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TheGabrielShallRise

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Everything posted by TheGabrielShallRise

  1. A little help? So I recorded the dummy files, generated the lip files but... As I was about to replace the dummy with the correct one all of the folders in the mod voice folder thing had the dummy voice. If you don't get it, I placed the dummy in Male Old 1 but as I checked the folders all of the folders had the dummy voice and those folders were not Male Old 1 A summary: Male Old 1 was the only supposed to have the dummies but... Everyfile in the mod voice folder had the dummy voice! Do I have to delete all of them, rename then repeat for hundreds of times for hundreds of lines?
  2. Help so the lip sync generator thingy was in FNV>Data>Sound>Processing>FonixData.cf But the geck wont still generate the lip it says it was missing and a lip file will not be generated.
  3. I'm not sure but here's a download link from the voice actor itself: https://shortcut-test2.s3.amazonaws.com/uploads/role_file/file_path/46321/OldMan.zip
  4. Alright so what happens is this. I recorded the dummy voice file. I located where it is then I deleted it Then I pulled out the files from my voice actor's recordings then renamed it to the dummy's voice file. Also I have the lip generator files but GECK does not see them
  5. Oh okay: So I recorded the dummy then the saved one was already in the file (I placed it there) After it's there I click delete on the new one then yeah!
  6. Help! So I made the dummy voice file but when I click preview in the topics it's still the same!
  7. Everything is good... Except. I don't know how to add the wav files to geck to use as voice.
  8. Mod designing is hard... Setting conditions... Navmesh.. And worse of all AI packages...... And dialogue Conditions...
  9. Thanks! I was planning on merging and cropping vanilla voice using audacity to edit dialogue of vanilla npcs
  10. Now how do I make it that when you complete a quest the buildings around you changes and npcs spawn?
  11. Do I really need to draw cover? Also this is soo HARD. Is it okay if I just navmesh the area I'm placing the AI package at?
  12. Uh.... So I use FNVEdit to turn to masterfiles And I will use alot of resources like rusted power armor and stuff (Im not a good modeler)
  13. Okay so I can use FNVEDIT to merge plugins (not a patch) But what now. I still need those resources then I can get started on making AI packages
  14. A question. How do I "merge" files together? Like I want to put a resource in my mod but I don't know how to do it instead of posting a requirement
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