Merchant “Class”
Okay, so basically the would be a mod that attempts to make it viable for a player to play a merchant that would travel around skyrim selling wares in different places. It would make the Speech Class more of a play style as opposed to just something that levels in the background. It could also affect the follower system as well as make the survival aspect more interesting. Also that Achievement for getting 100,000 gold not just something that only happens either at Very Very end game or through the use of cheats or exploits.
So for people that don't know how a merchant would conduct trade back in the day, basically you would buy a s#*! ton of something (Silk) and then you would move a Huge distance and sell it to people who didn't have that, and you couldn't just hop town and then be able to buy it for yourself. You are basically taking an item that is abundant in one location and moving it to another that is deprived of said item.
The mod idea is scaleable, it all depends on how much you wanna put into it so i will state at the base and move up i think.
If i come up with anything else I'll post in the comments. Also if this formatting looks like trash just tell me and ill try to ake it better or upload from somewhere else or link or something.
Thanks!!!
Now for the mod descriptions and ideas...
Base Mod (What is needed to make the foundation for the mod)
Items
Cart - Basic Cart
Its the item you would need to do this “Class”
Initial cost is 10,000
You use this to move your wares, player moves at normal running speed
It is equipped
Acts like a chest for the “Raw Materials” 1,000 weight
Horse Drawn Cart - Upgraded Cart
Initial Cost is 30,000
You use this to move your wares, player moves at normal horse walking speed
It is Ridden
Acts like a chest for the “Raw Materials”, holds 10,000 weight
“Raw Materials” - This would be things that a city or hold could export. To give some ideas here is a list, but the big thing is this would have to be limited to basically one thing per hold to make things simplistic, and should be based on the geography of the location.
Timber
Fish Stone
Meats
Exotic Goods
Precious Gems
Irion
Commerce
This is what Whiterun has as their “Raw Materials”
Obviously it’s not a raw material, but this acts as something to reinforce the idea that Whiterun is that trading hub of Skyrim.
Mechanics
Shipments
You get this from an NPC in each hold Capital. When you buy this you buy shipments, each weighing between 100 and 300 pounds.
Selling your shipments can be done anywhere, but the farther you are from where you can buy That shipment, should be three tiers
1 - Selling
This hold sells the shipment you are trying to sell
Sell your shipments for a net loss 0.75
2 - Touching
This Hold is touching a hold that sells what you are selling
Sell your shipments for a net neutral 1
This is true UNLESS the holds
3 - Distant
This hold is separated from a hold that sells your wares
Sell your wares for a net gain of 2
Commerce
Only available in Whiterun
Sell your wares for a net gain 1.25
Towns
This is just an example to give an idea
Dawnstar
Fish
Falkreath
Timber
Markarth
Stone
Morthal
Meats
Riften
Fish
Solitude
Exotic Goods
Whiterun
Commerce
Windhelm
Irion
Winterhold
Precious Gems
Additions
Followers
The player can have a extra follower at speech levels 25, 50 and 100 maxing at 4 followers total
Playing with the Speech perks to include this new system
Messing with the Steed standing stone to include this system
Making the player more prone to being attacked by mercenaries or hired thugs while moving around product.
Whatever else cool things you good people can think of that would be cool to include.