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Improvman

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Posts posted by Improvman

  1. The mod isn't dead, but I have been unable to track down anyone willing to do the modeling for it. I can do textures and writing but without anything to hang them on it is pointless.

    (Not an April fools joke btw)

    (Never post when sleep deprived, April isn't in February.)

  2. I'm looking at art sites, considering commissioning a 3d artist to make the parts I need to start texturing.

     

    It would be;

    • Arms
    • Legs
    • Head
    • Tails

    For now feline and canine, with variants for male and female working with breezes, and either T3 or T6m depending on feedback.

  3. As an update, I think I've written a pretty fleshed out story-line for the races.

    Reading through the comments I realized I forgot to give Lazerlatte the measurements.

     

    So just message me what way you want me to send them and I'll send them to you after the weekend rush.

  4. Yeah, but what if we want to play as a kit/cub furry for the entire game? Either FO3 OR NV

    Once I have models to work with that should be a simple thing to accomplish.

    We would just use the child models as a replacement for the adult.

     

    The problem would be refitting every outfit in the game to fit them.

     

    Or a more simplistic option would be to scale the adult model down to child size.

  5. I'm interested in this mod. Maybe porting it over to FO3

    That is a plan, but there are issues with custom races on that game. For instance finding a way to make the endgame picture reflect the change.

  6. Any progress at all?

    I don't want to get into specifics, because that would be too personal. But since the last post a lot of my time was spent arguing with my medical issuance company.

     

    But that is all resolved now so unless I'm called in to work last minute I should be done with measurements tomorrow.

  7. Are you saying that Zbrush isn't digital art?

     

    I can unwrap it and give you a UV map, or I can project any kind of image you make, just tell me what you are more comfortable with.

     

     

     

    Any changes to the proportions before I continue?

     

    I'm not saying Zbrush isn't art, just not a medium I'm familiar with.

     

    I have experiance doing spritework so, if you gave me a UV map and a picture showing how that map fits. I'm sure I could make something good.

     

    As for proportions, give me until 5pm UTC-6.

     

    One thing I want to point out is Izumiko was kind enough to let us use the T6M mods assets.

    http://www.nexusmods.com/newvegas/mods/45505/

    And from what I've read the Breezes base is free to use as long as the terms in the mod pack are followed.

    http://www.nexusmods.com/newvegas/mods/35451/

  8. The model looks like it is going in the exact direction. As for textures it will be compleatly covered with fur, but I'm planning on doing the texture myself. One of the things I am good with is making digital art.

     

    (When I get back from work I'll give some ideas)

  9. I didn't hear back from you on what resources you wanted. However I have the next two days off, so I'll compile refrence pictures, proportion mesurments, and a text document describing ideas in a .zip/.7z package.

     

    If any of that is unneeded, if you need additional resources, or if you have issues/concerns. Then don't hestitate to contact me.

     

    *Edit*

    Meant to add this onto the last post. I apologize to the moderators for this breach of protocol.

     

    (Had a wave of customers, so didn't get the days off I was planning on. I'll try to get it finished in my freetime.)

  10. Please don't be dead...

     

    PLEASE don't be dead...

     

     

    This is my dream mod, please if there's any progress share it, I really would like to learn if it's still going or is dead sooner than later ;~;

    It's not dead, I'm working on lore. I haven't heard from the guys offering to help with modeling, so I've been looking for other options.

  11. ...Bows have been possible since the early TES games (oblivion for instance) days. The physics or code isn't the issue, it's the animations. We would need an animator and even if we have one I'm not sure whether we have an open slot for that animation type (I don't know the details by heart), and if we don't I'm not sure a replacer is a good idea. But the game engine itself is fine with it, heck you can make missiles/projectiles with any animations. Want a spell caster for a VR, that's just a new animation. Want a implant that fires lasers from your eyes, yep, just another animation.

     

    So for practical purposes I think a bow is, unfortunately out of the question :sad:

    To clarify I was suggesting that people who want bows should work with someone who made a bow mod for FO3/NV/TTW.

  12. at the moment I have no suggestions just curious. Though I have to say that the Fox like antroes might carry some sort of sword that doubles as a recurve bow? Something sly and stealthy just like a fox. and how to do something like that in game.... well i think the tau plasma carbine switcher would show you how to do something though I'm not sure how it works

    For FO3/NV/TTW we would have to work through mods. However FO4 uses the Skyrim engine, so there is already code for bow/crossbow physics.

  13. What does this have to do with the animalized FEV subjects?

     

    I'm a little lost.

     

    Just placing them into the world of Fallout would be jarring. This stuff helps weave them into the world and make them belong.

     

     

    What does this have to do with the animalized FEV subjects?

    Also as a little addendum, I think Improvman opened this thread for input, so if you'd like to see a heavier emphasis on FEV animals you should contribute your ideas/requests. There is some info on the FEV aspect in the Burrows document.

     

    That is accurate, I'll welcome any ideas that people have.

  14. Each tribe in the Four Corners Commonwealth is known by their signature weapon.

    When I came across this picture I knew it would be great as the signature weapon of the Cougar Race.

    http://3.bp.blogspot.com/-H_Kl2qehyNY/UkjnvKypbLI/AAAAAAAAEF4/qg1KMMG0wAM/s320/964474_632589823437467_1533620255_o.jpg

    This was my lore idea for it:

    "The New Canaanites were the first contact [Faction] had with humans."

    (Player): Does every [Faction] carry one of those swords?

    "Yes, each [Faction] earns one as proof of adulthood. They claim it is a relic from the first New Canaanite prophet. However if you speak to their keeper, he says they are replicas of a replica. Some movie about the New Canaanite scriptures that was ended when the bombs fell."

    (Player): *post Honest Hearts* It has the same glyphs as Joshua Graham's book. What does it say?

    " ." (seems the Deseret alphabet doesn't display.)

    "This sword will never be sheathed again until the kingdoms of this world become the kingdom of our God and his Christ." (Legend says that was engraved on the blade)

     

    The sword is made from molds they keep safeguarded. The sword has a steel blade with a brass hilt. The metal is obtained by melting steel items such as silverware and brass objects like doorknobs.

     

    They are a tad on the zealot side when it comes to the ways of the God of Canaan. Which is why they react hostilely to anyone asking for a sheath for the sword.

     

    I was thinking that the player could get one upon gaining Idolized reputation. (That would likely be covered by a follow up mod)

  15.  

     

    In that case I guess changing the feet would be better until that issue is figured out.

     

     

    That seems easy enough, I would need a picture to know what kind of feet to model.

     

    I'll browse image sites tomorrow and get back to you.

  16.  

     

    If you re-proportion the legs, won't that create an issue when you rig it to the human skeleton to have it animated in the game?

    I'm not sure, perhaps if the leg the same general length it would work.

     

     

    I'm not a expert on how the animations and skinning work in Fallout, but if you were to skin something like that in Maya, every time the leg would bend at the knee, the entire part that is different would warp into a really unnatural bendy shape that doesn't even slightly resemble a bent knee.

     

    Changing the way the leg bends is far, far beyond my ability when it comes to Fallout modding.

     

    In that case I guess changing the feet would be better until that issue is figured out.

  17. If you re-proportion the legs, won't that create an issue when you rig it to the human skeleton to have it animated in the game?

    I'm not sure, perhaps if the leg the same general length it would work.

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