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Everything posted by The10thJinchuuriki
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So, first, I'd like to point out, this idea I have might be only possible when the CK is released, due to new features, perks, and other various things that might be extremely difficult (or impossible) with FO4Edit. With that being said, I would like to share my idea with anyone willing to work on this mod when the CK is release. And when it comes to credit, it would be nice if you mentioned that I had the idea, though I just would like for a Karma system to be added to the game moreso than my own personal narcissism lol. As we all know, there's not really a Karma system in place, except for Companions (which I honestly like). And lately, I've been thinking of how Karma could be implemented into Fallout 4 the way the game currently is, and I think I've come up with something that could work fairly well. The first thing would be to add a Karma tracker, located somewhere in the Stats section (or perhaps have its own tab in the Stats section). The tracker would start off at 0 (neutral), and whenever the player does or says something with good intentions, they'll gain positive karma, causing the karma tracker to go positive. Vise Versa for whenever the player does or says something immoral, they'll lose points, and eventually go on the negative side of the tracker. Gaining Karma would be effected whenever the player successfully persuades someone using something inspiring, sympathetic, or overall helpful, killing legendary bad guys, helping settlements, and so on. Losing Karma, obviously, would be the opposite, in the sense of persuading people by being harsh or mean, talking people into giving you more caps for something, killing innocent people, and so on. Joining a certain faction won't effect anything with your Karma, considering all factions could be argued as good or evil, so it comes down to your personal preference. But, once you officially join a faction, anything good or bad towards that faction will cause you to gain or lose Karma. Now, what exactly does gaining and loosing Karma do? Well, unlike the previous games where it could effect how the overall world sees you, it would be more focused on how your character plays through the world. Each time you reach a Karma milestone (every 10 points in either direction, possibly?), you'll gain a perk (and lose a perk if you go below the requirements of that perk), and get a bonus (and debuffs) in stats. Here are some quick ideas of how each side of Karma can benefit you (these aren't the effects you'll get in order, just random ideas): Positive Karma: -Increase in Charisma, making persuasion dialogues easier in a nice way, but mean persuasions (including the demand for more caps) becomes more difficult. -Bartering is cheaper to buy, and you get more caps from selling -companions can take more damage before falling in combat (debuff - raiders can also take more damage, OR perhaps appear in greater numbers, but not both) -you can have more companions follow you (I am aware there's already a mod for that, so this perk might be obsolete) -have people give you some materials for free when you speak with them (random civilians) -possibly something to do with Settlements, like increase in population size, or stronger settlers (again, I know there are mods for this, this is just an idea) Negative Karma: -Raiders will sometimes tend to ignore you (you're harder to be spotted by them) -Easier to persuade people in a mean way (including the demand for more caps), but makes it harder to persuade in a nice way -Raiders and Super Mutants hesitate to hurt you (less accurate) -Raiders (and maybe Super Mutants as well) will become your settlers instead of normal people (this is more meant for when you have high Negative Karma) -Increase in stealth, and able to steal things a little bit more easily -Increase in accuracy (or AP regeneration) due to your maddening killing frenzies (though, this could also be a perk for Positive Karma :\ ) Again, these are just ideas, and I realize there might be some imbalance issues, but these are very much subject to change. But the overall idea is that the more positive you are in Karma, the more benefits you'll get out of people and companions, though the drawback being raiders and super mutants want to kill you a little bit more. And the more negative you are in Karma, the less you'll have to deal with raiders and super mutants, though the drawback being that people don't take kindly to you. That's the idea of balance I'm going for, and of course, tweaks, changes, adding, and taking out things are definitely open to thought to really make it feel like 2 different sides of the same coin. If anyone has any ideas, please share, and I'll considering updating and adding it to the description here! And if anyone thinks they can start to work on it now (get a head start kinda thing), and then really bring it home when the CK comes out, please let me know! I would love to track and follow the progress! I hope people find this an interesting (and good) way of implementing Karma back into Fallout, because I sure as hell miss it, and I believe this is a good way to at least bring something back that represents Karma :smile:
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Signs for buildings
The10thJinchuuriki replied to The10thJinchuuriki's topic in Fallout 4's Mod Ideas
Awesome, thanks! Never even saw these before haha- 2 replies
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So, I was just working on my settlement, and I've built a couple of buildings with a theme (like a bar, clinic, clothing shop), and I noticed there really wasn't any way for me to put something up that says what the building is. I was wondering if someone could mod in a sign (or just add in a set of textured flags would be nice as well) that could give a building a name. Probably could start with all the stores you can build, like Armor, Weapons, Clothes, Clinic, Trader, and then go from there. If there's something like this in the Homemaker mod, then I've yet to find it lol. But, if not, I would really appreciate it if someone could make this :D
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Honestly, I think, if we're gana go out as far as to add mechs, I think we should go all out, f*** trying to make it a part of the lore, cuz let's face it, it's not! Add mini-guns and rocket launchers, hell add a hover feature that let's you move faster! It's just, with me, I'm black or white when it comes to mods. I love a mod that either fits the lore perfectly, or it's completely opposite of the lore. The only mods that bother me are the ones that are obviously not a part of the lore, yet it's trying to look like it is.
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uuuhhhh the archer looks like she's doing EXACTLY what Dovahkiin is doing, just slower.
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LE Lore Friendly Bows AND Arrows
The10thJinchuuriki replied to ChaoticHazard's topic in Skyrim's Mod Ideas
http://skyrim.nexusmods.com/mods/13317 I don't think it has custom arrows to go with it, but the bow still look really good. Hope this helped. -
Use the Nexus Mod Manager. Install mods easily, and if you don't want a mod anymore, simply double click it and it'll unistall it. Want to restore to vanilla Skyrim? Just double click all the active mods. If you want to deactivate a mod without actually uninstalling it, just uncheck the mod on the mod list, and it won't be activated. Very useful! http://skyrim.nexusmods.com/mods/modmanager/ just click "Download Now" on the right side of the screen :)
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Well, the topic description basically says it all. I was wondering if someone could make a mod that shows the enemy level when you encounter them, like just below their health when you're aiming at them. From past experience, I know that it's rare for any mod requests to be actually made, but I thought that this mod wouldn't be too tough to make, and it would be extremely useful to have, especially when it comes to using magic that only effects up to a certain level enemy.
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Or maybe like a separate bar below the compass, and it only appears when you use a shout, then the bar will drain, then disappear when your shout has recharged.
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Also, if anyone makes this mod, or has found one already made, please post a link here :P
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Thanks for the support :D
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Well, seems kinda self-explanatory lol. A simple minimap that's next to your compass (or possibly be able to change it where you want) and it will give you a bird's eye view of the world and you're position. I did come across a minimap mod for Oblivion, so that gives me hopes that this can be done, and maybe even ported, if given permission? Honestly, as useful as the entire map is of Skyrim, It does get tedious having to constantly open the map every 5 minutes to make sure I'm going the right way.