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witiko188

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  1. Merchant “Class” Okay, so basically the would be a mod that attempts to make it viable for a player to play a merchant that would travel around skyrim selling wares in different places. It would make the Speech Class more of a play style as opposed to just something that levels in the background. It could also affect the follower system as well as make the survival aspect more interesting. Also that Achievement for getting 100,000 gold not just something that only happens either at Very Very end game or through the use of cheats or exploits. So for people that don't know how a merchant would conduct trade back in the day, basically you would buy a s#*! ton of something (Silk) and then you would move a Huge distance and sell it to people who didn't have that, and you couldn't just hop town and then be able to buy it for yourself. You are basically taking an item that is abundant in one location and moving it to another that is deprived of said item. The mod idea is scaleable, it all depends on how much you wanna put into it so i will state at the base and move up i think. If i come up with anything else I'll post in the comments. Also if this formatting looks like trash just tell me and ill try to ake it better or upload from somewhere else or link or something. Thanks!!! Now for the mod descriptions and ideas... Base Mod (What is needed to make the foundation for the mod) Items Cart - Basic Cart Its the item you would need to do this “Class” Initial cost is 10,000 You use this to move your wares, player moves at normal running speed It is equipped Acts like a chest for the “Raw Materials” 1,000 weight Horse Drawn Cart - Upgraded Cart Initial Cost is 30,000 You use this to move your wares, player moves at normal horse walking speed It is Ridden Acts like a chest for the “Raw Materials”, holds 10,000 weight “Raw Materials” - This would be things that a city or hold could export. To give some ideas here is a list, but the big thing is this would have to be limited to basically one thing per hold to make things simplistic, and should be based on the geography of the location. Timber Fish Stone Meats Exotic Goods Precious Gems Irion Commerce This is what Whiterun has as their “Raw Materials” Obviously it’s not a raw material, but this acts as something to reinforce the idea that Whiterun is that trading hub of Skyrim. Mechanics Shipments You get this from an NPC in each hold Capital. When you buy this you buy shipments, each weighing between 100 and 300 pounds. Selling your shipments can be done anywhere, but the farther you are from where you can buy That shipment, should be three tiers 1 - Selling This hold sells the shipment you are trying to sell Sell your shipments for a net loss 0.75 2 - Touching This Hold is touching a hold that sells what you are selling Sell your shipments for a net neutral 1 This is true UNLESS the holds 3 - Distant This hold is separated from a hold that sells your wares Sell your wares for a net gain of 2 Commerce Only available in Whiterun Sell your wares for a net gain 1.25 Towns This is just an example to give an idea Dawnstar Fish Falkreath Timber Markarth Stone Morthal Meats Riften Fish Solitude Exotic Goods Whiterun Commerce Windhelm Irion Winterhold Precious Gems Additions Followers The player can have a extra follower at speech levels 25, 50 and 100 maxing at 4 followers total Playing with the Speech perks to include this new system Messing with the Steed standing stone to include this system Making the player more prone to being attacked by mercenaries or hired thugs while moving around product. Whatever else cool things you good people can think of that would be cool to include.
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