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Gaius Octavian

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Posts posted by Gaius Octavian

  1. People in freezing Bruma sleeping uncovered, on top of their blanket, during a blizzard.

     

    The fact that there's a sewer in the Imperial City with nothing in the Imperial City to go into it. Sure is a lot of smelly, putrid sewer tunnels for a city lacking even one toilet.

     

    The capital of the vast empire consists of what, a dozen shops and as many homes? There are bigger truck stops.

     

    There were only like maybe 15 Blades in cloud ruler temple, with just a small gate for defense, not even any crenelation on the walls, and the "keep" is a wooden building. With legions of fire-shooting daedra and dremora at his disposal, Dagon never even trying to attack Cloud Ruler and get Martin is a little absurd. I know there was some excuse about needing Bruma out of the way first or something but come on.

     

    Someone pointed it out in another thread somewhere, but the complete lack of any kind of border fort system, castles, or anything like that was quite odd. There are no garrisons in Cyrodill, just pretty much scores of police officers in heavy battle armor. It's the home province and the threat of revolt is low, OK I can see that, but that doesn't explain total lack of boarder defense since the other provinces are usually less than happy about something the Empire is doing

  2. I've had Oblivion for quite some time but in the past few weeks I've really been playing constantly and finished most of the main quest lines with several different characters. It's an awesome game, way up there on the "best" list for me. However, it does leave a lot of things to be desired.

     

    I wish Oblivion...

     

    ...had full dynamic lighting. Oblivion is pretty hard to look at after playing S.T.A.L.K.E.R. I know S.T.A.L.K.E.R. is much newer than Oblivion, but full dynamic lighting isn't. I can see why it was left out on the Xbox, but in hindsight there was no reason not to include it on the PC version with a simple option to deactivate it. Are they so afraid of word getting out to Xbox users that the PC version has an extra feature?

     

    ...had a world that didn't seem shallow and lifeless. It's a huge step forward from Morrowind, a game which almost got depressing to play after a while. No speaking, everyone just stands in one spot forever or wanders around without purpose. Oblivion was a big step in the right direction but there's still a whole lot they could have done that really has no excuse for being left out due to technology or something. People miming eating invisible food, sleeping on top of their sheets, no toilets, no children, no baths, no one has a job except soldiers and shopkeepers (everyone else in Tamriel seems to be living on fat pensions, spending their lives eating out, chumming it up with the neighbors and sleeping). It's only by coincidence that I bring it up again, but S.T.A.L.K.E.R. had really awesome AI behavior where factions would invade eachother's territory in large groups. The Bandits would always attack the Loners at the train station and it was cool to watch every time. NPC day cycles would have been greatly improved if they just went to work or did something interesting with their lives. It would have been so simple to include some kind of industry in each town for people to work at like a mill, a government farm...a shovel factory. Just something.

     

    ...had more than five voice actors. In all fairness, the guy who does the voice for Imperials is a talented voice actor, but my god, if they don't get at least 20+ voice actors for TES5, I don't know if I could handle it again. Maybe it's KotOR's fault for spoiling me. They could get away with just having a handful more voice actors that had the range of the Imperial guy (from sinister Lucien to comical Sheogorath, the crazy prophet, Pellinal, etc.). All the other voice actors just do the one or two. I was overjoyed to hear a new voice in Oblivion with Haskill.

     

    ...had a better character creation system. There are golf games with better options for customizing a face. (Readers of this post: if you link me to Ren's Beauty Pack, I'll cut your face :biggrin:. I'll put it this way: I don't like anime, nor do I create characters with the intention of making them boner-inducing.)

     

    ...had more prominent Khajiits. Khajiits own, and they seemed wasted in Oblivion. I can count the important Khajiits in the game on one hand. How awesome, and fitting, would it have been if the gray fox was a Khajiit? Here's to hoping TES5 is in the Khajiit lands. They also seem to have lost the funny dialogue of Morrowind ("he would hush up like fat-belly kitties full of sweet-meats"). I also liked in Morrowind when they purred.

     

    ...had area specific music. I thought they would learn this one after how many people hated the constont loop in Morrowind. How awesome would it have been for each city and province to have it's own theme. That's a standard RPG convention that I think they need to pick up on. It would also help if the music wasn't so drab. I'm pretty sure it's the same man who did KotOR's soundtrack and that wasn't a very interesting soundtrack either. Jesper Kyd? That would rock. Or whoever did The Witcher's OST.

     

    ...had moral choices and adult themes. Again, maybe other games have just ruined me. I think the days of having good-guy-only main quests in PC-style RPG games ended once Bioware started working their magic. Actually, I don't even need moral choice: just some kind of choice within the story. It's a role playing game afterall. Other RPG developers have discovered that the ultimate RPG experience is having the narrative be what you make of it with your actions. Also, the next game could use some more adult themes. I don't mean pornographic, but just something a little tantalizing. They hinted at rape with Rufio's backstory. I'm not saying I like rape but it was a change of pace and was interesting. I think the series, in all it's aspects, needs to mature. There aren't any motives in the game...I love LOTR as much as the next guy, but it's almost too Tolkien-esque. There are good guys and evil guys, and they just are. One of the best RPG's ever made (and one of only a handful of Japanese console RPG's I liked) Xenogears had such an amazing story because there were motivations for every character in the game, including the bad ones. Being able to know what set them on that path is very interesting, much more so than generic, moustache-twirlling "I'm eeeeeeeeeeeevil! Muah hah hah! Die die die!" and it adds incredible depth to the story.

     

     

    If TES5 had even a few of those things it would be a huge improvement.

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