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JoyfulOwl

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About JoyfulOwl

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    Bayonetta / Fallout 4 / Destiny
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    Halo 3

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  1. Props to you sir, can confirm that this fixes the loot bug.
  2. Mega-bump I'm doing the same thing and this plus a long hair mod is absolutely necessary. BTW I recommend picking up the Bullet Time Mod from the nexus if you haven't already.
  3. I think i found a solution. Go to the skyrimprefs.ini in you Documents/My Games/Skyrim and search for the fMouseCursorSpeed under [interface] and set it to 1.0000 This appears to be SKSE-specific
  4. this seems to be an isolated issue that no one is bothering to fix, unfortunately. I have only seen one other request for the same problem, and both yours and the other is a few months old. Its really frustrating, considering that I have the same issue, but no one who knows what they are doing seems to care. Hope they find a solution soon.
  5. I think i found a solution. Go to the skyrimprefs.ini in you Documents/My Games/Skyrim and search for the fMouseCursorSpeed under [interface] and set it to 1.0000 This appears to be SKSE-specific
  6. I'm not sure if there is already a post for this, but I would like a mod that actually changes the mechanics of fighting with a one-handed or two-handed sword or quarterstaff if its at all feasible. For instance, the fighting mechanics in Vanilla are merely click the mouse a bunch of times while running around trying not to get hit and maybe parrying a few times for some variety. This is rather repetitive in my opinion. I think that: 1. Parrying should be a lot more useful without a shield, requiring a tiny amount of stamina and completely blocking any damage, but requiring precise timing or else it won't work. 2. Stamina should be less about endurance and more about quick, energetic bursts. It should regenerate much faster, but by the same token have much less total stamina. 3. Double-handed weapons such as the quarterstaff, which I realize to be part of a mod in itself, should be much less like a retextured warhammer and more like an actual quarterstaff, i.e. both ends should be used to fight, perhaps making it extremely good against multiple enemies and certaintly much faster than a regular two-handed weapon, though with much less damage. 4. One-handed weapons should be much more varied, for instance the axe might have broad chopping attacks, while the sword should be more for stabbing-best for one-on-one conflicts, and way faster than vanilla swords. The mace in turn might have a slower attack speed, but a much more brutal smashing attack dealing massive damage. Basically the three sub-classes should be as different from one another as is the one- and two-handed weapon groups. 5. Arrows should be more diversified, such as specialized arrows for non-armored, lightly armored, or heavily armored enemies. If, for instance, the heavily armored arrow hits a non-armored enemy, it would do less damage than a non-armored or 'shredder arrow' 6. Weapons should be more specialized, playing more of a rock-paper-scissors type role. Perhaps one-handed weapons would do well against heavily armored foes, while 2-handed would devastate lightly armored opponents. Staffs would do well against groups of up to 3 enemies if they were lightly armored, but do poorly against enemies with other 2-handed weapons, bows would be all but useless in close-quarters, maybe someone hit while drawing back a bow would be stunned and immediately release the arrow, unable to draw back another for a second or two, but if an arrow hits a non-armored opponent, or one with the same armor type as the arrow, it would do extra damage and stagger that enemy for a few seconds. 7. Custom animations for the new attacks (and by attack I mean default attacks, not power attacks) 8. Less emphasis on power attacks, perhaps optimize them for finishing moves and make it play an execution animation if the target dies from the attack, but make the stamina cost a lot of stamina. And maybe as an afterthought, 9. Reduce the charge time of Master level spells by at least three seconds I know these would be hard to program, but I think it would be a major, major improvement over the vanilla hack 'n' slash theme of the vanilla game.
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