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IronAlpha

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Everything posted by IronAlpha

  1. Hey, I don't know if anybody remembers my little immersion mod from a few years back. It basically makes your character grunt in pain when you use a Stimpak. but I hid it some time ago because a bug was causing stimpaks to kill people under certain circumstances. I finally managed to fix it. It was an unintended interaction with the medic perk that was causing relatively minor damage on use. As of now, dying from using stimpaks is (Seemingly) impossible. I also managed to remove the damage that stims could cause entirely. If you have the old version of the mod, please update it. I don't want to kill somebody's survival mode character. Link to the mod here: https://www.nexusmods.com/fallout4/mods/13902
  2. I disabled all of my mods, including shadowboost and enboost. I even got fresh ini files from the launcher. If I select New Game on the main menu, the game instantly ctds. Anybody have any idea what's up with this?
  3. I have no mods installed in my vanilla profile, and the game still crashes if I launch through the vanilla launcher.(That is, not actually through MO) I am using local savegames on my modded profiles, as this feature is pretty much the main reason I started using MO. I only have a vanilla profile to check if there's something wrong with my install if I find missing meshes or something. I think you misunderstood my problem. The game doesn't crash when I try to load a save, it crashes before I even reach the main menu. Years of experience tells me that this is probably a UI issue of some kind. I use UIO, and I'm starting to think it may be to blame, but it's not installed on my vanilla profile, or in my data folder for that matter. I'll try to install it on that profile and then I'll come back with an update. EDIT: That was the problem. Installing UIO fixed it and now the game is running normally.
  4. I'm a Mod Organizer user, so my mods aren't actually in my data folder. If I run my mods, the game starts up fine, but if I run the game through the vanilla launcher or if I just change to my vanilla profile on MO. I can't imagine why this is happening so I'm coming here to see if you fine folks have any idea what might be happening here.
  5. Darnified UI works on everything but the hud, which is still ridiculously huge. Anybody have any ideas on how to fix this issue. EDIT: Fixed. I hadn't installed OneHud's DarnUI patch.
  6. Hey everybody. I've recently been getting back into New Vegas, and so far, it's been running like a dream for the first time since I first started modding my game. (Seriously, it's uncanny. I'm running ENB and everything.) However I'm experiencing a debilitating error that's really messing me up. When I pause the game, all of the options are greyed out. This is bad because I can't manually save or quit without console commands. I've uninstalled my enb, and that didn't help. Oddly enough, even though it's also greyed out, the MCM menu works fine. Load Order FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espYUP - Base Game + All DLC.esmProject Nevada - Extra Options.esmoHUD.esmJIP Selective-Fire.esmLings.esmxSDx.FullMetalJacket.FNV.esmWMR.esmT6M Equipment Replacer NV.esmDFB - Random Encounters.esmImproved Sound FX.espImproved Sound FX - Weapon Sharing Fix.espImproved Sound FX - GRA.espImproved Sound FX - Merged Major DLCs.esplexx_rifleholster.espDragsCasualCourierAndMore.esp1nivVSLArmors.esppipboy2500_edisleado.espEVE FNV - ALL DLC.espProject Nevada - EVE All DLC.espYUP - NPC Fixes (Base Game + All DLC).espDarNifiedUINV.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espThe Storyteller.espNCR Doggy Buddies - Leather Armor.espManualReload-OldWorldBlues.espManualReload.espRagdolls.espT45d Power Armor Replacement.espJIP Companions Command & Control.espJIP Realistic Weapon Overheating.espKillingKarmaFix.espRealistic Equip Sounds.espJIP Improved Recipe Menu.espFP gun follows crosshairs.espUHNV.espUHNV-OWB.espUHNV-Lonesome Road.espUHNV-Honest Hearts.espUHNV-Dead Money.espCourierCacheWSE.espHolster.espGrave_Digger_v021.espPA Footsteps.espReload Sounds.espAmmoChecking.espPowerArmorSize.espWeaponModsExpanded.espWMX-ArenovalisTextures.espWMX-DLCMerged.espProject Nevada - WMX.espWMX-EVE-AllDLCMerged.esp[Merge].espRoberts_NewVegas.espA Better Veronica.espA Better Cass.espA Better Boone.espED-E 3D Sound.espWMR - WMX Edition.espMale_Sleepwear_Open.espJustAnArmorPack_WithCheatBox.espJustAnArmorPack_NV.espBrigComp.esp1nivPNSLPatch.espQuick Trade.esp Total active plugins: 75Total plugins: 88 Attachment shows the issue as it appears in my game.
  7. With the announcement of Fallout 4, I think it's high time I upgrade from the aging laptop I've been gaming on for the past few years. Unfortunately I've never built a PC before, so I'm reading a lot so that I don't mess it up after I buy my parts. I have a few questions about it, and this is the primary PC gaming community I spend my time around, so I figured I would ask here. 1. How much should I expect to spend for a PC that can run modern games well? I'm used to playing games at < 25fps on medium-low settings at a resolution of 1366x768 and I'd love to do better than that, even if it's a bit pricy (And I'm well aware it will be.). 2. Where is the best place to buy PC components? I've heard it's better to shop around and see where you can get the best prices. 3. I've heard it's smarter to buy everything at once, rather than incrementally. Do you agree? 4. Should I invest in an SSD? I've heard they're way faster than an HDD. 5. Is a liquid cooling system worth the money? If it makes any difference, I'm not planning on overclocking. 4. Any other advice you'd like to impart on someone who's still new to the scene? Thanks so much for your responses. I'm really nervous about somehow screwing this all up, and any help would make all the difference in the world to me.
  8. Already did the multi core fix, but I'll attempt the 4gb patcher and get back to you. Thanks for the assist! EDIT: I did two things while I was away. I verified my install, which led to a 634mb download, and I enabled the 4gb patcher you suggested. I'm not sure which one did it, but my problem was solved. Thanks so much for the help! The game is running much smoother now as an added bonus.
  9. I'm getting crashes, but only when I approach certain areas, namely Arlington Library and the Lincoln Memorial. There may be other areas, but these are the areas I've noticed. This crash still happens even if I disable all of my mods. Has anyone experienced this before? Load Order Attached.
  10. Lately the game has begun crashing anytime it tries to save. This is strange because I haven't modified my load order at all and now this is seemingly happening for no real reason. This issue applies to autosaves, quicksaves, and manual saves. Load order: I know that this is not nearly enough info, but this is all that I have for you right now. I'm just wondering if this is a known issue or not. Any help would be greatly appreciated. EDIT: I fixed it myself. I figured that I would use this post to instead help others with a similar issue. I elected to uncheck all my mods and try making a clean save, and that worked, and then when I reactivated them and saved again, the issue was gone. So, basically, when in doubt: make a clean save.
  11. When I heard about the addition of Paid mods on the Steam Workshop my jaw hit the floor. I'd very much like to state my opinion on the matter and move onto the subject I'd actually like to discuss. Paid mods work extremely well for games like DOTA 2 and Team Fortress 2 ect. Why is this? Valve personally balances and curates these communities, and all of the mods are guaranteed to work together and keep the game balanced and whatnot. But what about Skyrim? Warning: Rambling incoherent waffling ahead. I try to present arguments and counterarguments for paid mods and explain my opinion. This might not interest you. tl;dr: While I am not completely onboard with paid mods, The prospect of it being done properly is extremely exciting. So, what could we do to make the system better? I doubt many of the modders here would support the idea, but maybe a sort of application process to become a curated modder. Just anyone couldn't flood the paid section of the workshop with low-quality content and we could be certain we were paying for the very best the community has to offer, or at the very least what Bethesda believed to be the best at the very least.. A lot of people would still dislike the system, but some people are against any sort of compensation for modders in the first place. This may already have been in effect, and if it is, I apologize. This probably isn't the best possible idea for everyone, but I would very much love to have a constructive conversation on the matter. I'd prefer it if I didn't get any responses that basically say that we shouldn't have paid mods at all. I understand your position and I'm not trying to censor you. I even agree with a lot of what you're saying, but there are discussions about that elsewhere. This is a discussion on how the system might have been implemented better. Thank you and keep doing what you love, everyone. Video: Something to consider in these uncertain times.
  12. I'm a long time fan of Skyrim, and I naturally already own the game on Steam. However, I recently picked up the Elder Scrolls Anthology box set because I wanted to play the Elder Scrolls games I missed out on in the past. (Namely; Arena, Daggerfall, and Morrowind.) WHat I want to know is if I use the Skyrim disc that comes in the set to reinstall the game, will that spend the Steam Key that comes with the Anthology, or can I still hold onto that and reinstall my copy?
  13. Actually, yeah. He is a ghoul. And as for Jet's awesome idea of him having a girlfriend, it fits really well with his personal quest. He's basically the mayor of a town, and one of his quests involves going back and fighting off a gang who've invaded it. That seems to fit really well with that idea.
  14. Image I went through the trouble of looking for mods that might affect him in FNVEdit and I came up with nothing. I can just diable one of them, but it seems to break the intro if I do. I'd just let it be and laugh it off, but they bump into each other and stare at each other like they're high school sweethearts every two seconds and it's really slowing the intro down for me. Here;s my load order: Does anybody have any idea what mod is causing this bizarre (And slightly hilarious) issue? EDIT: Through further testing, it appears that having two Docs breaks the intro sequence completely.
  15. 1. This was sorely missed in the vanilla game. I'm planning on doing this, if not just integrating him into the DLC outright. Now, locational and quest remarks? That's already in the works. Niner is probably one of my biggest inspirations, and my favorite companion mod. 2. Mod integration. That's pretty awesome, and I was looking into that. The only problem is that would lead to a metric ton of compadility patches being made. I did have an idea for a companion with similar abilities to The Forecaster who would tell you about your other companions and warn you about quests and locations and stuff. I did write some lines for Willow and Niner for him. 3. Niner DOES use magic companion ammo. The thing is that it only works on his default weapon, same as every other companion, vanilla included.
  16. Willow is always a good example when you're talking about companions. Yeah, that's kind of what I had in mind for mine. He has an opinion of the factions around the New Vegas area, but he honestly doesn't care much about who you side with. He's a pretty affable guy who only really cares about his own goals. He'll pretty much stick with you so long as you don't try to kill him or massacre his hometown. Either way, your list was a huge help, Jet. It gave me more than a fe new ideas, and I'm ramping up production as we speak. Might make an official thread for the guy soon.
  17. As I asked you on the other thread: Are you using Weapon Animation Replacers?
  18. I'm familiar with this issue. Are you using Joefoxx's Weapon Animation Replacers by any chance?
  19. This sounds like a pretty good idea. I always like this feature since I'm always using house mods in my game. This is interesting. Kind of like what Wendy Gilbert does, then? This is a definite possibility if I can get it working. This one simply doesn't work too well with the character I'm working on now. Maybe I'll do something like this in the future, or some similar feature. Maybe a 'trust' system of some kind. If you get him to trust you or whatever, he'll be more willing to share things with you, but if it gets too low, you might have a fight on your hands. Romance, while a feature that I have enjoyed in the past, simply would not happen with this particular character. But I do have another character that this might be perfect for that I'm planning on doing later. (Though I'm not too sure about having the same sex options for friendship and romance. I think I'd like it better if there was a totally different experience to each one with different quests/options with neither one outweighing the other. You know, to give it some real longevity for multiple playthroughs.) This has been on the drawing board since the start, as every time I see it done I tend to stick with that companion. Though, I might not make every companion completely faction neutral. This one will be, but others might not be. Though nothing annoys me more than a character that seems totally oblivious to the factions of New Vegas. They don't have to be loyal to any of them, but having nothing to say about them is just jarring and takes me out of the game. I have made a unique weapon for the character I'm doing now. (Not MADE as in new mesh, though. The boring kind of made.) However, I actually really like this idea and I haven't really seen it done before. It seems like every companion starts with a great weapon in the Guns category, and I never upgrade them. That includes the Vanilla companions as well. And this sounds way more involved and interesting. Hmmm... Combine this with your earlier suggestion about the weapon system, and you've got one heck of a cool companion. Yum yum. Delicious dialogue. This is happening, no doubt about that. ANd I'll be honest: I've always liked the idea of your character actively having imput on your various quests. Think Dragon Age. Example: The player is at Repconn HQ and they pass by a Nightkin corpse on their way to meet Jason Bright. The player's Nightkin companion is disturbed by this, and tells the player about it. Naturally, the player can respond in a variety of ways, i.e. supportive, dismissive, ect. And upon talking with Jason, the companion approaches the player and tells them that they want to avoid fighting with their own kind. Again, a few player responses, but for now let's assume the player agrees. Then, the Nightkin companion gives the player a stealth boy so that they can sneak past the Nightlkin in the basement and talk to Davison without killing any of them. Upon doing this, there is an additional reward for doing things the companion's way, like maybe a perk, an item, or trust points. Whereas being an ass and killing them all despite your companion's misgivings can lead to a loss of trust. I always liked that idea, but I've never seen it done, besides a rudimentary version of the idea being done with Boone.
  20. I'd like to make an offer, and ask for help in the same post. I need a Creole ghoul with a flair for the dramatic. (A bit of shouting.) I am willing to do voice work for your mod. I can do a pretty good Southern accent, and my voice is quite deep.
  21. Yeah, and I understand that. I'm certainly more likely to pick up a mod with voice acting than one without. This particular companion is supposed to sound like a somewhat creole ghoul. For that reason, I'm assuming I'll have to tough it out alone.
  22. Longtime fan of Desmond here. This all sounds pretty fantastic, and I like the sound of it all, really. I like the possibility of failing to get him, and even more the idea of repeatedly bumping into him. I'm obviously excited for this project, and if you need voice actors, I'd be more than willing to help out.
  23. It's used because it's still a good mod, despite being in Beta. And when you say similar, what exactly do you mean? Like a smaller UI mod like Darn's or just any old UI mod? There aren't all that many of them, but it would be helpful to know exactly what you're looking for.
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