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Everything posted by Mcdoye
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I recently started trying to make my own poses in oblivion using blender. i got my skeleton posed using pose mode in blender, but the pose will not show up ingame when i use my pose orb. i was wanting to ask would anyone be willing to teach me how to correctly export kfs where they will show up ingame. here is what i have done. i used the skeleton and made the pose. did the rest pose, save pose thing and exported as kf, am i missing something in blender? do i need to do something in nifskope to get it to work ingame?
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is it possible to remove the LOD from the lucky 38 tower so it cant be seen from a far away distance?
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Custom Weapon Sound Not Working InGame
Mcdoye replied to Mcdoye's topic in Fallout New Vegas's GECK and Modders
bump. does anyone know what im doing wrong?- 1 reply
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- fallout new vegas
- custom sounds
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(and 1 more)
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Need Help With Sound Modding
Mcdoye replied to Doom1991's topic in Fallout New Vegas's GECK and Modders
im having the same issues with loop sounds. sound markers work placed in geck but when i add the sounds to my custom gun it wont play the audio -
Have you used a program called LODgen? https://www.nexusmods.com/newvegas/mods/58562 the Geck Lod Generator is very buggy and doesnt work most of the time. NVLODGen works very good and ive never had an issue with it.
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Custom Weapon Sound Not Working InGame
Mcdoye posted a topic in Fallout New Vegas's GECK and Modders
i made a custom sound for a sten gun i made. i made sure the sound is a .wav, mono and saved in 16-bit PCM and made sure the sounds are in Data/Sound/Fx/Weapons i can hear the sound in the Geck sound preview menu. but the sound is completely silent ingame.- 1 reply
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- fallout new vegas
- custom sounds
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(and 1 more)
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If anyone could help id highly appreciate it. i downloaded frontier and now my game is bugging from the custom body meshes. when i equip a pistol or any weapon, a stretched out black blob of distorted mesh appears out of my characters chest and blocks half my screen. i have no mods that alter the male or female body mesh. besides the frontier.
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UPDATE: I decided not to give up. and i figured it out. https://www.nexusmods.com/newvegas/mods/71356
- 1 reply
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- frag grenades
- shrapnel
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ill try it out. Thank you :)
- 2 replies
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- fallout 3
- fallout new vegas
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(and 1 more)
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Im trying to create a mod in fallout 3 but it requires me to add a "Placed Impact Object" in the fallout 3 geck this configuration does not appear unlike the geck in Fallout New Vegas. FO3EDIT shows me a box called "Placed Impact Object" or "INAM" but it does not allow me to edit the box. is there any possible way i can add this to something in fallout 3 using FO3Edit or another program?
- 2 replies
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- fallout 3
- fallout new vegas
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(and 1 more)
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Im trying to create a mod in fallout 3 but it requires me to add a "Placed Impact Object" in the fallout 3 geck this configuration does not appear unlike the geck in Fallout New Vegas. FO3EDIT shows me a box called "Placed Impact Object" or "INAM" but it does not allow me to edit the box. is there any possible way i can add this to something in fallout 3 using FO3Edit or another program?
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- geck
- explosions
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(and 2 more)
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i have tried multiple times to try to create a shrapnel effect for frag grenades and frag mines and everything i tried did not work. i have given up on trying to create that effect. if you wish to try your hand at it i can provide images of the scripts i tried to use. even the OnFire script in new vegas did not work well with the effect. the grenade would be thrown and land but the explosion would not follow the grenade and would explode where the player was standing when the grenade was first thrown, that and the shrapnel effect did not appear at the explosion. this may be due to the grenade having a projectile node i attached which is what i tried to use for shrapnel effects. it works perfect for the barrels and canisters mod i made.. i even tried scripting the grenade to place a tiny canister at the grenade project 1 second before the grenade explodes, hoping the tiny canister would explode with the grenade and the canister having the shrapnel projectile node. however this script failed as well. as everytime i threw the grenade, the placeatme script would not run. the canister did not appear when the grenade was about to explode. i tried canisters of multiple sizes. still nothing i tried has worked and i even went as far as spending an hour going through the scripts fallout 3 script extender adds and still i have not found a script that will work for frag grenades to have shrapnel pellets when they explode. if you want to try to create it i wish you goodluck and i will offer my help if you need it.
- 1 reply
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- frag grenades
- shrapnel
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(and 3 more)
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What can cause a reload animation to refuse to play?
Mcdoye replied to Draghy's topic in Fallout New Vegas's GECK and Modders
is the downloaded animation a ,kf file? -
i see. i have tried opening all the lod meshes and shrinking them down to small size but it didnt work. and i am trying to do this for a mod i am making.
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anyone got any ideas? still havnt been able to figure it out.
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nv mod with horse, jetpack removed?
Mcdoye replied to hardkiller's topic in Fallout New Vegas's Discussion
Not really. If you blatantly steal assets you're putting the Nexus at risk. They have these policies in place in order to protect themselves from lawsuits. Well Said. -
nv mod with horse, jetpack removed?
Mcdoye replied to hardkiller's topic in Fallout New Vegas's Discussion
https://forums.nexusmods.com/index.php?/topic/9402573-kusmitch-banned/ this should explain why it was removed -
How do i remove LOD, specifically the lucky 38 Distant LOD..
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i apologize of my post. but a new user with only 5 post asking people to download a file can seem strange to some people. i always keep my guard up. and i do understand you not wanting to share all of your ideas to the public, ive made that mistake before and another modder took advantage. so i do understand.. sent you a PM hope to hear back from you soon
- 7 replies
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- fallout:new vegas
- geck
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I need a specific NPC "ontrigger enter" script
Mcdoye replied to th3overseer's topic in Fallout New Vegas's GECK and Modders
was going to type exactly what lc1000 said. that script should work. -
If you cant describe it without asking us to download something, ill have to pass, sorry.
- 7 replies
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- fallout:new vegas
- geck
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Getting stuck in custom made interior cell
Mcdoye replied to Mcdoye's topic in Fallout New Vegas's GECK and Modders
i made a copy of my full sewer so i can come back to fix it when i find the bug. shrunk the sewer and tried moving it around the cell. raised it, lowered it. moved it all diffrent axises. still getting stuck upon arrival. im beginning to think it has something to do with a static object rather than the cell itself the statics im using are Lpipe1way, Lpipe2way, Lpipe3way. Lpipe1way05, EcvLight02, Htbluelight marker.