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ARavenCalledWayne

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Everything posted by ARavenCalledWayne

  1. Is this really a Bug? I maybe wrong but after reading about these bugs, the new settlement functions, and the new "AI" this is what I have deduced: 1. There is a new navmesh system especially within settlement building. Navmeshes are "fluid" and adjust to new objects placed within them. It isn't perfect, I still get NPCs walking in place sometimes. Modded items do not receive navmesh updates because we do not have the GECK yet so NPCs tend to ignore them. 2. There are tons of animation "nodes" that enable NPCs to interact with the world environment. This makes them seem more alive and intelligent. These 2 things (maybe more) combined I believe why many world objects are not selectable in console. To delete/disable an object could cause navmesh/animation corruption within a cell. I am beginning to believe this "bug" is not a bug at all but a form of game engine "security". If the engine detects an "unauthorized" change has been made to a cell it resets it to prevent cell corruption and/or CTD. The devs added a lot of new features to this version and with more features things become more complicated. The more complicated things are the easier it is to screw it up. Thoughts?
  2. Some mods do not count towards the limit such as SKSE and any script "plugins" you may add to SKSE. Texture mods that only change vanilla textures do not count towards limit. Basically any mod that does not add an ESM or ESP. A weapon mod that only changes texture/mesh of a vanilla weapon does not require an ESM/P and will not count towards the limit BUT if the stats, animation, and/or sound of the weapon is changed than an ESM/P is required to tell the game to apply the changes and then counts towards the limit. So it is possible to go "over" the limit if you have a ton of texture/mesh replacement mods. In other words, if your mod only replaces vanilla assets then the game engine does not "see" it as something new. If your mod adds anything to the existing vanilla assets then a plugin is required for the game engine to "see" it and use it. Hope that is plain enough English :)
  3. These 3 armors would be an awesome addition to Fallout! If you watch Teen Wolf (series) then you know of the Dread Doctors. If you do not then just look below:
  4. In response to post #8465322. #8465345 is also a reply to the same post. @alantor You must have not had much restaurant experience. Sneezing into your hand only catches the snot. The harder you cover your mouth the greater the pressure you create. Thus extending the range and coverage of your "germs" when they are propelled at an even greater velocity. Sneezing into ones sleeve cushions the blow and absorbs most of the "germs" to be washed out later. Just don't be tucking a ham under your arm - which is a health code violation no matter the situation. @FallUpFallInFallOut Most just see the "FallOut" I see Military, did I guess right?
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