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VulcanTR

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Everything posted by VulcanTR

  1. Hello everyone. Why my weapon damage not increases +2 when you wear this item? It is working when you give it as object effect. But i don't want to give "magical tag" to all gloves, gauntlets, bracers etc etc. Is there a way to give specific items to attributes? It can be shown in magical effect. But i want to see it as "normal" item. Is it possible?
  2. Sadly none of my attempts we're successful. I have copied the valdr's luck dagger, created new keyword for new dagger, copied it's ability and changed critical chance with weight bonus but somehow it didn't worked. Do you know someone who can tell me how can i do that? Edit: Ok i have solved this one with my own methods.
  3. It will probably works but it won't change anything. I don't want to show these items as "magical" i want to make them just like the valrd's dagger.
  4. It seems i have a serious problem. I cannot find movement speed bonus as "perk" how can i do that? Edit: Currently i am able to increase attack damage of weapon. Still experimenting on few things. It would be better if i am aable top add these abilities Boots: Movement speed bonus Gloves: Bonus damage OR swing speed Here is the pictures. Currently working on Tes5Edit. I am testing it on new characters.
  5. Wıow Wow really? Thank you so much. Tomorrow i will try to do that.
  6. Some of my players complaining about that thing. "It is a nice feature but every time we are thinking they are real magical items" and they are right actually. Bethesda succeed this with Valdr's Luck Dagger. They have added it as "string" but i believe it works on weapons only but i am not sure about that. I am not good at it. Maybe someone knows how to add effects as string. And in the other hand, players are able to disenchant these items.
  7. Hello everyone. I am owner of this mod https://www.nexusmods.com/skyrim/mods/108639 and no more i want to add these bonuses as magical effects. Gloves provides +2 damage bonus Boots provides %12 movement speed I want to make it "hidden" like the Valdr's Luck Dagger. I have experimented on it but somehow it is not works. It can be shown in magical effects. But i don't want to show them within game as "magical" Is there a way to do that?
  8. Hello everyone. I need a mod that prevents restock items and gold of vendors when we leave the game. Is anyone knows the mod like this?
  9. Guys i don't want to be a that guy but i need help about that. Today i have realized when i set minimum level and maximum level 1 to 10, NPC stats are increasing instantly when i level up. But it is confusing It's hit point scales from 144 to 190 between level 1 and 10 but how can i determine this? 144 is base hit point but why it increases to 190? Is there a no way to set it like between 100 to 300 something like this?
  10. Hello. I have a huge overhaul mod based on items and economy https://www.nexusmods.com/skyrim/mods/108639 and i have to learn how to scale NPC's. I have a few questions. Question 1: I am using Tes5Edit mostly. I see there Calc min level and Calc max level and Level Mult? What are these? For example if i set it 1 and 10, enemy will scale to your level until you reach level 10? If yes, how they are scale? Question 2: You are entering any fort very first time when you are level 20. I can see Bandit Plunderer level is 19 He will appear in the Fort? And if you are not Level 19, he will NOT appear within the game? Question 3: I want to create a system like this. When player reaches level 10, game will REPLACE Level 1 bandits with at least Level 9 bandits. Is it possible? And of course i want to take control how much stats they have.
  11. But they have an ability as Race. Plus it is not flat. It is percentage based. I just want to create something like this RegenerationAbility = Regenerates 2 hit points per seconds. And I want to create variations of this ability and add to separately for anyone i want. Tonight i will check once the stamina one as you mentioned.
  12. So I don't have the creation kit in front of me but you could create a birhtsign and assign it a stamina regen ability. Go in the creation kit and under magic find the birth signs. they will have AB in front of the description. example: ABVampire something something or "something" like that. If you look at several of them you will find that they have different affects and I believe you should find one of them that has a stamina regen already so you can see which one it is. This is very possible as I have created regeneration affects for a number of my npc's. Sorry to be so vague but hope that can point you in the right direction. Thank you for your assist but sadly still i don't get it. It seems confusing. I have to update my mod and i have to add regeneration ability for creatures. I was tried to copy it from necklaces which gives regeneration but it is not worked. Edit: I found something within Class tab and it is working but i have a huge problem, it is NOT flat. It is percentage based. And sidenote: It would be far better add it as Perk or Active Effect. Edit2: After many attempt still i cannot succeed. Is it requires advanced scripting system?
  13. As the title says, i want to create health regeneration ability for NPC's. For example i want to add +10 health regeneration per seconds to Falmer.
  14. Uhm. Is anybody knows? I made few more tests and still i don't understand how to use this perk.
  15. Hello everyone. I am creating huge overhaul mod since 3 years. Yes, i am serious. I want to increase prices in cities and i have created 2 perks for the testing purpose and it seems it is not working. First, i have added it to my character by typing player.addperk xxxxx and i can see perks added to my character but still vendor selling the specific item to 85 gold to me. Then i have tried to add it to NPC. I have clicked on NPC and i was typed "addperk xxxxxx" i don't know it is working with this way and still no difference. Here is my perks.
  16. Hello everyone. I was experimenting on Valdr's Luck Dagger and i have realized effect comes with Keyword. I have learned how it works and i am planning to add specific abilities on specific items. For example, i want to add critical strike ability to all gauntlets and i have realized i cannot give the critical strike ability on items "except of weapons" because when i do that on weapons, it is succesful. But when it comes on other armor parts, it is not working. How can i solve this?
  17. Thank you for your interest. Still i haven't tested it yet. I just wanted to thank you.
  18. That means i am totally wrong. Then how can i stop this actor from spawning if the player has the level 50 character?
  19. First of all, thank you for your interest. First time i hear the Story Manager actually. By the way do you know how the min and max level calculations? For example i don't want to see level 1 bandits in my game when my character reaches level 30 or something like this. If i will set calc min level: 10 and calc max level: 20 game provides these actors when my level is between 10 and 20?
  20. Hello everyone. Since 2 years i am working on huge overhaul mod and i need to learn something like this. ---------- Question 1 ---------- When i start the game, i want to create bandit, falmer, draugr etc etc on front of me for the check their power. BUT i have to create actors via console for the see my changes. Example picture at the bottom. I already made the change on this actor. But it has previous stats. When i will create new one with his id, i can see the actor with new changes. Is that means my hundreds of changes not working??? I have worked on hundreds of actors in the game but during the game i realize i will not encounter the actors that i have edited. ---------- Question 2 ---------- How can i edit npc spawns in the specific locations? I want to tell the game something like this "when player enters x location when they are level 30, game have to spawn these actors" For example i am level 25 and entering x dungeon very first time. Game provides me the specific npc characters. When i type player.setlevel 25, i want to see what actor game provides for level 25 character. If it looks like complicated to you, i can extend my issues for you.
  21. I have checked few topics but sadly i haven't solved it. My mod not includes anything except of skyrim, update, dawnguard and dragonborn.esm files. I am 100% percent sure about that. But still asking for the another master. I have recently removed everything except of Iron Arrow for testing purpose. But still it is requesting for another mod. By the way accidently i have posted second time under my post. You can delete it if you want.
  22. Hello everyone. I was added one of the mods within my mod, then removed changes from my mod. But still my mod asking for the mod i have mentioned. My mod doesn't have anything from the mod but still it keeps asking load the x mod with your mod. I have [00:04] Done: Checking for Errors, Processed Records: 9113, Errors found: 0, Elapsed Time: 00:04 [00:00] Start: cleaning masters[00:00] Done: cleaning masters, Elapsed Time: 00:00 Still not working. How can i remove the master from my mod?
  23. Side note. Recipe requirement is not working either. Still i am able to craft it without required perk. Edit: Ok i have solved this part but still my abilty not showing up in the game.
  24. Hello everyone. Since 1.5 years i am developing huge overhaul mod. Ordinator is requirement and i am trying to add new standalone perk within Smithing perk tree. I have copied one of the abilities, added perk into the tree but somehow it is not showing up in the game. Here is the few pictures. I can provide any information you need.
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