Is this really a Bug?
I maybe wrong but after reading about these bugs, the new settlement functions, and the new "AI" this is what I have deduced:
1. There is a new navmesh system especially within settlement building. Navmeshes are "fluid" and adjust to new objects placed within them. It isn't perfect, I still get NPCs walking in place sometimes. Modded items do not receive navmesh updates because we do not have the GECK yet so NPCs tend to ignore them.
2. There are tons of animation "nodes" that enable NPCs to interact with the world environment. This makes them seem more alive and intelligent.
These 2 things (maybe more) combined I believe why many world objects are not selectable in console. To delete/disable an object could cause navmesh/animation corruption within a cell. I am beginning to believe this "bug" is not a bug at all but a form of game engine "security". If the engine detects an "unauthorized" change has been made to a cell it resets it to prevent cell corruption and/or CTD.
The devs added a lot of new features to this version and with more features things become more complicated. The more complicated things are the easier it is to screw it up.
Thoughts?