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ArcturusFyr

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    United States
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    Oblivion
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    Skyrim

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  1. I would like to use Lush and Gaudy Revisited, but only its grasses so I can mix and match other tree mods with it. That's it. To anyone who can fulfill my request, thank you in advance. Edit: I would also like its bushes too if possible.
  2. As the title suggests, it appears the mod has a severe performance bug. To more specific, when enemies are alive and wandering the interior of the ruins the framerate tanks. But when they're dead, the framerate is stable once again. Like, some skeletons and corpus infected monsters attacked my character and were dispatched. But two of the skeletons re-animated themselves and the framerate starting going down again. Is it possible to fix this? This was tested in the Ruins of the Marukhati Library.
  3. I've been trying to create a bashed patch for the past several days, but haven't had much luck figuring out what I'm supposed to do. Maskar's specifically states that it needs to load after a bashed patch, but when creating a bashed patch with Maskar's enabled, it also gets made into a master file for the bashed patch, making it impossible to load after the bashed patch. Is there something I'm missing? Can I create a bashed patch for all my other overhauls, without Maskar's being built in and still have both Maskar's and the bashed patch with all it's patched contents working properly in tandem? Or does Maskar's need to also be integrated into the patch, and then also have it's esp somehow placed after the bashed patch? Any help would be appreciated.
  4. As the title suggests xlodgen isn't detecting all the world space's. Only the ones as follows; Tamriel "Skyrim" MarkarthWorld "Markarth" Blackreach "Blackreach" SkuldafnWorld "Skuldafn" DeepwoodRedoubtWorld "Deepwood Vale" Sovngarde "Sovngarde" JaphetsFollyWorld "Japhet's Folly" Is there any reason why this's the case? This's done on the newest of xlodgen from the S.T.E.P website.
  5. It seems Visual Animated Enchants 2-023 AKA VAE2 reverts the Unique Weapon models of Legacy of The Dragonborn to their vanilla appearance (i.e Froki's Bow, Red Eagles Fury) when enabled. I would like to request a patch that fixes/prevents this issue. Thank you in Advance!
  6. As the title suggests, a patch that'll allow the changes made by Bottles of Skyrim to take precedent over Skyrim Bits and Bobs, thank you in advance!
  7. I've had pretty poor luck finding a mod that just adds letterboxing to my game without an ENB or without it affecting the UI itself (ReShade.) So my request is this; just a completely barebones enb setting/preset that adds no effect's at all whatsoever, other than the letterboxing one. Thank you in advance!
  8. I'm just looking for a set of mod's that add the effect's of HitStop/Slash and Stop and Weapon Trail Effects, but are also standalone (meaning no Precision or Ultimate Combat) and also works with the latest version of Skyrim SE/AE.
  9. Recently I've downloaded the Dragon and Tiger Emperor armor from Shepiao https://www.nexusmods.com/skyrimspecialedition/mods/101659?tab=description However, despite the mod being supposedly at 4k levels of detail, the texture quality looks incredibly muddy, even when examining it up-close with the TFC command. I also believe the textures themselves don't respond well to lighting outside of the ENB that is being used for it in the screenshot's, being too "yellow" and bright, with it's detail's muted out for the most part in the lighting scenario's presented throughout the in-game day. If anyone can investigate this issue, and upload a patch. That'd be great. Thank you in advance.
  10. Looking for a mod that allows me to throw my equipped weapon, but also synergizes with Maximum Carnage. Like, I would be able to throw my weapon, 1 or 2 handed as I would a tomahawk and have the gore and mutilation effects of Maximum Carnage activate. Thank you in Advance!
  11. As the title suggests, I'm hoping anyone can me with finding such a mod. Thank you.
  12. Originally I just wanted a less empty world, but being able to grind whenever I want to is also a plus.
  13. I would like to request a mod that allows enemies to respawn after a set period of time, or after rest. Thank you.
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