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McC1oud

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  1. Semi self answer, found I can hide stuff with 1
  2. creacraki.png Pretty straight forward question which I am having a hard time finding an answer to: How can I select an object within a large region marker. In the image I am doing a babbys first doors mod but I cannot select the teleport marker after creating it because of the two massive boxes it sits within. The way I have been managing up until now was to find the object in the cell view outliner, opening up the objects settings and manipulating the 3D co-ordinates within there. Also a bit hard when I don't know what that thing is called yet. One source told me to use layers, I try it it but it is telling me it is breaking reference data if add it to one. Tried posting this to the Bethesda.net forum but it is a real pain.
  3. I have a pornographic collectible mod I've been planning(not bobbleheads). Holding on for the kit.
  4. I played female, Shaun looks like default male grandad
  5. Rarest item for me is fiber optics. Can't build any good arrays of heavy laser turrets as they take 4 each.
  6. Not necessarily picked clean, 95% of the population was wiped out and 200 years is like 6 generations. The map is also a lot smaller than reality. There simply hasn't been enough man power or social infrastructure to clean up the place.
  7. The game has scrap benches which you assign settlers to gather scrap. Creating stores also produces bottle caps in your bank. Go out and collect all the settlements, fill them with scrap benches, next up create a few settlements that produce food and water and use those to feed the scrap workers. I tend to use a central hub which connects to every other settlement. The settlers complain about being hungry but the happiness, food and water bars say otherwise.
  8. Yeah it's hard to define what a sound sounds like =P Yeah it doesn't appear to be a game/computer clock chime. Further defining it, it sounds like a cowboy sound affect: Picture the O.K. Corral, the scene starts with the blistering sun. ~Here the sound effect the "boing" would go off harmonizing with a few puffs on the harmonica followed by a descending whistle that fades out.~ The camera pans down to the arena as the two opponents face off, a tumble weed blows in between the two, triggering the draw as it passes between them. One opponent falls, it was the good guy! ~Next audio segment does the "boing" followed by a chorded lower version of the "boing", accompanied by a rattle snake and another descending whistle.~ Well that was fun to write =P Next hypothesis is it may be a common sound effect around destroyed metal objects like playground equipment or car doors.
  9. 155 hours in and the biggest question I have for the game is... what is that boing sound that happens randomly as though it was a signal for something? Is it just a clock chime for my computer on the hour?
  10. Don't ya just command them to the suit in the construction menu commands?
  11. I joined the brotherhood at the cop station. Did I f*#@ up my chances to befriend the institute?
  12. Found a couple of teddy bears having sexy time on the conveyour belt in that brewery you in with the guy from the radio to save that Russian dude.
  13. Maybe there are some limitation, I use 308 Hunting rifle. Also there is a stat when crafting listed as range. I assumed that was only affecting the damage drop off.
  14. That is within range I make those shots alot(assuming it is the long scope). But notice top left that some of the environment is missing/shitty texture. That looks like a low draw distance and might be the culprit.
  15. Yeah I have two guys in this settlement so far, and one of them is going at it in the garden, but I try to assign the other guy and he just stands there. Can I not have more than one person gardening? I select different plants? EDIT: Ha sorry I need to read things better. Farm workers get auto assigned if anyone in the settlement are idling. I think someone posted that one settler can handle something like 3-6 food I forget it's actual number. So you assign them to a plant and they'll go around gathering from any plants until they reach their cap. eg: 1 settler can handle 5 mutfruits or 10 tatos or 3 gourds, 2 melons, 2 mutfrutits and 1 corn(assuming their total is 5). For the buildings, you need to do it by hand. start from the top down. Maybe there will be a mod one day to reset the settlement and store all objects.
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