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toquinho97

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  1. Check out the description of the video above. With the changes made by these mods there is 5 ways to hit an opponent, adding a lot more depth and dynamism to combat. 0:09- Break trough his guard with a power attack, strike. 0:19- Parry, dodge towards his back and strike 0:27- Strike, cancel attack when it hits (Combat Behavior Improved), dodge towards his back and strike again 0:39- Bash when your opponent is about to strike, attack. 1:23- Bait your opponent into attacking, strike while he recovers (Combat Behavior Improved makes it more difficult).
  2. If you didn't use a soul gem, that true. If you used it, the soul is free. No man. It works exactly like this: soul trap an entity, kill it, its soul go into the gem (See azura's star quest). Use this soul gem to power/enchant, the energy is used, the soul itself is sent to Soul Cairn. "When a soul is trapped in a Black Soul Gem and its energy used to power an enchantment, the remnant—the soul itself—is sent to the Soul Cairn." It's also worth pointing that the Soul Fissures in that place seem to fill white souls gems, if you don't have any black soul gem. I have come to believe this is what becomes of animal souls used in enchantment.
  3. There's a difference between killing and condeming a soul to eternal damnation.
  4. "There is a curious lack of animal and creature souls present in the Soul Cairn, despite it being the place spent souls go to after being used in soul gems. This could prove Serana's theory that only souls used in black soul gems end up in the Soul Cairn. There are, however, two cow souls in a pseudo farm setting. Their presence is not explained."-http://elderscrolls.wikia.com/wiki/Soul_Cairn_(Dawnguard) Even if Serana is right, you still get not clue about where the souls of animals go when used in enchantment. Wherever that is, if you love animals like I do, you gotta believe is better than Hircine's Hunting Grounds, which is their place of afterlife. Just like humanoids go to some plane of Aetherius (Nords have Sovnguard and Catpeople have Sands Behind the Stars).
  5. what texture mod is this guy using? http://sylargrimm.de...288061#comments
  6. what texture mod is this guy using? http://sylargrimm.deviantart.com/journal/He-Has-Been-Reborn-484288061#comments
  7. Seriously? And to think that I was sure this would be the very first mod ever made for this game. I'm sick of starting my combo on a specific monster just to be forced to target another on the other side of the battlefield, and I bet all of you are too. Still cant believe there is no way of disabling this.
  8. I've looked everywere but couldn't find a mod that could do that http://static-4.nexusmods.com/15/mods/110/images/25713-1-1350703191.jpg without useless loops. I know it seems silly, but I have a theory that the head looking down interacts better with the shadows, thus solving most of the lighting problems people try to fix with mods like Face Light.
  9. Can somebody make that red effect from the health absorb spell pitch black? I'd very much appreciate it.
  10. It would be really cool if one of you could make a mod with the following features: - Enemies won't really die until you exorcise them. If their health drops to zero they make that animation that essential NPCs do when they die. Then you can start the exorcism: A vampire drain kind of spell with a dark effect instead of red, so you can suck the darkness out of them. Like that: http://youtu.be/ZHYGbrtgsn0?t=1m3s - Holy spells like the ones added with Dawnguard, but that hurt everything, not only the undead. - For ranged weapons I was thinking some kind of seals (paper) that act like a throwing weapon and explode, set the target on fire, paralyze, etc... I was surprised when I saw that not even the naruto mods have done nothing like that already. I'd rather the effect of the seal didn't start as soon as the paper hit the target, but that's just my preference. - And for the melee combat, one and two handed staves without spells of course. If the first feature is impossible to make you can just add some black smoke effect when the enemies die, that would be the foul darkness leaving their cold bodies.
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