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UWShocks

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  1. In response to post #75822278. #75822623 is also a reply to the same post. +1 Edit - I just read over the November 20th site news regarding 'Important Security Update to our User Portal', which can be found here: https://www.nexusmods.com/news/14163 Skimming over it I don't see any mention of a hack, data breach. What I do see is an explanation to change your Nexus passwords, with the impression this is for site maintenance. No mention of a data breach. Yet above, you say malicious activity was noticed November 8th. In the future, please use appropriate channels (emails please, a mandatory popup explaining the data breach, etc . . . ) to notify users of such a breach. Please be more upfront with the community next time. This whole series of events was handled poorly and borders on poor professionalism. I can imagine the stress and urgency the Nexus staff had during the event, but the truth should have been made known to us back on the November 20th article (essentially making today's site news article redundant). - A disappointed Nexus user.
  2. In response to post #72466388. No drag-n-drop (which I'd like to see with Vortex). But you can still setup rules (like with the old BOSS and LOOT plugin sorters [anyone that's been along long enough, this won't be an issue]), and if you need a plugin at a specific spot then you can assign that plugin an Index number (like assign a plugin to load at the 90th plugin spot via Mod Index). Sorting is easy with Vortex, it would be even easier with drag-n-drop support. IMO, Vortex is a very good mod manager. There's room for improvement but I don't really understand the hate it receives.
  3. In response to post #60319021. #60320551, #60321006, #60321416 are all replies on the same post. I've ported a few mods; I refuse to add them to the Donation System as it seems to be a very scummy thing to do. However, mods I made myself I will add to the new system. Of course, I don't expect to make much, that's why I work for a living.
  4. Verifying files on Beth launcher and running CK as Admin worked for me. Thanks !
  5. Ok, so I did some digging and this seems to work thus far. Copy NMM install folder from orignal to new harddrive (keep same folder structure); also copy the Mod install folder (keeping same folder structure) For instance "C:\NexusModManager\ --> E:\NexusModManager For Mods folder "C:\Games\NexusModManager\Skyrim\Mods --> "E:\Games\NexusModManager\Skyrim\Mods Locate these files on the new harddrive: "Categories.cfg" (Games\NMM\Skyrim\Mods) and "InstallLog.cfg" (Games\NMM\Skyrim\InstallInfo) Open each cfg file, and replace the old drive location, with the new drive location I did replace "c:\games w/ "e:\games Open NMM on new harddrive, rescan game locations, verify download/install locations for games are directing to new harddrive. Done. Your mods should now be linked to your new harddrive. Hope this helps others.
  6. Why not Arthmoor's mod "Run for your lives" and "When Vampires Attack" (naming might not be exact, but the author is Arthmoor). 2 very popular mods. http://www.nexusmods.com/skyrim/users/684492/ Both mods instruct nearby NPCs to go "home" or go to an "interior cell" until the attack is over (really! this is how Bethesda should have done it from the beginning). These mods cured my dead NPC problem; haven't had any killed NPCs since.
  7. I would assume the same mods everyone likes.
  8. I would use less mods, like no more than 30 (you said you were new to Skyrim mods). Of course, this would require you starting a new character. The more mods you use, the more issues can arise. You gotta build up your modding knowledge and be able to figure out "trouble" mods in your load order; because only you are uniquely qualified as the best person to troubleshoot your Skyrim mods. Daddy above also gave great advise. Good luck
  9. My mods storage path for NMM is: C:\Games\Nexus Mod Manager\Skyrim\ This is for regular skyrim, so perhaps put the mod files into the Skyrim-SE folder.
  10. Hey! So I just bought a new harddrive , which I moved all my STEAM game files to using the official STEAM method (cut/paste steamapps,user folders and steam.exe to new harddrive). Basically, I moved the install from C:\STEAM\STEAMapps --> E:\STEAM\STEAMApps While my games still work, I was curious how this will affect Skyrim Mods already installed and NMM ability to manage those mod files. -- Will I need to reinstall all the mods (delete data folder and re-establish correct Data folder filepath to NMM) seeing how the location NMM installed the mods to is now different? (I'm afraid if I start NMM it will spit back an error thus labeling all the mods as not installed, even though the mod files are still in the Data folder). -- Is there a Nexus Method that others have used to avoid mass confusion of NMM and maintain the "connection" between the mod files already in my Data folder and NMM's ability to still manage those files. Thanks !
  11. Anyone know how to do this? Create a recipe that outputs multiple different items? **EDIT** Nevermind I gave up. Instead I created an activator and attached a script to remove and add items to player.
  12. In response to post #43223160. #43223235, #43225810, #43226065, #43226570, #43226580, #43226675, #43226930, #43227145, #43227835, #43229000, #43229600, #43229700, #43231180, #43250055 are all replies on the same post. At least add an option for those that do want the files in the Data folders.. One of the reasons why I use NMM. Makes tinkering around w/ CK and files (meshes, textures) much easier for me.
  13. They are one and same; only the access to the desired info is indirect. I would think to be a "Top Author" one would need to produce a "Top Mod". If you can access a list of "Top Mods", then you also have a list of "Top Authors". I understand it isn't directly what was requested, but in the end you get the same info. Just my opinion.
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