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RyanBurnsRed

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Everything posted by RyanBurnsRed

  1. Apologies for just seeing your message. What you do in this case is that instead of "copy as overwrite" you "Copy as new record" into you new blank esp. Make sure the new blank ESP has any other masters added to it. ie. You want to port over Vivid Weathers.esp from SSE to LE. Make your blank (name is Vivid Weathers_Temp.esp for now) Open both esp's in SSEEdit Click and select all the items below "File header" Right click and select "Copy as new record" or "Deep Copy as new record" Add them to "Vivid Weathers_Temp.esp Sometimes it will ask you for a prefix. Add the first 2 alpha-numeric characters - Here's an example of where you find the number (only you'd take the ones from the Vivid Weather_Temp.esp) : https://i.imgur.com/YVhxk8c.jpg If it asks you for a suffix, just skip and leave it blank then continue Click ok once finished, open the location where Flowers_Temp.esp is located and change it to Flowers.esp (the same name as the SSE version of the file. Place in your Skyrim LE load order. ... This should make it where you don't need the other as a master Can your method still work if I use one of the plugins from the high res texture pack? They're empty esp files but they are Form 40, not 43. Also your step 9 confuses me. I'm not sure how changing the name of the temp file takes care of the SE esp being a master Edit: Decided to just open the SE plugin in the CK and save. Then opened it in TES5Edit and SSEEdit to confirm the form change. Don't know if it's really that simple but the mod itself isn't complicated. just some changes to vanilla assets. Edit 2: It works just fine. Who knew it would be even simpler than copying the records in xEdit. Just open the esp in the CK and save. I suppose it's ok since it's a very simple mod, either way though I'm happy....for now. Thanks Phoenix.
  2. So I'm using NAC by l00ping along with NAI. He says on the description page that these two can work together, but I've noticed on a fresh install and clean playthrough that I've got invisible/missing textures in certain places. For example, some of the rubble in College Square Station is missing with NAI enabled. I have a mod that lets the pipboy light cast shadows, and I can see the shadow of the object that's supposed to be there, but the object itself is missing. Disabling NAI fixes this problem. Since the author of this mod does not have comments or bug reporting enabled, I'm being forced to post this here on the off-chance someone knows why this is happening.
  3. Is it possible to package texture mods like Skyrim HD into BSA format myself? I'm not familiar at all with BSA, but if it is anything like Fallout 4's BA2 format then it should cut down on disk space andd improve loading times and performance right? Also right now I'm using the official HD DLC along with Skyrim HD. I know that the loose files of Skyrim HD override the official HD textures, but Skyrim reads from top to bottom so in terms of load order how will this work?
  4. NMM keeps setting my Fallout 4 Plugins.txt to read-only, thus making LOOT unable to sort the load order. If I manually go in and change it back then LOOT is able to sort the load order, but now ALL of the plugins are disabled even though they are all checked in NMM (even after restarting NMM but then that just makes Plugins.txt read only again). Starting up the game and loading a previous saves confirms that none of the mods are activated. I would then have to go into the game's mod manager and manually enable them all to load my last save. This only happens when I make changes to my mod list, in other words, open NMM. It's the bain of my Fallout 4 experience and seems to started happening after I put F4SE into my directory. At least, I didn't have any problems until after I started using F4SE. I'd like some help or answers or anything. I'm going insane here!
  5. I figured out my problem, nearly 2 months later. The whole time it was DynDOLOD causing the crashes. Why was it the culprit? I'm not sure. This is something I'll have to ask the mod author. But I have basically reinstalled the game and installed all the mods one by one, entering Forebear's Holdout until it gave me the same symptoms. I've installed every mod except DynDOLOD, and am able to enter the two areas that were crashing for me. At this point I'm 99.9% certain it was the culprit.
  6. Okay thanks for the help. I really appreciate it :)
  7. Thank you for the reply :) Apologies for not including that stuff. 2. System specs are: Intel Xeon X5675 4.0 Ghz GTX Titan X 1246 Mhz 12GB DDR3 1600 Mhz Windows 10 Pro x64 I use NMM. Because I have Skyrim installed on my SSD, it is installed on the same drive as Windows, but in a Steam folder outside of the Program Files directory along with Fallout 4 and Red Orchestra 2. Previously I had problems with getting all of the DynDOLOD files to correctly install in the Data folder. I realized that I had to run NMM as admin. Since then I have completely reinstalled the game and installed all mods with NMM in admin mode. 3. CoT I use for the amazing weather and sound effects, also because I use Project ENB. I'll remove Revamped Exterior Fog. 4. I looked at the info for the Workshop mods. It says they are compatible with all the DLC, but not with mods that alter the cells of those cities and villages. I have removed Skyrim HD Riften and Towns along with RLO. 5. What would those mods be in my load order? 6. I'm using the SKSE memory patch :) With it I am able to play for 3+ hours without a single crash...when I'm not playing the Dawnguard quests that is... 7. This is on a new install and new save that I started on the 23rd. Before that I reinstalled the game for the first time in 2 years on the 17th. When I came across the issue I mentioned, that's when I started over and have not done any changes to my mod list until now. 8. If nothing else works then...I guess this is it...lol. I can only start over so many times doing the same things before I get bored or frustrated. I have a save I made before I installed the mods. This is in Whiterun, right after you kill the first dragon. I suppose I could try from there...? I haven't done much since then other than a handful of side quests and lots of exploring.
  8. Hello all. I'm about to give up on Skyrim again because of a seemingly unfixable, explainable, annoying CTD that happens. During the quest Prophet, related to Dawnguard, I get to the point where I have to enter Forebears' Holdout to rescue the moth priest. But the game CTD a few seconds into loading. I have tried with no mods, I have tried with only texture mods (uninstall all script mods), and I've even started a new game! it crashes at the exact same spot. The list of mods I am using now is similar to what I used a couple years ago when I was able to successfully complete Dawnguard. But now even if I use the console to fast forward this part, it will crash in the exact same spot under Castle Volkihar where you go with Serena to find her mother under the moon dial. This is my load order, sorted with LOOT: I have a few Steam Workshop mods that are mentioned in there. They are: Also a few mods mentioned that are probably not very popular are:AelaTheHuntress.esp found hereUnlimited_Amulets.esp found hereSerana.esp found heremomijic4.esp is an armor mod by Jackga. He removed it from his Steam Workshop page for storage reasons.vindictusblackleather.esp same as above. Any help is appreciated...although I'm pretty close to just giving up again and moving on to other games
  9. Hey there. I was wondering if perhaps someone could help me with changing some things with Archimedes II...you know the space laser from Helios One? I found the value to change the damage and radius in the GECK under EuclidExplosion, but I'd like to change the recharge rate from once a day...any idea how I can do this? *Why don't I just use other mods that already do this? I've tried a lot of mods that increase the damage and radius and what not, but none of them really gave me what I'm looking for which is why I want to change it myself. Although this is the first time I've ever done this. Any help is appreciated.
  10. Sorry for late reply. LOOT detects my Skyrim location and sorts it accordingly. When I apply the changes it shows up in the data files in the Skyrim launcher. When I change the load order in NMM it will not change in the data files and vice versa. I have to do it manually.
  11. Yes they are. And it seems that if I have NMM open, close it, and then run the game it freezes on the loading screen. But if I open the data files, close it, and then run the game it loads just fine.
  12. This isn't a mod issue per se, but when I use LOOT or change the load order via Skyrim's launcher, the order will not change in NMM and vice versa. If I change the order in NMM it remains the same in the game's launcher. Is there anyway to fix this? It used to work before but not anymore no matter what I try. Seems right now I have to manually sort the order in accordance to how it is in the launcher.
  13. Edit: The title looks like this could be a tutorial...IT'S NOT. I'm asking for help xD Sorry about the way I worded the thread. Hey guys. I recently did a clean install of Windows 8.1 because I was having problems with it. I backed up my entire Steam folder, and so backed up New Vegas with all the mods I had installed. After copying everything back and installing NMM, the game sees all the mods I have in the Plugins section. I can select the plugins, load up the game, and my mods will be there and it will run perfectly But NMM shows that they are not installed I can play the game fine like I said...but if I wanted to install a new mod or uninstall one...it will be a bit confusing. I'm not sure if it will be safe to just go down the list and install them one by one, but I don't want to mess up my load order. It was a pain in the ass getting some of them to work... So is there a way to fix this or should I just deal with it?
  14. Skyrim HD 2K shouldn't be on the list of mods you have at the bottom. The HD DLC is far worse than the 2K mod as it uses up more vram, increases loading times, and makes the game stutter for little to no beneficial visual gain. The 2K texture mods are not the vanilla textures in a higher resolution like the HD DLC. They are custom textures at 2K and 4K resolutions that aren't as taxing on the vram as the HD DLC is. I personally don't use the HD DLC. Instead I use a wide variety of texture mods for my needs and my vram usage still isn't as high as when I use purely the HD DLC. Everything else seems good, but I have to say BOSS sometimes doesn't order mods in the correct way. So when installing mods, check the description because some modders tell you whether or not their mods should be at the bottom, or near the top of the load order. BOSS should only be used as a starting point, and not something to depend on =)
  15. I know, really old post. This was posted at the beginning of the year, and I'm posting at the end, but I hope it's okay. Just wanted to say THANKS SO MUCH!!!! I just finished the main quest for the first time in forever, and after returning to Skyrim from Sovngarde, my character had that annoying yellow glow, except it was really bright and really prominent. It was a huge bright yellow aura around my character, and every time I went into 3rd person, my game dropped a few frames. Following your method worked 100%, and I'm happy. Very happy. Thank you =)
  16. This is my second topic here. My first I was able to resolve myself, this time I really need some help :/ Okay, so here's the thing. I have the Steam version of Skyrim. The Legendary Edition to be exact. I have quite a few mods installed. I used BOSS to manage my load order for me, except I have to manually set it so that Realistic Lighting Overhaul stays at the bottom. Anyway, I try to use SKSE through the original Skyrim launcher because of two reasons. 1. I use the Steam browser a lot while in game to look stuff up. 2. I have mods from the Steam Workshop I'd like to be kept updated automatically. The problem is, I want to use Nature of the beast II, however it requires SKSE. Unfortunately for me, whenever I use SKSE, it crashes on loading my last save. Before, it gave the error that my Skyrim needed to be updated. I uninstalled it completely and tried again. Then it started to load my save, but it never stopped loading. Usually it takes just a few seconds to load, I had to use the Task Manager to close the game. And now it's crashing right after I press the Continue button to load the save right before I become a werewolf. Once I remove SKSE and load up my save, it not only works, but Nature of the Beast says it requires SKSE. It has worked for me before, months ago. But now it doesn't seem to work no matter what I try. Nature of the beast II isn't the only mod I want to use with SKSE. I also would like to use those body mods, but of course, they all use SKSE, which has become a thorn in my side... Notes: Yes I have searched before posting. No I did not install SKSE through NMM Yes I have done a clean install of Skyrim. I had to do this 2 days ago because it kept crashing no matter what. I clean reinstall fixed that and I was able to use the same mods again, but avoided some I suspected causing the CTDs. Sorry for the super long post, I try to be as detailed as possible. I'd appreciate the help. Thanks. Edit: I uninstalled all the mods I had, uninstalled Skyrim and deleted whatever was left, then reinstalled it. Loaded up my last save with only some environmental mods from the Workshop (save won't load without them. All they do is add more vegetation to the major cities), and made a new save. So now I have a save with all my mods I had before installed, and a new save with practically no script mods or the like.I then installed SKSE to have the same result. It crashes instantly on loading the new save. I tried to start a new game, but it just hangs with the intro music playing and the Skyrim logo there. I had this problem before, but I don't know how I fixed it that one time when it did work. Any suggestion is greatly appreciated.
  17. Okay first, what kind of video card do you have? The freezing or stutter (as most people call it) comes from the game not having enough vram. I see that you have the official high res texture pack from Bethesda. I suggest you deactivate it from either the game launcher or NMM, and use 2K texture mods instead. The official pack just eats up your vram for very little graphical improvement, and increases your load times. Also if you're using AA from the game launcher, you should only use one. Don't combine the AA from the launcher with FXAA in the advanced settings. Or better yet, deactivate both and use an ENB which will provide better AA. It doesn't have to be one of those graphically intense ENBs. Use a performance ENB.
  18. (Decided to double post to bump) I uninstalled Marriable Serana and only installed UFO. The "You know..." dialog still didn't show up, unfortunately. I think I will have to look for a different follower mod that has the option I'd like. Edit: Found another mod that does what I want and more. ^^
  19. Yes I have Hearthfire installed, and yes I use BOSS (sometimes anyway). Currently Marriable Serana HF.esp is right below the original. It always has been :O
  20. I've been using Marriable Serana for months now, and have saved over it many times. I do have a save before I married her, however this save is 3 months old. I'm guessing this mod is conflicting with Ultimate Follower Overhaul because when I talk to Serana, I don't get the 'You know...' dialog, and when I try to quick save, the game CTD. However I have a dog from the Dawnguard with me as a follower as well, and I get that dialog. So it HAS to be Marriable Serana. Will UFO allow me to stay married to her if I uninstall the mod, or would I have to do it all over again? Does it even allow me to marry her in the first place? Thanks in advanced for the answers.
  21. Never mind! I figured it out with a bit of Goggle and she's back in the world of the living! For anyone that has this happen to them and comes across this topic, it's player.placeatme A2C8E (for Lydia). Just look up the NPC's name in a Skyrim wiki and use their BaseID :happy:
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