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GFallen

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    Neverwinter Nights 2

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  1. The NWN2DB is widely used amongst NWN2 players to plan ahead their characters. However, recently there were some severe issues with the site. Here is a follow-up: http://nwn2db.freeforums.org/nwn2db-funding-t208.html
  2. Make a backup of: <NWN2 install folder>\Campaigns\Neverwinter Nights 2 Campaign\Campaign.cam Open the toolset Go to Plugins > Campaign Editor Click "Neverwinter Nights 2 Campaign" On your right, scroll down until you see "Modifiers" Select "LevelCap" Replace "20" with "30" Select "XPCap" Replace "253000" with "528000" Finally, click "Save Campaign"
  3. Realms of Trinity works with "Epic Relevels", but that doesn't work with "artifacts", but with "free" stat points you add on every "relevel". AFAIK, a relevel means you get to rebuild your character from level 1 (but not level 1 itself). Note that this is limited by the fact that stats have a hard cap of 50 (+20 modifier). Stat increases (from items, rage etc.) have a cap of +12 (+6 modifier). Look here for other caps. The only server I know that gives you "real" levels after 30, is DungeonEternalX. I believe Pain uses NWNx4 to accomplish this.
  4. Try "Serene". Don't know if the above mods are uploaded to the nexus yet, but they're available at the nwvault.
  5. Here's what you're looking for (the stat boosts are only active when the weapon is equipped): open console debugmode 1 giveitem n2_killerweapon debugmode 0 Now you have "The Destructificator". No, really, that's the name.
  6. Immoral decisions? Oh right, the . Didn't really have any issues with that, I tend to roleplay my Good characters as "practical", at least to some extent, and you don't always have the luxury of choice. I agree with post #11. But I haven't tried the Makeover, and I'm sure an alternative way is enjoyable. On the occasion I'd like to thank Kaldor Silverwand for his great Dream Weapon Fix. In any case, if you approach the Good-Evil stuff from a power gamer perspective, both sides have their advantages. Items: if you kill and everything, you'll get far more and better items. Evil characters also get feats to help them with that. There's one very good item only good characters (?) can get though. Good characters can get one feat that is the best healing feat in the game. . The way combat was designed and implemented in MotB means it's more for kindergarten than anything else, so you may not need it. Unless you're "dedicated" like me and modify your game. Good and evil get different companions. The good companion you can only give certain kinds of equipment, so it takes more effort to keep him alive. Although his offense is "okay", but in general, I'd say he's not worth having. Evil companion I have no experience with, apparently it can change forms . Also whatever you do, try to keep influence up, as it gives some nice bonuses. I've also seen people (partly) go the "evil" path for the bonuses, but stick to a good aligned character (for the ending I suppose). That's probably not all of it, I could hardly be bothered with one MotB play-through, and some reading about the evil path.
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