Jump to content

tsuchinokoultimate

Members
  • Posts

    38
  • Joined

  • Last visited

Everything posted by tsuchinokoultimate

  1. you can add and change items vi a particula CE script, but as for the post about the "outo parry mod" this is considered a cheat, not a mod. people here do mods, not Ce scripts, for them you have to ask on the ofcicale CE forum, there ia saection about almost any game out there, dark souls Ii too. no one will help you here with that stuff, i'm almost 100% sure
  2. man that's techically a cheat, not a mod, i'm pretty sure no one here will help you doing that, but there are scripts that will provide you with the effect, but they are custom made and private, some of my firends are using it right know but they are nott willing to share, since on thing is one or two people have this kind of stuff another if thwy let it spread, so you are in no luck i'm afraid. you can still try to search fo this kind of stuff around on the net, but script at this level are almost always in the exclusive possesion of the guys who make them and are not available on forums
  3. what do you mean? have yuo tryed using filters like gedosato and gem or Enb and sweetfx? i use them all at the same time and the fire looks REAL like the one i see in my kitchen, maybe even better,fuller Meh, It looks fake. Not any better like the torch. also using GeDoSaTo and Sweetfx and it still, STILL looks like shet. i cannot immagin what you want then...the only thing better than that would be and actual imaage oa real fire, wich in my opinion would look disgusting sourranded by the in game graphics who, even with all the mods and filters are not exactly : photo realistic
  4. what do you mean? have yuo tryed using filters like gedosato and gem or Enb and sweetfx? i use them all at the same time and the fire looks REAL like the one i see in my kitchen, maybe even better,fuller
  5. well thank you for your answer but you see that's a mod for skyrim i already know how to do that in skyrim and oblivion ahaha XD ma questions was if anyone found a way to do that kind of stuff in Dark Souls II. it must be a way. as for the tracks per se i already have my onw playlist i studied and selcted new epic tracks based on the lore and the general feeling of the boss fights and places of Dark Souls Ii in general when the third and final Dlc is released later this month and i complete it i might even release it on the nexus, just like the mod you suggested for skyrim, only for Dark souls II...the only thing i need to know now is how to actually put my tracks into the right game folder :laugh: Oh, that is my bad. Totally forgot to see what board I was in. Sorry about that. Myabe this will help you? https://628c72070f91d51e1ca594c31ecd0ef169e6520a.googledrive.com/host/0B6CpatrtjcJ-VnN5NGlfNEJFQ1U/DarkSouls2CustomBossMusic.html uuuuuuuu very interesting! it's not complete yet since it laks the last dlcs and some bossess appear to be bugged but surely it's a start! thank you very mutch my brother i will try to mess a bit with this work and see if i can improve andfix it. is there any way to contact the orginal author? first of all to thank him since he saved me A LOT of truble and it's a genius for eving discovered all this by himself, but also to see if i can somehow help him ( or most likely get some addtional help in completing this, since i'm a total noob in modding, just full of ideas XD ) ? anyway thank you again man, great finding No problem. And, I'm assuming you can reach them through Twitch: twitch.tv/fhyber34 It's the only "name" on the entire document. I'm assuming it's the creator. Good luck. :smile: UPDATE: i have talked to the owner of the channel you redirected me to and he ,seeing how mytch i loved the work he is doing accepted to fully update and further fix the job by adding compatibility for all Dlcs left when the last come out later this month, fixing ( or at least try to ) the 4 bosses track that don't work at the moment and even adding the missing abmient ones ( majula,things betwix,ending theme etc,) so if anyone is interested in this aexpect a full releas for the mod in the end of september to early october ( i hope) i will test myself and add a custom playlist i'm already working on and if the maker of the mod agree i try to convince him to officially post the work on the nexsu becouse i'm sure many of you here want to do this and maybe you can show the man some recognition for this, as i'm sure many of you will. i will also post my playlist in full when the work is done, and if you guys have a heart for music i really want you to try your mixes as well and if think they are good even post them so we can all try each others remakes of the super dull ost form the main game. thank you for your attention and stay tuned
  6. Every game needs a hero, someone to rectify injustice and make all things good. Yes I'm still talking about the headless mannequin scandal. ( if anyone reading here doesen't already know they removed the masks form the original trailer ,from the mannequin enemies in the game,as if it wasen't enough they removed the enitre head from the enemies model couse of some ridicolous copyright claim about the masks deemed to be "too similar in appeareance" to Naruto ninja masks. So, after months of hard work from many great guys here somehow we now have almost all the issues fixed. 1) we have many retexture for the ultra ugly mannequin mask they actually putted in the game ( even if not a convincing rendition of the orginal yet thanks to the model of the mask having nose) but still pretty reskins like the cenobite mask from Rizaun ( contact me dude) wich i'm using at the moment are available on the nexus and 2) thanks to EvilDeadAsh34 and his fantastic reskin of the fume witches mask for both our character and the npcs now we finally have even the trailer mask in game, complete with enemy wearing them Now only one thing remains - add back the head to the headless mannequin models. Is it possible? Can someone do this? Maybe add the head of some nps who can wear pieces of armor like the female pyromancer in majula ( don't remember the name) make it wear the in game mannequin mask and stick hes head on the enemies. This should also make so if you are using a reskin of the mask that should also appear on the enemy model, so in my case since i'm using the cenobite mask resking=BAM cenobite mannequin ninjas! Thank you very mutch and always good job guys. You are a new era of true free artists.
  7. what i did is taking a in game screanshot and manualy nip and tuck it with piant on pre existing icon i downloaded, then i manualy resized everything with paint, and the work was almost perfect,the only problem was i had a black square beyond the icon instead of the transparency you normally get, than EvilDeadAsh34 helped me by adding it and further resizing the icons for a perfect appearence ,so maybe if you know how to add an alpha lair by yourself you can tray what i did and than add it, if not maybe he will read here and answer you, he is far better than me in doing this,sorry if this wasen't of mutch help
  8. well thank you for your answer but you see that's a mod for skyrim i already know how to do that in skyrim and oblivion ahaha XD ma questions was if anyone found a way to do that kind of stuff in Dark Souls II. it must be a way. as for the tracks per se i already have my onw playlist i studied and selcted new epic tracks based on the lore and the general feeling of the boss fights and places of Dark Souls Ii in general when the third and final Dlc is released later this month and i complete it i might even release it on the nexus, just like the mod you suggested for skyrim, only for Dark souls II...the only thing i need to know now is how to actually put my tracks into the right game folder :laugh: Oh, that is my bad. Totally forgot to see what board I was in. Sorry about that. Myabe this will help you? https://628c72070f91d51e1ca594c31ecd0ef169e6520a.googledrive.com/host/0B6CpatrtjcJ-VnN5NGlfNEJFQ1U/DarkSouls2CustomBossMusic.html uuuuuuuu very interesting! it's not complete yet since it laks the last dlcs and some bossess appear to be bugged but surely it's a start! thank you very mutch my brother i will try to mess a bit with this work and see if i can improve andfix it. is there any way to contact the orginal author? first of all to thank him since he saved me A LOT of truble and it's a genius for eving discovered all this by himself, but also to see if i can somehow help him ( or most likely get some addtional help in completing this, since i'm a total noob in modding, just full of ideas XD ) ? anyway thank you again man, great finding
  9. well thank you for your answer but you see that's a mod for skyrim i already know how to do that in skyrim and oblivion ahaha XD ma questions was if anyone found a way to do that kind of stuff in Dark Souls II. it must be a way. as for the tracks per se i already have my onw playlist i studied and selcted new epic tracks based on the lore and the general feeling of the boss fights and places of Dark Souls Ii in general when the third and final Dlc is released later this month and i complete it i might even release it on the nexus, just like the mod you suggested for skyrim, only for Dark souls II...the only thing i need to know now is how to actually put my tracks into the right game folder :laugh:
  10. as the title says i was trying to figure a way to change the in game soundtrack with a playlist of my choice. it's already done in itself and in my past experience with oblivion, there you could just change the tracks directly in the corresponding music folder in the game folder but apparently here it's all compressed in someway,somewere...is anyone here kind enough to at least try to explain to me how can i manage to do this? now that the game is close to an end i'm trying to complete my personal selection of mods and filters to use in this game to make the perfect experience and music it's a BIG factor for me here, i mean c'mon i cannot be the only one here thinking the soundtrack of the game was extreamely generic and repetitve no? thank you in advance for any advice i might get :)
  11. Hi Rizaun i am among the people who really loved you Chenobite mask reskin for the manikin mask,but like all the guys who downloaded it, even if i think it' a fantastic job i noticed that it missed the customized icon corresponding to the mask. i don't know if this is just me but this kind of things ruin the atmosphere of the game to a point that it's unplayable so even if i'm not a great modderd i just started recently, i wanted to complete your job doing the icon myself usinge the in game screanshots of the game you provided. i succeded in half the job, let's put it like this, so i called for user EvilDeadAsh34 to kindly fix it for me, he did multiple times and refined the icons in many ways to be perfect, becouse frenkly he is an awesome person. no that the job is done and i have my customized shiny new icon i was remided that after all, this was based on your work ,even if you never botherd to update the mod with the icoc altough it was requested, so since i love the poeple here and i want to add something, even if it's little to thank you all again for the awesome experience that may game became thanks to the hard work of all of you guys here including you Rizaun i want to gift this icon to you so you can update you upload yourself with this and than evryone who liked your original mod can finally have it "complete" i hope you don't mind we did this for you and i hope you read so i can sand you the files thanks again to EvilDeadAsh34 who has done most of the work. excellennt job my friend.
  12. oooh thank you very mutch man. it's gonna be great. :smile: edit: man, oohh man i testedet it and it FAN-TA-STIC. FINALLY....finally the enemies from the trailer i wanted so mutch are IN the actual game,well sort of, but still...so cool thank you. now i don't mean to consume too murch of your time but since you seem to be a kind person could i ask just 1 more favor? as i posted above i recently started modding, but well. apparently i'm pretty bad as of now XD i'm having problems with a simple icon. you see befoure you mod came out i tryed all the other manikin mas repalcers on the nexus, unfortunatly the resouls was always bad,even i the texture was good becouse of the base manikin head model,as you probably now. now bewtween all the available options i choos to stick to the chenobite mask replacer bi use Rizaun ( and by the way man, you are reading, GOOD job,that texture is among the best i saw,really impressive work) only thing Rizaun apparently forgot to adda an icon file along with the main file and since he posted is wark months ago and never updated i take maybe he lost interest in the game and or in modding and maybe he does not even read the forums. so long story short, i made my own icon for that mod, but if compared to yours or other pros here it's really unpolished. i have the right dimention and position of the icon but i didn't menage to canceal the black square behind it so it appears different from the other icons i don't know how to explain..so could you take a bito of time,when you want of course, to fix it for me? i could sendo you the file. also if Rizaun is reding or you somhow know hime or can contact him maybe he wants to do this, since it's a bonus to his job after all, an i exchange i could happily give him the icon if he wants, to releae to the public updating he's mod. i don't think i was the only one here saddened by the lack of one in that cool chenobite mod. i would offer you the same thing but since we are talking of anothers person work here to release the icon by ourselves without letting him know would be really rude so...i don't know what do you think, can you do it? :laugh: So let me get this straight. You made a custom Cenobite Mask icon and it has a black rectangle behind it? The black rectangle/square was caused by you not saving the alpha channel. The alpha channel is the transparency mask that borders the icons and since your icon doesn't seem to have one that's why it has a black background and doesn't look like the other icons. So what i would do if i were you since it would be the quickest option is to take the original icon file you made and resave it with the alpha channel. If you are still having trouble with it then PM me. for future references if it wasen't obvious this guy is me. i didn't know i had to log in to the forum even if i already logged in in the nexus, may bad
×
×
  • Create New...