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ArcturusFyr

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Everything posted by ArcturusFyr

  1. Currently i'm using the Divine Crusader Edition version of this file; Dovahkiin Vs The Champion of Cyrodiil by Jbum26 http://www.nexusmods.com/skyrim/mods/47939/?tab and it need this particular file; Knights of the Nine by Maty743 http://www.nexusmods.com/skyrim/mods/18114/?tab to create the results I'm looking for. However, another mod that i'm using, this; Legacy of the Dragonborn (Dragonborn Gallery) by icecreamassassin http://www.nexusmods.com/skyrim/mods/52248/? already has Maty's mod integrated within it, and any other instance used at the same time with the assimilated mod will cause conflicts. Is it possible for me to use the Dragonborn vs Champion of Cyrodill Kotn Edition mod, with the version of Maty's file that's latent within the Legacy of the Dragonborn plug-in, or am I stuck with just one, over the other? If anyone can help, please respond.
  2. Recently I came upon "trollfs' junkyard" with it's separate and individual plugin(s) that are mutually exclusive on his respective mod page. I found the weapons appealing in that I wanted to download them, but due their piecemeal esp set-up I find myself hesitant to do so in regards to the potential esp limit of the list of the many mods I already have installed. What i'm requesting is a workaround for this issue, the creation of a single esp file that can merge/link all the mods together and have them work all on this singular esp file, as opposed to each of the ones that are already packaged with each the plugins. If anyone can fulfill this request, that'd be great. Here's a reference link to the mod page. http://www.nexusmods.com/oblivion/mods/25642/?
  3. Does anyone know what mod the helmet in this picture comes from? http://i78.photobucket.com/albums/j98/Arkenund/Games/Oblivion2008-08-0419-08-25-02.jpg
  4. As the title states, i'm looking for someone to fulfill the request of "fixing" the Warrior Priest equipment plugin by Sykez. The set seems to be plagued with issues ranging from the armor not showing up properly in the part of the world space it appears in, or with parts of it being invisible when worn. A user sometime ago had posted pictorial examples of whatever processes they'd used to re-mediate some, if not all the problems found within the mod, allowing anyone knowledgeable and familiar enough with the means to do so in applying the aforementioned fix's for themselves. That being said, I do not have a sufficient understanding in utilizing these methods myself to create a solution on my end. If anyone can help with this, that'd be great. Here's a reference link: http://www.nexusmods.com/oblivion/mods/36901/?
  5. Ha ha ha ha! Yes, finally! Thank you so much! I really appreciate this, because despite the calynd stone mod being small and otherwise unknown it was just one of those things that definitely would've made my game experience click together and be all the more better for it. Furthermore, I love the fact that you took the liberty in adding the extra effort to make the mod more utilitarian and full-proof against issues that it may have had before. Oh and L, have an endorsement, you certainly deserve it. :D
  6. "for Calynd stone and red welkynd ... you could just attach the same script that Khettienna used for varla & green welkynd." @LubronBrons That is beyond my ability to as I've never done any sort of script modding, or mod altering in general. I've a good feeling that i'll end up more than likely breaking things than actually being able to accommodate my request with any degree of success. Although if you aren't too busy, can you create the files for me? I'd really appreciate it if you could.
  7. Here's one I forgot. Mystery of Mausoleum http://www.nexusmods.com/oblivion/mods/31610/? Here's a video to showcase it. https://www.youtube.com/watch?v=ICgtKnzg9K4
  8. DMC Stylish - Animation Replacer http://www.nexusmods.com/oblivion/mods/16459/? Devil May Cry Combat v2 Legal Version http://www.nexusmods.com/oblivion/mods/34879/? Here's a video of the two mods in action.
  9. Horadric Cube http://www.nexusmods.com/oblivion/mods/10762/? Stealth Wars http://www.nexusmods.com/oblivion/mods/36493/? Dragon Captions - The Elder Council http://www.nexusmods.com/oblivion/mods/22595/? Sorcerous Oblivion - Ultimecia Edea FFVIII Expansion (this one in particular is odd) http://www.nexusmods.com/oblivion/mods/41035/? Romuska Fantasy Store http://www.nexusmods.com/oblivion/mods/22254/? Super Marioblivion http://www.nexusmods.com/oblivion/mods/29185/? Ardah a desert dream http://www.nexusmods.com/oblivion/mods/36092/? Mystery of Mausoleum http://www.nexusmods.com/oblivion/mods/31610/? The TinyQuest series. TinyQuest - Sugar High http://www.nexusmods.com/oblivion/mods/36919/? TinyQuest - Bear Hunt http://www.nexusmods.com/oblivion/mods/36463/? TinyQuest - Blood and Gold http://www.nexusmods.com/oblivion/mods/36058/? TinyQuest - The Inventrix http://www.nexusmods.com/oblivion/mods/35942/? TinyQuest - Love Letters http://www.nexusmods.com/oblivion/mods/35851/?
  10. It's no Boston City, but if we're talking about modern settings and elements you can try this: Duke City (Warning: Somewhat NSFW) http://www.nexusmods.com/oblivion/mods/30264/?
  11. Recently I've come across a mod that adds red welkynd stones that serve to restore health as opposed to magicka. Now I know that there is a mod that allows for the re-spawning of the default stones, however there isn't one for these modded ones in particular. Here's a reference link: http://www.nexusmods.com/oblivion/mods/39549/? My request is for someone to create a mod that allows for the re-spawning of welkynd, varla and calynd stones. Any help on this would be great.
  12. Alright, thanks for verifying that. Now I can finally have the ease of mind in understanding what i'm doing with WryeBash and hopefully not break anything. Again thank you.
  13. Say if I wanted to install Lost Paladins of the Divines for Oblivion with WryeBash, and the only files included for download are omod, or omod ready format files, could I still install the mod with WryeBash? If anyone can help explain whether, or not this's the case, i'd greatly appreciate it.
  14. I'm sorry to hear that, as it seemed to correlate to your request well enough. Did you happen to check OBIS loot as-well? Perhaps that might suit you better.
  15. Not the same thing, but there's something thematically similar to it. Check this out: Knight of Molag Bal http://www.nexusmods.com/skyrim/mods/58191/?
  16. Try this: OBIS - Organized Bandits in Skyrim http://www.nexusmods.com/skyrim/mods/31264/? Adds 2500+ new bandits in Skyrim, 207 unique bosses and customizes their appearance (might be what you're looking for) and: OBIS Loot http://www.nexusmods.com/skyrim/mods/52067/? Which further customizes the appearance bandits, bosses in particular.
  17. No problem! Be sure to also check out gamespots showcasing of the mod, as it provides an excellent and less spartan detailing and explanation of the mods (enchanted arsenal) features, then in comparison to mine.
  18. You're a'little vague on this. Did you mean custom named high level NPC's with little backstories hinging on the dialogue system that you can find out about by utilizing said dialogue system, if not otherwise being able to attack them outright if the former option is not something you choose to commit too? Or did you mean something like the vanilla adventurers your character would randomly encounter in which you would be able to talk down from a fight, or goad them into hostilities? The closest thing I could find to your initial request is this: Adventurer and Travelers http://www.nexusmods.com/skyrim/mods/10527/? The mod adds wandering bands of fighters, wayfarers, fortune seekers, desperados, and other Dovahkiin's scattered throughout Skyrim that you may encounter that react with each other dynamically in their own respective ways, as well to that of your character. All of their stats however are randomized, so some have high levels, while some do not. If you wanted more vanilla adventurers in your game, their levels scale a little better with yours I believe, try these: DFB - Random Encounters - MCM & Extra Encounters Reborn http://www.nexusmods.com/skyrim/mods/32394/? http://www.nexusmods.com/skyrim/mods/58613/? If you wanted other mods of a similar nature, just missing some aspects of your request, try these. The Sinister Seven http://www.nexusmods.com/skyrim/mods/63240/? Adds seventeen (yes seventeen) new npc's who are either twice, or quadruple the characters level that relentlessly hound the player throughout the game in the attempt to eliminate them. Includes a side-quest too. There are these too. Despite their main feature in adding new weapons and armor, they also come included with new npc's that you can find and fight within the confines of the default game world. Insanity's Umbra Sword http://www.nexusmods.com/skyrim/mods/15422/? Add's Umbra NPC, along with umbra sword to fight for. Jotun Armor http://www.nexusmods.com/skyrim/mods/61198/? Adds Vigor the Aurochs NPC, along with jotun armor to fight for. Firehawk Armor http://www.nexusmods.com/skyrim/mods/62113/? Adds Firehawk NPC, and firehawk armor to fight for. MolagBalKingofRxxe (this ones a'little gnarly, you'll see why) http://www.nexusmods.com/skyrim/mods/61980/? Adds Champion of Molag Bal NPC, along with molagbalkingofrxxe armor to fight for. If none of the choices here tickle your fancy, you could simply just download a bunch of unique follower mods and install a non-essential npc mod, where with both, you could either talk with them, or murder them outright. Hope this helps.
  19. Try this: Enchanted Arsenal http://www.nexusmods.com/skyrim/mods/56614/? Not only does it have the enchantment effect of default items such as; Dragonsbane, but many more from other mods that allow you to mix and match the enchantment decal/shader's to your hearts content via the MCM. However, you can also alternatively disenchant the the vanilla items of your choice and add them to any weapon you see fit with this: Artifact Disenchanting http://www.nexusmods.com/skyrim/mods/8157/?
  20. Definitively beyond my capacity to do, regardless of how simple it could be because I've never used Nifskope before, ever. If anything, i'm liable to do more harm then good. Speaking of which, are you up to the challenge of doing so in my stead? To create the modified files I mean. Here you go: http://expirebox.com/download/4138cc83b9c1c08bc8ce4ee08c55f023.html <the file will expire in 2 days so get it quickly. I'm not allowed to upload the whole thing but here's the edit. You'll have to place the extracted file 'meshes' in your data folder and over write when asked to. Awesome, i'm so glad you could create this! Now I can face down the NPC wearing the set without its thing pointing at my characters direction "shudder." Anyway I appreciate this effort very much, it's nice to see someone so helpful. Again thank you!
  21. Definitely beyond my capacity to do, regardless of how simple it could be because I've never used Nifskope before, ever. If anything, i'm liable to do more harm then good. Speaking of which, are you up to the challenge of doing so in my stead? To create the modified files I mean.
  22. No, I already have that. I was originally looking for the "skinny" version to add to what I initially had, but stumbled upon the aforementioned variant made by another author that this thread was made for instead. Thanks for the heads up though.
  23. "While I understand it's inappropriate indeed, it is fitting in a way, given the method Bal used to give vampirism to the mortals." Still, I can't help but feel uncomfortable at how awkward it looks. I mean there's a face on it and stuff... Oh and eugh! "This has got to be one of the best-phrased requests ever." Glad you liked it. XD
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