrowind had a temper tantrum a few years ago. The time doesn't matter to an everlasting spirit. Death Yes, as in the actual Grim Reaper. And no he does not dabble in necromancy because said necromancers pay him no respect. He is almost perfect at sneaking, and uses all manner of death based spells, including drain vitality, poison cloak, the toxic puke of the afflicted, etc. His signature scythe (or a sword i can't get hold of a scythe) would have a horribly overpowered enchantment, like drain health, soul trap, chance for an instant kill, and a bonus to poison damage inflicted with it. You could use it after defeating him. Eventually he'll become a summonable follower. Other ideas include a unique Dwemer robot infiltrator named Legion, a quest to defeat a wendigo and its skinwalker worshipers, some unique enchantments like long fall boots, lucky rings, fortify skill leveling, and a Dwarven amplifier which would be a helmet that increases the power of the player's shouts. I won't act like to big of a noob and ask too many procedural questions and tricks of the trade for actually making the mod, I can learn all of those on the internet. I'm not even sure this mod will happen, but your suggestions will be much appreciated for how to make this mod actually a worthwhile experience. if you have any ideas for quests or followers please share them.
  7. Hey you know what else didn't exist in medieval Scandinavia? Robots, Cat people, Lizard people, Mammoths, saber tooth tigers, giants, trolls, Imperials, Stormcloaks, Elves, Orcs, Dragons, Chauruses... Casual Gamers: 1 Loremongers: 0
  8. http://pgcooper1939.files.wordpress.com/2012/07/the-man-with-no-name.jpg Enough said...
  9. Skyrim's geography seems a bit wacky to me. Riften for example is on a plateau, much much higher than Windhelm but the latter is much much colder. I guess it would have to be a lot farther north than it actually is.
  10. So, Alduin might have come out of the time wound as late as a couple of minutes before the the start of the game, maybe even during the player's carriage ride to Helgen. That's based entirely on how fast Dragons fly, but that's not the matter in question. Where was Paarthurnax when Alduin comes out of the Time Wound? He was probably up on the Throat of the World, so he had to have been there when Alduin emerges from back in time. What happened next? I mean, there is no mention of what happened when they met each other.
  11. I want to know, where was Paarthurnax when Alduin came through the time wound? I assume he was up at the summit but what happened when they met?
  12. Well what about the impatient Stormcloak in the cutscene? If he had only waited for the priestess to finish her last rights he might have survived. Edit: LOL My bad, wasn't paying attention before I posted.
  13. Thanks but no thanks. It's exactly what I'm looking for except it requires Hearthfire which I've never had any intention of ever buying, especially considering I just bought Dragonborn last week.
  14. So right now I've got a pretty extensive roleplaying session planned out, including the order in which I play the DLC's. But I find it a little jarring that I'm being hit with the start of both quests at pretty much the same time. I'm being attacked by Miraak's cultists and asked to join the Dawnguard shortly after I climb down from my first trip to High Hrothgar. Consider that in theory you could head up to High Hrothgar before level ten. I Found out the hard way how punishing Solstheim was. I was only in the teens when in my fisrt dungeon crawl I run into freaking Draugr Deathlords. It was exciting to be sure, but I died several dozen times. Had I waited till a higher level it might have been somewhat less difficult, that takes me back to roleplaying. If you meet a duo of masked psychos who are trying to kill who wouldn't follow that up right away? I'm also not planning on starting the Dawnguard main quest until pretty late, and I don't like letting major quests like that hang for extended periods of time. I also don't want to deactivate the DLC's then reactivate them when I'm ready for them because of the mods I'm playing with right now. So I would enjoy a mod that, assuming you own the specific DLC, let's you stall beginning of the main quest until you are ready for it or until you reach a preset level. Any suggestions if a mod like this already exists.
  15. I found out I'm only having the problem with the mod "Interesting NPC's" and yes I even tried downloading it manually, but even then it's still taking in the neighborhood of four to six hours to download.
  16. I decided to load Skyrim with a fresh save today, you know, to play like I used to without any worries of bugs and the like. I'm not starting with complete vanilla, because I really do love playing with mods. But Now I'm experiencing an annoying glitch with the mod manager that I'm annacustomed to. IN the old days, at most I would look at a little under half an hour for particularly large mods, usually under a minute to several minutes. At the time I began this thread the mod I was downloading was ETA 400 plus minutes. And now it's just stalled out completely on me.
  17. This is embarassing... it's embarassing! So I'm stuck in the jail cell at the very beginning of the game because I can't activate the body on the floor. I'm playing on the computer and downloaded and installed both the DSFix and DSMFix mods. I watched some instructory videos, but the confirm button is simply NOT activating the stinking corpse. How exactly do I use the two mods to their full potential. I KNOW it's against the rules but I will bump this thread if I have to because I will NOT just have a really expensive screen saver!
  18. The vemous creatures of Skyrim are absolutely horrifying on their own to be sure. I mean, giant centipedes and spiders would give me the heeby jeebies in real life. But it's their venom though that I realized just creeped me out. It works so fast! I doesn't even need to be ingested or injected into the blood stream and it works instaneously! That's more like acid than venom, chauruses are the closest thing Skyrim has to xenomorphs. In real life, venom has a delayed reaction. That's not entirely true, it works pretty fast at the point of entry, but the widespread effects aren't felt until the venom has had a chance to diffuse throughout the victim's body. So what if we made chaurus and spider venom work more like a disease. If you get bitten, the poison causes an active effect for maybe six to twenty-four in game hours. It works slowly at first but increases in intensity as it travels throughout the player character's simulated blood stream. When the time's up, the venom's full effect is felt and a massive poison attack is inflicted on the player, potentially deadly enough to kill them outright. Venom that is spit at the player has a probability to infect the player since spitting cobras in real life can infect through the victim's eyes. Or if the player's health is low they may have some open wounds the venom could enter through. Alchemists can alter the chemistry of a toxin at the alchemy table, so it would't be changed in this mod, just natural poisons like from animals and toxic plants.
  19. Yeah I've found that dwarf ruins have a tendency to eat my followers too.
  20. I never like seeing any of my followers get killed in action, no matter how useless or annoying they are. Especially Lydia, as she's classically one of the most annoying followers in the game. But just mute her and I find opening her inventory isn't quite so terrible. There's also the single mom in Whiterun. She seems to be killed a lot most other NPC's for some reason, and every time it kills me inside because I still her little running around town. I've seen her fried by a rogue atronach, eaten by Blood Dragon, and this playthrough she just disappeared, I guess it was a vampire raid but I don't know because I wasn't there to see it.
  21. Oooooh... I just figured it out. I had forgotten that quest items don't weigh anything. Even so. Seriously, wuuthrad is untemperable?
  22. Well, more of a weapon glitch, but bare with me. So, I'm in Ysgramor's tomb for the final mission in the Companions questline. I go up to the statue and activate it and Wuuthrad is placed on the statue. However it's weight, 25 pounds, is not removed from the carry weight counter. Furthermore, when I reactivate the statue to grab to take the axe back, the weight is added again, effectively doubling it's weight and making me overencumbered. I tried reloading the autosave and removing it via console, but that doesn't solve the weight problem either. My max carry weight is 345, and I'm at 331 as I enter the tomb. After placing the weapon in the statue's hands the weight is not affected and stays at 331. Furthermore, when I take the axe back it increases to 356. Also, as I just discovered today apparently, Wuuthrad isn't supposed to be able to be tempered at the grindstone. I've always been able to temper it with one ebony ingot, even before I started playing with mods. So when the axe is placed on the statue, then I take it back, my improvements on the weapon are undone, so my "exquisite" wuuthrad, does it's original base damage. Whatsmore, when the axe is unequipped, like when I have a different weapon in my hands, it has a higher damage value than when it is equipped. My improved wuuthrad (seriously, nobody else can do that?) which does 57 damage, only does 44 damage when unequipped. After taking the weapon back from the statue, the new unimproved wuuthrad does 37 damage equipped, but does 44 damage unequipped, and apparently weighs twice as much.
  23. I saw it but haven't finished the quest yet this playthrough although I should have it sometime today. Let you know how it works and thanks!
  24. To my knowledge, I don;t know of a mod that lets you recruit Sinding as a follower after Ill Met by Moonlight, and I was pretty disappointed that I he was only a temporary ally. If somebody could point me in the right direction of a mod that does this, or how how to do this in the CK it be my pleasure. :biggrin:
  25. Have you read Fragment by any chance, 'cause that's what this thread just reminded me of.
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