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andr920

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Posts posted by andr920

  1. No. You need to re-enable that mod. Open your save then remove all instances of that armor. Just taking them off of you and off of npcs and mannequins is okay but you could also delete them with console to be sure.

    Ideally I suggest to not enable or disable mods mid-save but thats on you. But I guess you don't want to start a new game. So if you start crashing you'll know why.

  2. Owwwwwwwwwwwwwwwwwwwwwwwww gosh NEVERMIND!!! YOU'RE ALL GOOD
    You didn't have a problem at all. Its just the way the UI looks. Don't worry.

    IF it looked like this then everything is completely fine.
    The overwrite section is when you double click the word overwrite like this. and if theres anything inside then 98% of the time it shouldn't be there.

  3. Do you crash or they just simply not work at all? If it is the latter then install some mod that is easily noticeable like SkyUI and check if mods still mod work.

     

    Like I said I don't use NMM and I feel like you might have updated it improperly.
    What NMM version do you have and did you read this like I asked you? nmm release notes

  4. I meant it as in update mod manager if you have to (globe icon). But it's fine.
    Yes DyDOLOD is complicated but there's a few vids you could check out after you fix this issue.

    I know know much about skyRe but I know java and the error is right there : .\Reproccer\Stats.xml (The system cannot find the path specified)

    Try to find the file. If its not there reinstall SkyRe. If that doesn't help I'll need the full log for the skyProc patcher (I fixed things for perma with it so I show be able to find what's wrong)

    The second error show that the Importer crashes. This could again be because files are missing masters (red triangles in the plugins tab in MO) or that the load order is wrong (the sort button isn't 100%)
    If you keep crashing after reinstalling then you'll need to review your load order for incompatibilities and you should probably get Wrye Bash at this point as it helps manually sorting esps and lets you make that bashed patch that you need.

    btw I forgot to mention that Reproc esps NEED to be at the end of the load order but using sort button should have helped you.

  5. Like I said the crashes are not 100% of the time.
    Example : right now I have maybe 10 mods and I don't see skyrim crashing.

    This is really convoluted and I still haven't found out what actually causes it. I do know for a fact that it is not anything I mentioned in the main post's what it isn't section.
    Truly vanilla also crashed a few times but other times it doesn't crash.

    I did however notice that a reboot of my system seems to positively affect the chance of surviving past that 15min mark. But this is not confirmed yet and I don't really have statistics but it's still a tendency.

  6. Update MO and hit the sort button. You need to sort your mods.....

    Get rid of SDO as well as UFO.
    Replace SDO with DyDOLOD (gamerpoets on youtube have installation guide)

    Replace UFO with either AFT (Amazing Follower Tweaks) or EFF Extensive Follower Framework
    I see that the error sign in MO shows 2 potential problems. 1 I assume is Overwrite and the second potential mod conflict.
    After Sorting click that sign and choose to fix potential mod conflicts

    Clean your overwrite section. Either by creating a mod with the files from it (right click and create mod) or just delete whats inside (If you don't recognize the files do this instead)

    [/line]

    Afterwards if you still crash you'll need to tell me more.
    Might be that your system can't handle all these 2k mods with 7 ugrids and ENB (doubt it) but we'll deal with this when we get here.

  7. None. At the time of starting the test vanilla was still working fine.
    Now I know it has to be my system and since performance in other games more demanding games is not affected then I'm left with every single thing I have installed my system that can potentially interact with Skyrim including Windows itself.

     

    Latest tests : MO+SKSE+SkyUI+ExtendedUI works. Activated a new mod -> crash. Came back to just SkyUI+ExtendedUI -> crash. Just SkyUI? Works. Just SkyUI again? Crash. Try Vanilla? Works. SKSE+DLCs? Crash

  8. I'm gonna go out on a limb and assume you used LOOT to sort through that.

    Did you happen to modify SKSE.ini. If not let me know, you will need to configure skse's memory patch and then make sure that it works
    That's a lot of mods so running Wrye Bash to make a bashed patch is a must.

  9. get rid of reducedshouttimes you can run a command in console to achieve the same thing.
    I don't know these mods except deadly mutilation but did you try running LOOT? I'm sure it will correctly place such a small load order.

     

  10.  

    New game? Or old save? Is there a skill requirement? Button assignment? Non-english keyboard?

    I started a save before installing the mods. Should I start a new game? The mod is supposed to detect my sprint button and use that.

     

    Some mods require a new game since they change the scripts that run in the beginning and persist through that game instance.

    Post your mod order here if you want to know more.

  11. lol i read your entire first post. Believe it or not. And i said that because of your mod list. Didnt you also say your game crashed even with everything unchecked? Your asking for help but being very condescending. If you know so much then why are you here?

    Sorry if I come off as condescending but I do need help and I'm here because of that. I do know a lot but that doesn't mean that I don't occasionally need assistance. Couldn't have gotten this far without ppl on the chat.

    Besides, just because 99% of posts here are easily solvable (up to intermediate level) doesn't mean that mine doesn't deserve to be here.

     

    My mod list variations : Vanilla, Vanilla+DLCs, Vanilla+DLCs+Hires Pack, SKSE+DLCs+SkyUI

     

    The weird thing is I am currently running DLCs+HiRes w/ SKSE and it doesn't crash running around whiterun. Yet yesterday I did the same thing and it crashed. Then did vanilla only and it also crashed.

    There is something that I don't see in this picture. I said that previously I would get a load order that worked then add something to it, crash then come back to it and it would also crash.

    Same for testing with skse, vanilla and running through MO. ->

    It does seem truly random/specific to my Windows Installation then occasionally has one offs where everything works and throws off hours of testing.

     

    So yes other issues.

  12. And the above poster meant to open up your overwrite.....then in a seperate window open up your MO Mods folder and drag and drop the mods from overwrite into that folder. But i dont think that fixes how your mods are ending up in overwrite in the first place.

    No I meant inside MO you can drag and drop between the overwrite window and you modlist and add files to mods.

     

    But yah, try reinstalling after you backup your mods.

     

    If it's still broken, my only other idea is that the meta files for each mod got corrupted but that's slightly above my current level of knowledge about MO internals

     

  13. 1st sorry, i've read your post to fast :smile: then in your .ini :

     

    fAutosaveEveryXMins =15.0000.

     

    you probably crash on auto save which is a long known bug for many players, disable ingame all saving setup, keep just the last and set it to 60 min.

     

    you'll have to save manually then but it's worth the try :smile:

    @@

    You. You I like. Still doesn't explain the how I crash on main menu and during loading screen at 15min but this gives me more Ideas. Just reinstalled so gonna reboot and do some tests.

     

    I made a new post seeing as I had 20 million things in this one.

    http://forums.nexusmods.com/index.php?/topic/3249514-help-always-crashing-15min-after-launching-skyrim;-maybe-skse/

  14. when you clean DLC's it's not like you're cleaning a regular mod. A regular mod adds to the DLC's. When you are cleaning any mod you are removing links, those broken links are what causes your game to suddenly start acting up when your character is level 30, 40, and so on , IE later in the game. Believe me people I've been doing mod help for years now and I have seen this happen again and again since the very beginning. There are other numerous people in the chat room that will tell you the same thing, some of those people learned the hard way exactly as I stated above. I NEVER clean any of the vanilla files and I have never had any problems from not doing so.

    From what I understand the only "links" you are actually removing when cleaning are records that exist in the esp/esm that are identical to ones in Skyrim.esm hence named ITM Records.

    By definition of identical these are records than don't need to exist and getting rid of them should instead make it easier for the game engine to look up these records (using knowledge of game making here..)

    The second step is Undeleting records, usually navmeshes. From what I know about navmeshes they shouldn't affect the game's stability as they exist for NPC pathing. Here I'm not exactly sure why it is beneficial or not but I shall look into it.

     

    So yes mods modify dlcs, but the "cleaning" that you do doesn't seem to me like it is interfering with that process. Of course if I missed something and important links do get broken then I retract my statement. I am not intricately familiar with how xEdit cleans files so you might be 100% right but it just feels odd to me.

  15. I feel like both of you skipped the What it Isn't Section but for the sake of double checking that I didn't screw up let me recap.

    1. In what universe is running skyUI or unofficial patches is heavy modding??? Please answer that.
      • Your rig is too weak : I crash on main menu for god's sake... also check the TESV Monitor pics, my PC is not at all overburdened. Yes laptop but GOOD laptop... Doesn't really matter if I have High Performance or Battery Saver since I still goddamn crash at that 15min mark.
      • Laptop!??! GHASP : No my HDD doesn't shut down after 15min. Also its 15min after idle. Running a game is not hdd being idle. Consider this a normal desktop, sure as hell configured as one..
    2. I listed my specs for a reason... To avoid your pc is weak talk.. It isn't... I play Witcher 3 on high at 1080p at 40-50fps. Have you been in the chat, people run 200+ mods on toasters compared to my rig. I also have 2 pcs with worse specs that run around 130 mods totally fine. Finally I crash on the main menu for chist's sake.
    3. In case you missed these TESV Monitor : Showing typical run (Notice Elapsed Time) TYPICAL 8 TESTS IN ONE BASHED PATCH
      Click on them what do you find... Well my temp is normal for one (I had a test where i crashed at 52C) Ow and look at those ram bars never even reaching 1/3 of max VRAM....
    4. bben now that's just insulting.... I know you're trying to help but please, my fans are fine and circulation is great. I'm in IT, I'd rather shoot myself than put a laptop on my bed or a blanket.
      EDIT : I took a look at your mod troubleshooting blog/forum to make sure I didn't miss anything and still no fix.

    I feel like I covered this thoroughly in the original post but I guess I need to add the comment about temp in the what this isn't section.

  16. My eyes hurt. make it normal sized and put it inside spoiler tags like this

    and the another one that has a / before the word spoiler

    Also Papyrus logs are meh and I am not that good at deciphering them, I can only guess based on what seems off. I see XPMSE so you are modded. Can you kindly provide your load order as well (also within the spoiler tags)


    What I see :

    - This is something that alarms me but I don't understand it [09/24/2015 - 04:28:21PM] Warning: Could not find type DuelPlayerProc in the type table in save

    - I see FNIS and Proc so I take it you're heavily modded, you might need to make sure you load order is properly sorted and make a bashed patch.
    - Things like this {referenced by the save game. Objects of this type will not be loaded.} and this {cannot be initialized because the script no longer contains that property} make me think you have disabled mods but are still using the same save. Try making a new game to test if the issues persists.

    - The XMPSE entries don't really disturb me. Seems like warnings (in papyrus warnings not always = ctd) by a script that does something every few seconds.

    Yeah I need more info on the crash : location and what you're doing when you crash as well as that load order.

  17. If you say you've ran loot, tes5edit and wrye bash but problems still persist follow this : (I am assuming you know the basics of these 3 programs)
    (proceed to next step if you still crash)
    1. Make absolutely sure that everything is green in wrye bash (sry if you already did but I'm just double checking)
    2. Are there and compatibility patches out might have missed when installing you mods? I know its a lot but this is why you do this as you go.
    3. If you get here then some of you mods are probably incompatible, you should do some research but you can do that after the next step

    4. Make a bashed patch using wrye bash (rebuilt the esp after you enable or it'll just be empty)

    5. You won't like this but here is where you have to go one by one (or in chunks) until you isolate the problematic mods.

    If it still crashes let me know because this is going to need more attention. Good Luck.

  18. If there's nothing in the actual overwrite folder then something is wrong with your MO.
    I assume you restarted the program a few times since having this, if not then do it. Also try restarting your system. Why? -> MO sets up virtual file system and something might have screwed with that setup.
    If this still persists, inside MO click the question mark at the top right and choose report issue. MO Team is much more qualified to deal with this if its that bad.

  19. If you still experience a crash process to the next step.

    1. Run TES5Edit and try to load all your mods. If it crashes then the order is bad.
    2. Make sure you used LOOT (update masterlist)
    3. Still doesn't work? -> Make sure you followed all the instructions on the mod page and check for any needed compatibility patches.
    4. You did all that, great! Now google to see if sjel blad castle has any incompatibilities (should of been visible on the mod page though...) mod issue/forum pages are also useful here
    5. If you find no record of it being incompatible with ALL your mods then get Wrye Bash.
    6. Now follow this http://forums.nexusmods.com/index.php?/topic/2235394-beginners-guide-to-modding/

    7. I'm afraid you're going to need to go through all your mods and enable that one at a time and test. (You can do this in batches of 10 till it breaks then do 1 by 1 till you find the culprit)

    8. If you get here we're gonna need more info on your setup to fix your issue (ini files and all that)

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