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NutellaPhreak

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  1. Hey, I'm planning on creating new cards for my Gwent mod in the future. I'm not much of an artists though, but the new "Gwent Witcher Card Game" has a lot of great cards in it. Sadly, all the images I can find of cards from that game have marks on them showing their power, lane, etc. Does anyone have access to a version of these cards without clutter on top of the background image? Just to clarify, I'm not talking about the Gwent cards in the Witcher 3, I'm talking about the card in the new Gwent standalone game. Thanks.
  2. Hey, I've tried many things to get a "remove item" script working, but none of them work. Does anyone know of a way to write a function in a script to remove an item?
  3. Hey everyone, So I'm currently working on a gwent mod that I think is a lot more advanced than any gwent mods I've seen. Here are the general features: - Balance cards - Improve lore friendliness - A lot more cards have abilities - Add new cards - Add new card abilities (All of these are for the Skellige deck too) The new cards and abilities are the main features that I think will set my mod apart from the rest. In order to create some of the really interesting abilities that I've thought up however, I need to edit a few .redswf files. Specifically: deck_builder.redswf and gwint_game.redswf. EDIT: I figured out how to edit the .redswf files but can't quite get some features working. If anyone interested in gwent mods wants to try to figure out wtf all this code means with me let me know :P
  4. Archery Perks Overhaul 2.0, available here! To anyone who has been waiting for version 2.0, sorry for the long wait, but it is finally available. This version of the mod changes a lot of the perks from previous versions and adds unique, craftable arrows. For those of you who haven't seen my mod before, here's a short overview: APO is a full redesign of the archery skill tree which allows you to specialize in either Speed or Power. This mod balances some existing perks, but most of the perks in the mod are brand new and reward you for mastering one of two archery play styles, speed or power. If Skyrim archery has begun to feel a bit boring, I strongly recommend checking out this mod, thanks :P http://www.nexusmods.com/skyrim/mods/65388/?
  5. That looks perfect. In your picture it looks like there is a string behind the arrow. Would that string arc with the arrow?
  6. I'm working on an update for my mod and I'll be adding a grappling hook arrow type. I have everything I need except a good looking grappling hook/arrow. Currently I'm just using the dragonbone arrow as a grappling hook so obviously there is no rope behind it. If someone could make me a mesh/texture for a grappling arrow I would very much appreciate it. A dragonbone arrow with a long rope on the end is basically what I'm looking for. Please respond if you can do this for me and are willing to help, thanks.
  7. Hey all, I've been working on an archery mod for a little while. It started off as a simple perk mod but I've decided to add different arrow types into the mix. The arrows are not implemented in the current update however, that is what I'm looking for help with. I have created an arrow that acts like a grappling hook. It fires, and pulls the player to it. The arrow projectile that I'm looking for is similar to this. If someone is willing to make an arrow with a head that looks like this, I would really appreciate it. Secondly. It may not be very possible to attach a string to this hook, but maybe a second projectile that could fire directly behind the hook that has the model of a string? If anyone things they could help me out with this I would really appreciate it. Hopefully we can make this weapon amazing!
  8. I've recently finished my first perk overhaul mod for Archery. http://www.nexusmods.com/skyrim/mods/65388/? I'm going to release a somewhat large update for this mod later today. I want to eventually improve and make lots of new perks for other trees as well. My ultimate goal is to create a full overhaul to the entire skill system that improves and changes every skill tree. Check out my mod to see if you like any of those ideas, and if you have perk ideas for archery or any other skill, please post them here and I'll try to include them in my future mods. Thanks for the ideas, lets make something awesome :tongue:
  9. Yep haha. Right now I'm trying to make a perk that increases damage for every consecutive hit on an enemy, just like your idea about growing draw speed. Sadly, I can't get it working though. If you have any other ideas feel free to comment on the mod page and I'll see if I can implement them. EDIT: I got this perk working.
  10. Awesome. Yeah this looks very useful, thanks :P
  11. http://www.nexusmods.com/skyrim/mods/65388/? Here's my mod. I have a perk called Knockout that is similar to your recommendation. Please comment on the mod with any feedback you have :P
  12. Yeah that sounds great. I'll see if I can do something like that
  13. Improve in what way? ***EDIT*** Actually, I'll see what I can do about that, thanks for the idea :P
  14. I'm just about to finish up my Archery Perks Overhaul mod. I just need to add one more perk and I'm done. What are your ideas for a cool archery perk? Thanks for your suggestions.
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