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andr920

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Posts posted by andr920

  1. EDIT: SKYui should be loaded directly above your bashed patch. SKYui is a menu management mod and thus should be loaded AFTER any other mods except the patch file, Reproccer, ASIS, or an ENB

    SkyUI is a framework type mod and it works by responding to events (plugins registering a menu with it). In my understanding it does NOT need to be at the end of your load order.

    Same as how plugins don't explicitly need to be dependant on SkyUI, SkyUI doesn't depends on the mods that register menus to it. It overwrites only the Skyrim content not any of your mods so having it anywhere in your load order should be okay. On the other side certain may potentially modify SkyUI (I haven't seen any though) and these mods should be after SkyUI.esp

     

    This is just my opinion on the matter supported by knowledge of programming in general, STEP Project and GamerPoets/Gopher vids on youtube.

    I may be completely wrong, I'd just like to know why if I am.

  2. Okay well like I said the latest version of NMM is reported to have many bugs so pop on over to the bug reports forum this is an issue that has been reported a few times on there from what I can see

    Sorry we couldn't get to the bottom of this but I believe that this is specific to NMM. You could try using an older version or switching to MO

  3. Same here I tried getting deadpool armour and LOTR armour but It won't work they come out invisible or blue or all glitched out please help

    Means your PC is having trouble handling all the texture. Cut back on HD texture packs or use a tool called Ordenator to resize them.

  4. I don't think you need compatibility patches for Summerset Isle but still check.

    Go to the mod page and look for any recorded incompatibility between this mod and other.
    Lastly checking the bugs section on the mod's page is a must with mods of this size.

    If you find nothing make sure your load order is properly sorted (LOOT or the sort button in MO) and afterwards check that you don't have any mod conflicts (The red triangle in MO -> Potential Mod Problem -> Click fix)

  5. Might be a combination of all your mesh and texture modifications. If you overwrite textures designed specifically for a certain mesh, like marketplace floor for example, it is possible to see certain issues.
    But it would have to be a few major overhauls witch I don't see in your mods except ETAC and Dawn Of Skyrim mods.
    Btw you can switch to a merged esp for the Dawn Of mods.

     

    Try making a new game and going back to check if this still affects it.
    I ask you to make a new game because if it persists you going to have to disable mods one by one. (reminds me: when you uninstalled HDT did you make a new game to test?)

    You can open console on the main menu and coc to whiterun to skip the game intro.
    Start by HDT, Dawn Of Whiterun, XMPS (perhaps switch to XMPSE in the process), and anything that you think is related to either the issue or the locations where it happens.

  6. Idk, I fixed Perma's patcher after some googling. It turns out skyproc doesn't like mods like Immersive Jewelry because they are just overflowing with items to be added to leveled lists and it just couldn't handle.
    The other time it was that USKP updated and now had too many edits for the patcher to handle. They updated the patcher and increased the size of the variable that keeps a count of these edits so everything is fine now.

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