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SoM3

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Posts posted by SoM3

  1. Any update on the issue? The xml that comes with the model (the .fbx and .xml file you get when u extract model) looks like this, doesn't seem to have scabbard included

    <?xml version="1.0" encoding="UTF-16"?>
    <mesh>
        <mesh_data autohideDistance="60.00" isTwoSided="false" useExtraStreams="true" mergeInGlobalShadowMesh="true" entityProxy="false">
            <LODs>
                <LOD_info distance="0.00" />
                <LOD_info distance="5.00" />
                <LOD_info distance="12.00" />
            </LODs>
        </mesh_data>
        <materials>
            <material name="Material0" local="true" base="characters\models\common\materials\swords\sword_rune_steel_gnomish.w2mi">
                <param name="VarianceOffset" type="Float" value="1" />
                <param name="VarianceColor" type="Color" value="128; 128; 128; 255" />
                <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" />
                <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" />
                <param name="Translucency" type="Float" value="0" />
                <param name="SpecularColor" type="Color" value="237; 237; 235; 255" />
                <param name="RSpecScale" type="Float" value="0.8" />
                <param name="RSpecBase" type="Float" value="-0.25" />
                <param name="rune_normal" type="handle:ITexture" value="characters\models\common\textures\runes\sword_runes_gnomish_03.xbm" />
                <param name="rune_color_light" type="Color" value="46; 67; 255; 255" />
                <param name="rune_power" type="Float" value="60" />
            </material>
            <material name="Material1" local="true" base="characters\models\common\materials\other\steel_sword.w2mi">
    			<param name="VarianceOffset" type="Float" value="1" />
                <param name="VarianceColor" type="Color" value="121; 121; 121; 255" />
    			<param name="Translucency" type="Float" value="0" />
                <param name="SpecularColor" type="Color" value="206; 206; 204; 255" />
                <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" />
                <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" />
            </material>
            <material name="Material2" local="true" base="engine\materials\graphs\pbr_std.w2mg">
                <param name="Diffuse" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_d01.xbm" />
                <param name="Normal" type="handle:ITexture" value="items\weapons\swords\steel_swords_unique\model\steel_unique_bloede_aedd_n01.xbm" />
                <param name="SpecularColor" type="Color" value="206; 206; 204; 255" />
            </material>
        </materials>
    </mesh>
    
    
  2. Thank you very much! Althought, the fact that i cant see absolutely nothing in caves with enchanded lights is climatic, its also frustrating at the same time. Will spend some more time with those mods.

    And I dont know enb exacly works , but in some cases it really like, "smoothed" the curves of the shadows, making them looks absolutely gorgeous. Before making this post, I was using the climates of tamrial mod + cot enb settings, stopped using them because sometimes the game was getting just way too white and shiney, I dont know if its intentional (winter is coming) or bug cuz it only occurs sometimes and it realy hurted my eyes

  3. So, after playing 220 hours of Skyrim and leaving the game for quite a while, I decided to get myself the addons and play again. Thing is, I want kinda a frasher and better balanced experience, since im a little fed up with vanillia Skyrim. Also got a lil bit better PC in midtime. What are your propositions on mods that would enchance gameplay and the way game looks, enb presents with lowest perfomance drop?

  4.  

     

    You open the perk, open the Perk Entries and check the Conditions.

    The only thing it mentions in Travel Light under Conditions is the requirement of Survival at 45

     

    (cough) Perk Entries (cough)

     

    Ah, got It, thanks.

  5. You open the perk, open the Perk Entries and check the Conditions.

    The only thing it mentions in Travel Light under Conditions is the requirement of Survival at 45

    http://imageshack.us/a/img593/3526/g9pa.png

  6. Like u said, I actually removed the ArmorNVNCRRangerCombat from that FormList and it helped. I figured it out by reading some random google topics, and my question is - how in the world am I suppose to know what formlist perk uses ?

  7. So, I wanted to use Tunnel Runner, Travel Light and Light Touch perk with NCR Combat Ranger armor, so I changed its armor type in GECK for "light", but still I move noticably slower then with other Light armor (like Courier Duster). So, i guess it didnt actually help, so I tried to modify the perks to apply to Medium armors too but the problem is, i have no idea how. The perk entries in the GECK doesnt mention a single thing about armor types other then in their descritbion, does anyone have a clue how to work this out?

    Thanks in advance

  8. So right now i'm on my grandad computer with windows 8 with intention of playing New Vegas DLC's. Keep in mind that it's really old PC, with Geforce 8600 GT and AMD 64 X2 2,61 ghz. Im experiencing very weird problem - the game itself seems to run fine, but when the game starts, the main menu music stutters A LOT, it also playied slighlty faster I guess, the same goes with all-in game music - The combat the music stutters, the radio music is playied 2x faster and it's barely hearable cuz of the stutter. I tried veryfiying the game cache so far, without progress. Any tip?

  9. Sorry, not sure if this topic belongs to bug tracker , but i have a giant problem. I can't get nexus mod manager to work propely. It used to work pretty well but now i just can't launch it. Now after loading screen (coloring "nexus" word) nothing happens. I can see nexus in proceses, but still no software launched. Whats more, after NMM launch computer starts to do crazy stuff, like i can't open process tab (alt+ctrl+delte, i hear windows error), the start shortucts dont work and others things like this, while nexus is in processes. I think it may be joined with latest system restore, after wich even microsoft installer didn't work fine. So what may be the solution|? Reinstalling NMM didnt work. Not to mention when i click "download with NMM" and firefox ask me should i launch NMM when i press ok nothing happens and the question stays the same, no error whatsoever, i can click ok millions times and nothing happens

    Here's trace log, note that the one before last line is repetaed like 100x times and wartość jest spoza oczekiwanego zakresu means Value does not fall within the expected range

     

    Trace file has been created: TraceLog20120529132544.txt

    Mod Manager Version: 0.18.4.0

    OS version: Microsoft Windows NT 5.1.2600 Dodatek Service Pack 3

    Installed .NET Versions:

    CDF SP 0

    v2.0.50727 SP 2

    v3.0 SP 2

    v3.5 SP 1

    v4 SP 0

    v4.0 SP 0

    Tracing is forced: False

     

    Discovering Game Mode Factories...

    Looking in: D:\Program Files\Nexus Mod Manager\GameModes

    Checking: Fallout3.CSharpScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: Fallout3.dll

    Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

    Checking: Fallout3.XmlScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: FalloutNV.CSharpScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: FalloutNV.dll

    Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

    Checking: FalloutNV.XmlScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: GamebryoBase.dll

    Checking: Morrowind.dll

    Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory

    Checking: Morrowind.ModScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Morrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: Oblivion.dll

    Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

    Checking: Oblivion.ModScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: Skyrim.CSharpScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: Skyrim.dll

    Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

    Checking: Skyrim.XmlScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Checking: WorldOfTanks.dll

    Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory

    Checking: WorldOfTanks.ModScript.dll

    Cannot load D:\Program Files\Nexus Mod Manager\GameModes\WorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

    Loading Game Mode Factories for Installed Games...

    Loading Skyrim: Supported

    Determining Game Mode: Skyrim

    Game Mode Factory Selected: Skyrim (Skyrim)

    Creating Game Mode mutex (Attempt: 0)

    Game Mode Built: Skyrim (Skyrim)

    Installation Path: d:\program files\steam\steamapps\common\skyrim

    Install Info Path: d:\Games\Nexus Mod Manager\Skyrim\Install Info

    Mod Path: d:\Games\Nexus Mod Manager\Skyrim\Mods

    Mod Cache Path: d:\Games\Nexus Mod Manager\Skyrim\Mods\cache

    Mod Download Cache: d:\Games\Nexus Mod Manager\Skyrim\Mods\downloads

    Overwrite Path: d:\Games\Nexus Mod Manager\Skyrim\Install Info\overwrites

    Scanning for read-only files...

    Initializing Mod Repository...

    Registering supported Script Types...

    Discovering Script Types...

    Discovering Generic Script Types...

    Looking in: D:\Program Files\Nexus Mod Manager\ScriptTypes

    Checking: Antlr3.Runtime.dll

    Checking: AntlrUtil.dll

    Checking: CSharpScript.dll

    Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType

    Checking: ModScript.dll

    Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType

    Checking: XmlScript.dll

    Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType

    Discovering Game Mode Specific Script Types...

    Looking in: D:\Program Files\Nexus Mod Manager\GameModes

    Checking: Skyrim.CSharpScript.dll

    Initializing: Nexus.Client.Games.Skyrim.Scripting.CSharpScript.SkyrimCSharpScriptType

    Checking: Skyrim.XmlScript.dll

    Initializing: Nexus.Client.Games.Skyrim.Scripting.XmlScript.SkyrimXmlScriptType

    Found 3 script types.

    Registering supported mod formats...

    Discovering Mod Formats...

    Looking in: D:\Program Files\Nexus Mod Manager\ModFormats

    Checking: FOMod.dll

    Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat

    Checking: OMod.dll

    Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat

    Found 2 formats.

    Finding managed mods...

    Discovering Managed Mods...

    Looking in: d:\Games\Nexus Mod Manager\Skyrim\Mods

    Found 0 managed mods.

    Initializing Install Log...

    Checking if upgrade is required...

    Path: d:\Games\Nexus Mod Manager\Skyrim\Install Info\InstallLog.xml

    Loaded from XML.

    Found Dummy Mod: ORIGINAL_VALUE...OK

    Initializing Plugin Management Services...

    Initializing Plugin Registry...

    Discovering Managed Plugins...

    Discovering Plugins...

    Looking in: d:\program files\steam\steamapps\common\skyrim\Data

    Found: d:\program files\steam\steamapps\common\skyrim\Data\noautoaimcommandsintact.esp

    Found: d:\program files\steam\steamapps\common\skyrim\Data\TexturesPack_PL.esp

    Found: d:\program files\steam\steamapps\common\skyrim\Data\Skyrim.esm

    Found: d:\program files\steam\steamapps\common\skyrim\Data\Update.esm

    Found: d:\program files\steam\steamapps\common\skyrim\Data\noautoaimcommandsintact.esp

    Registered.

    Found: d:\program files\steam\steamapps\common\skyrim\Data\TexturesPack_PL.esp

    Registered.

    Found: d:\program files\steam\steamapps\common\skyrim\Data\Skyrim.esm

    Registered.

    Found: d:\program files\steam\steamapps\common\skyrim\Data\Update.esm

    Registered.

    Found 4 managed plugins.

    Initializing Plugin Order Log...

    Loading Plugin Order...

    Getting Plugin Load Order from BOSS...

    Loading d:\program files\steam\steamapps\common\skyrim\Data\Skyrim.esm (IsNull=False)

    Loading d:\program files\steam\steamapps\common\skyrim\Data\Update.esm (IsNull=False)

    Loading d:\program files\steam\steamapps\common\skyrim\Data\TexturesPack_PL.esp (IsNull=False)

    Loading d:\program files\steam\steamapps\common\skyrim\Data\noautoaimcommandsintact.esp (IsNull=False)

    Initializing Active Plugin Log...

    Initializing Plugin Manager...

    Initializing Activity Monitor...

    Initializing Mod Manager...

    Initializing Update Manager...

    Upgrading replaced Mods...

    Uninstalling missing Mods...

    Loading mods that are queued to be added.

    Launch Commands:

    Plain Command: d:\program files\steam\steamapps\common\skyrim\SkyrimLauncher.exe (IsNull=False)

    SKSE Command: d:\program files\steam\steamapps\common\skyrim\skse_loader.exe (IsNull=False)

    Custom Command: (IsNull=True)

     

    Tracing an Unhandled Exception:

    Exception:

    Message:

    Wartość jest spoza oczekiwanego zakresu.

    Full Trace:

    System.ArgumentException: Wartość jest spoza oczekiwanego zakresu.

    w System.Windows.Forms.UnsafeNativeMethods.IWebBrowser2.Navigate2(Object& URL, Object& flags, Object& targetFrameName, Object& postData, Object& headers)

    w System.Windows.Forms.WebBrowser.PerformNavigate2(Object& URL, Object& flags, Object& targetFrameName, Object& postData, Object& headers)

    w System.Windows.Forms.WebBrowser.PerformNavigateHelper(String urlString, Boolean newWindow, String targetFrameName, Byte[] postData, String headers)

    w System.Windows.Forms.WebBrowser.Navigate(String urlString)

    w Nexus.Client.Controls.HtmlLabel.set_Text(String value)

    w Nexus.Client.Controls.ExtendedMessageBox.InitializeComponent()

    w Nexus.Client.Controls.ExtendedMessageBox..ctor()

    w Nexus.Client.Controls.ExtendedMessageBox.Show(Control p_ctlParent, String p_strMessage, String p_strCaption, String p_strDetails, MessageBoxButtons p_mbbButtons, MessageBoxIcon p_mbiIcon)

    w Nexus.Client.Program.<>c__DisplayClass3.<HandleException>b__0()

    w System.Threading.ThreadHelper.ThreadStart_Context(Object state)

    w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

    w System.Threading.ThreadHelper.ThreadStart()

     

     

    Tracing an Unhandled Exception:

    Exception:

    Message:

    Błąd podczas tworzenia uchwytu okna.

    Full Trace:

    System.ComponentModel.Win32Exception: Błąd podczas tworzenia uchwytu okna.

    w System.Windows.Forms.NativeWindow.CreateHandle(CreateParams cp)

    w System.Windows.Forms.Control.CreateHandle()

    w System.Windows.Forms.Application.MarshalingControl..ctor()

    w System.Windows.Forms.Application.ThreadContext.get_MarshalingControl()

    w System.Windows.Forms.WindowsFormsSynchronizationContext..ctor()

    w System.Windows.Forms.WindowsFormsSynchronizationContext.InstallIfNeeded()

    w System.Windows.Forms.Control..ctor(Boolean autoInstallSyncContext)

    w System.Windows.Forms.ScrollableControl..ctor()

    w System.Windows.Forms.ContainerControl..ctor()

    w System.Windows.Forms.Form..ctor()

    w Nexus.Client.Controls.ExtendedMessageBox..ctor()

    w Nexus.Client.Controls.ExtendedMessageBox.Show(Control p_ctlParent, String p_strMessage, String p_strCaption, String p_strDetails, MessageBoxButtons p_mbbButtons, MessageBoxIcon p_mbiIcon)

    w Nexus.Client.Program.<>c__DisplayClass3.<HandleException>b__0()

    w System.Threading.ThreadHelper.ThreadStart_Context(Object state)

    w System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)

    w System.Threading.ThreadHelper.ThreadStart()

  10. then your added insult to the community in general because it isn't giving you the help you seem to believe it is obligated to provide.

    Now seriously. I'm not insulting community. I tried to install the toolset on my computer. First i had problems with installing the sql server .Some errors about lacked .dll files, so i downloaded them. Then, another error during the check of confiugration. Finally i got installed. When i tired to launch toolset had the unable to connet to the database. After some researchI saw that there was no toolsql folder, so i tried this command

    "C:\Program Files\Microsoft SQL Server\90\Tools\Binn\"sqlcmd -S .\BWDATOOLSET -E -Q "RESTORE DATABASE bw_dragonage_content FROM DISK = 'C:\Program Files\Dragon Age\tools\dbbak\bw_dragonage_content.bak' WITH MOVE 'bw_dragonage_content' TO 'C:\Program Files\Dragon Age\tools\toolssql\Data\bw_dragonage_content.mdf', MOVE 'bw_dragonage_content_Log' TO 'C:\Program Files\Dragon Age\tools\toolssql\Data\bw_dragonage_content.ldf'"

    During that, another erros about sql server. Tried other solutions too. After many fails and hours I gave up and thought that the request for one silly texture would be better idea. God I was wrong. But look at me, whining about one goddamn texture like a child, It seems that i need to pass dragon age moddng for now.

  11. Think. Those mods dont replacement the existing robe (and that's what i would like to do). And without toolset i dont know how Reaper's Vestments robe is exacly called. And most of these mods are .erf files so without toolset i can't explore them too much either. But hey. Seeing how difficult it is for you to simply help me (8 posts so far to get simple texture, or uv map, name of the file or anything what would aid me) i think reinstalling windows, dragon age, sql server and toolset will take less time!
  12. Then recolor it a little and then post as a retexture mod. Simple as that.

    And belive me, spending the whole day trying to install and configure Microsoft SQL and then Toolset, only to fail in the end, makes you forget about copyrights issues.

  13. I want to only change one armor texture in the game, is there is a way to do it without toolset? I have amazing problems with installing it and i dont wanna spend whole day installing toolset and making it working to edit just one texture... Or can just someone help me with their toolset? I wanna change Reaper's Vestments robe.
  14. Thank you very much for the answer!

    Im already using the dll fix, but its seems that there's no fps difference on my PC.

    Nvidia Geforce 9500 GT

    AMD 64 X2

    2 GB ram

     

    I tryied your advice... game still runs pretty crappy, especialy in Vaults.... Actually its weird, because both Oblivion and Fallout 3 had amazing fps problems with launched AA on my pc (and runned perfectly with AA disabled) when New Vegas runs exacly the same with and without AA

    Any more advice would be appreciated

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