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Icewind98

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Everything posted by Icewind98

  1. I did attempt to follow that guide, but I am afraid I am a bit too noobish to get to the point listed in the guide. I am stuck at how to get the model out of the game, and into blender to modify. Even further, how to make the appropriate edits once I get it there. This seems to start at the point of "You've finished your project in blender, and just need it in game" I've so far managed to find how to export from Modbuddy into making .obj files, but blender is not doing anything with them, and only shows the cube. I guess I need just as much help learning Blender as I do Modbuddy.
  2. I *almost* like the helmets in the game, but each of them has some glaring stupidity, or obnoxious design. Such as the Powered helmets numbers 3 and 4. They have such potential. Almost like an astronaut helmet, cool tall visor... except the ridiculous view of the hair cap that sits under the helmet. Why can't there be actual helmet where that is? Maybe add helmet material under the visor? Make it more like a motorcycle helmet? I have tried to make these edits myself, but I find I know nothing of how to get the model out of the editor and into Blender, much less if I will be successful in modifying it once I get it there. If anyone knows a great tutorial or guide, or even able to do it for me, I would be immensely grateful. Thanks in advance.
  3. Zerazar- Recently I was goofing off with the DefaultGameCore.ini file, and found that for the suppression ability, I was able to add it to the armors (I was going to add it to the weapons, but was feeling lazy, there's fewer different armors). It works to suppress, consumes no ammo unless it triggers overwatch, and apparently even the scientists think they can suppress. (They cannot, they do not have a weapon) I inserted =eAbility_ShotSuppress in the armor abilities. This should work on weapons as well.
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