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About haohao69869

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When F4NV public on nexusmod.com?
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I made an MOD for you fixed that. Now, all the grenade and missile and molotov will properly kill any one nearby whether enemy themselves. https://www.nexusmods.com/fallout4/mods/37128/
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I made an MOD for you fixed that. Now, all the grenade and missile and molotov will properly kill any one nearby whether enemy themselves. https://www.nexusmods.com/fallout4/mods/37128/
- 2 replies
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- friendly fire
- enemy
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(and 1 more)
Tagged with:
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Hello ,modders . How to modify power attack(weapon bash) AP cost? As I know , fActionPointsAttack XXXX under FO4edit Gamesetting is does not work at all , whatever I set the vale. and fPowerAttackCoolDownTime fPowerAttackDefaultBonus fPowerAttackStaminaPenalty which I find in https://www.creation...tegory:Settings , do not work , too. ( It looks like using for skyrim) Now all I know how to modify AP cost of power attack function is to modify the vale : Mod_ReducedPowerAttack_AV [AVIF:00245BDB] under : mod_armor_ReducedPowerAttackPerk "ReducedPowerAttackPerk" [PERK:00245BD8] from -0.01 to any figure be close to 0 just like -0.1 then type ~ use the Console in game click any armor piece on the floor and type : amod 00245BDA ( others armour mod to reduce AP cost of power attack is OK) and then equip that armour piece, your power attack won't cost any action point. BUT this idea is not perfect. What do you think?? Any ways to make it more directly and effectly? Sorry for my very terrible English.
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How to modify power attack(weapon bash) AP cost?
haohao69869 posted a topic in Fallout 4's Mod Ideas
Hello ,modders . How to modify power attack(weapon bash) AP cost? As I know , fActionPointsAttack XXXX under FO4edit Gamesetting is does not work at all , whatever I set the vale. and fPowerAttackCoolDownTime fPowerAttackDefaultBonus fPowerAttackStaminaPenalty which I find in https://www.creation...tegory:Settings , do not work , too. ( It looks like using for skyrim) Now all I know how to modify AP cost of power attack function is to modify the vale : Mod_ReducedPowerAttack_AV [AVIF:00245BDB] under : mod_armor_ReducedPowerAttackPerk "ReducedPowerAttackPerk" [PERK:00245BD8] from -0.01 to any figure be close to 0 just like -0.1 then type ~ use the Console in game click any armor piece on the floor and type : amod 00245BDA ( others armour mod to reduce AP cost of power attack is OK) and then equip that armour piece, your power attack won't cost any action point. BUT this idea is not perfect. What do you think?? Any ways to make it more directly and effectly? Sorry for my very terrible English. -
Basically there's nothing to this more than the title and tags. I'm not sure if it already exists, but I think there should be an AI package or whatever it takes to get enemies to kill themselves by accident when they screw up big time with explosives. I've seen it time and again when some jackass tries to launch a fatman nuke at me and it explodes on the ground below his feet or on a rail in front of him. I prematurely burst into laughter only to find him standing there after the smoke clears, loading another nuke into the launcher much to my chagrin and it's ridiculous and should be dealt with, heh. Is there a mod enable Enemy friendly fire? Let he kill himself with RPG or fatman just like player.
- 2 replies
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- friendly fire
- enemy
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(and 1 more)
Tagged with:
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How to define Actor?
haohao69869 replied to haohao69869's topic in Fallout 4's Creation Kit and Modders
Thank you . And if I want to set player's health at X , how I make it ? -
How to fix this? Click in.
haohao69869 replied to haohao69869's topic in Fallout 4's Creation Kit and Modders
Thank you. -
I want to use "SetActorHealth(Player, 25.0) " But Creation Kit says “Player” is not defined. So how to define a player? And I saw “playerREF" "AKactor" ....everywhere ,I guess these all mean the "PLAYER" , What is the different? Why we use various name?
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Creation Kit 's warning window says : SCRIPTS: Cannot open store for class "vin_script_playeralias", missing file? And this source file(.pcs) will failed to compile ( to .pex) How to make it??
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How do I change script .psc into .pex
haohao69869 replied to haohao69869's topic in Fallout 4's Creation Kit and Modders
Make a copy of your .psc and make sure it is in Data/Scripts/Source/User SCRIPTS: Cannot open store for class "111111", missing file?How to do? It crashes .. -
How do I change script .psc into .pex
haohao69869 replied to haohao69869's topic in Fallout 4's Creation Kit and Modders
SCRIPTS: Cannot open store for class "111111", missing file?How to deal with this? -
How do I change script .psc into .pex
haohao69869 replied to haohao69869's topic in Fallout 4's Creation Kit and Modders
Make a copy of your .psc and make sure it is in Data/Scripts/Source/User This word help me a lot! I will try it. thank you. -
How do I change script .psc into .pex
haohao69869 replied to haohao69869's topic in Fallout 4's Creation Kit and Modders
Thank you . But how I edit that .psc script in the Creation Kit? It is not origin game film . I can‘t find it in creationkit- gameplay- papyrus script manager. -
What is the script code of player's health?
haohao69869 replied to haohao69869's topic in Fallout 4's Mod Ideas
Thank you!!!