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Otherwisesix

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Everything posted by Otherwisesix

  1. Thanks so much for all your help Gromulos! I haven't had a single CTD since I followed your advice! This play through is dedicated to you now. You're the best!
  2. Quick question, how do I fix this "missing manditory spike.esm" error that TES5Edit and Reproccer are throwing? It used to be necessary for immersive armors mod, but it's not necessary for 7_1 anymore so it's not in my mod list. How can I get around this and run reproccer and TES5Edit again?
  3. Oh mighty Gods of Modding, I beseech your unparalleled wisdom! I've been trying to start a new game in Skyrim for almost 3 weeks now (literally, and I know it's sad). Anyway I think I finally have a mostly stable game, there might be a few more armor, weapon or follower mods I'd like to look into in the future but I hear those are fairly non-risky to add to in progress games. The problem now is that even with my game not constantly crashing anymore I'm getting a really high amount of script lag and npc issues. Scripted events are really delayed and occasionally npc's (typically the interesting ones) will freeze up and constantly say they're busy. Using the console commands to disable/enable, moveto and kill/revive don't even help. I think I'll have to make some cuts on the script intensive mods but I'm not entirely sure which one those are. I've spoilered my mod list below, hopefully someone might be able to suggest some mods I'd be better off without or point out some mods that could be interfering with other mods I have. Any help would be greatly appreciated! PS. I'm only 3 weeks into modding so I'm running everything through NMM (I tried Mod Manager but it was too hard for me...). I use Loot to sort the mod list, I've cleaned everything TES5Edit and I've run FNIS. If there's anything else I should be doing it'd be appreciated. modlist Skyrim.ini
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