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carrom77

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About carrom77

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    Skyrim
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    Skyrim

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  1. I think many of the spelling mistakes (not the ones done in subtitles) are by design as tem posted above. There's more errors in what Piper writes, there's no way they missed it, it's meant to be. Since some repeated. And the edit: Some have strong feelings about the wrong grammar, but to me it just simply makes sense. 1. Even IF it was bad grammar and it slipped the QA testing, i can live with it, better the game works, a few spelling errors i wont rage pathetic over, it's human beings making it. And if by design, I endorse it. Unlike many rocket scientists, grammar police enfocers, nuclear physicists and nano tech gurus on the forums, the people living in the fallout world they didn't attend high profile education faculties and what not, and i bet they didnt even have school. So ya.. pathetic indeed?
  2. As above. Moving close to an object for instance a wall, and using your own movement to finetune, may actually allow you to place it in a spot you otherwise would not be able by manipulating it from afar or with lmb rmb rotation. I have patched up alot of houses this way by placing wooden walls into existing crumbled/damaged walls. Still havent had any luck patching up roofs however.
  3. I think there's a limit in how high certain settlements will let you build. For instance Concord is very limited and it wont allow me to go higher than the houses there. I simply have no build option at all after 2 stories.
  4. Sounds a bit complicated. If at all possible to cripple yourself via console i doubt this would be very viable w/o scripting etc to be 'flawless and persistant. My bet is that it needs the CK to be released. Not a bad idea though. To begin with, you'd need a reason for the injury (if not randomly happening in combat). From when and why (important to some). If it's from start, ofcourse you could slowly worm your way through the vault, to Sanctuary, but where would the frame or armor be?... If it's a replayable and distributable mod, it needs alot of work. Other things im concerned with is, what limb would be missing, how would ths impact say losing other limbs later on, would theese be permanent too? Would it be at all possible to heal them or how. Those things would need special scripted triggers too. Reason im rambling on here is, this would be useful even without the goal you're after, but to simply make You-stepped-on a-landmine-now-suffer-the-consequences-til-you-can-fix-it" mod since this game is the dumbest Fallout to date, with no doctor bags, surgical needs to fix. I don't quite like the whole "Rub some dirt on it" way everything works now.
  5. A mod i would most definitely want to see. With some intelligently crafted reasons for the starters. A non to bad plot breaker would be the player starting in a white room in the institute and be let out/escape. You're obviously a synth or captive. It'll give the choices at start (teleportation) solid lore friendly backing. After that you'll have your freedom. Along with Obvious affiliated starts Sutch as Brotherhood/Railroad/Minutemen/Raider/AtomCats etc etc The storyline could be level triggered up to point the Brotherhood arrives, or hopped into by simply meeting key people: if you're a synth/escaped captive you'd have a optional agenda to find out more, however i still think this one should have a non automatic trigger so you wont have like skyrim in quests "Investigate this".. Some would prefer to NOT have that at all. So some start could be "Sandbox" Wich simply just toss you into a random settlement with no agenda but the one you make.
  6. Im not exactly sure what you mean with textures. The most important thing with the diffrent Armor, Body etc, is the meshes (shapes) if to simplify. Your characters body may be cbbe, if you put a UNP armor on that, the body will be overridden by the UNP armor mesh as long the chest is worn. Basicly it should work, your character wont look the same, and Texture.. for Skin, could end up with seams and blemishes because the body change it's wrapped around. Then theres BBP (Bouncing Breasts), wich some things are for and some not, and i think that is based on skeleton, and some armor may be for that and not work with a regular skeleton. It's just from my own experience trying out diffrent things, someone may technically explain this alot better. I'm not a modder, i just play game with a bucketload of mods and been there through trial and error. I modded some back i morrowind but nothing with Body and Armor.
  7. Before i even get busy with the CK, i wonder: Would it Be possible to make a container, add commands to companions to sell things in said container (but disregarding gold)? Based on how many items in it; *decide how many days the companion will be gone *take owning a horse into account at any of the Hearthfire locations (Player and companion need to be near the Container (same cell?) and it is placed at any/all of the Hearthfire houses) *player characters Persuation skills, to make a dynamic system for time needed and actual money gain. *Upon return the companions' revenue is put in the Container I dont want to add anything complicated like robbery, losses and sutch as i would assume companions of the Dragonborn are way above the common rabble, and thus eliminates the general threat entirely. Beyond the command is given i wont want to add anything to change whats already decided as it's executed when sending companion away. The whole idea is seemingly simple but scriptwise, would it be possible? Also if someone already have done this, i'd like a point towards it. I'm simply just sick of selling my junk and waste my daylight hours riding around selling loot, someone as influential as you'd think the Dragonborn would be, with companiins, spouse, kids and being Thane to the left and right, you cant tell someone to go sell the junk in the box?... It has to change. I wouldn't mind trying to do this myself, i havent touched anything in CK, CS since Morrowind. It's years ago but once you learn to ride a bike you never really forget... right?
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