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OneBoredBoredKid

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  1. well, there's this: http://newvegas.nexusmods.com/mods/38524 with the African Mode or if that's not your thing try this: http://newvegas.nexusmods.com/mods/45786 the screenshots are lousy and don't really show what can be done properly, but it works really well.. the only drawback is that it resizes "the player" on all characters, so if you make a MILFy chick with a big ass and then you load up some other character, then he's going to have the same sized ass as her... but there's a reset button on there which fixes everything in game. here's one of mine that's already uploaded- not the greatest example, but i increased the hip size to blend in with the pregnancy suit belly thing http://newvegas.nexusmods.com/images/34100 so it can work, it just depends how you use it ;)
  2. the question that haunts me is Why does Doc Mitchell give the Courier his dead wifes Vault suit?
  3. New Vegas wins out in my opinion. Entirely because it's a continuation of the storyline from Fallout 1 and 2, whereas Fallout 3 is... like Jim said, basically a FPS with the stimpak item. Idk why they didn't just remake Fallout 1 with the same storyline, since thats pretty much what Fallout 3 turned into but moved everything to D.C. and shoehorned in the factions from California, which was an incredible violation of the fallout lore. Just incredible. Umm.. but yeah, New Vegas is bigger, better and I'm still coming back to play it after all this time even though I think it's missing a lot of stuff that should've been in the game.. but my expectations are going to be too high. When it was in production I was hoping for motorbikes and little tanks, that gives you some idea. :teehee:
  4. What about Honest Hearts? Nobody's really done anything with that whole "lost in the mountains" premise. I loaded up the game, hit the ` key, typed TMM 1 and fast traveled to Zion and lived as a gecko hunter until I got bored of that. But it was fun for a while.. maybe not everyones idea of a fun time though :rolleyes:
  5. It didnt work Post your load order so that we may identify bad apples and eliminate them. Also, just disable whatever you installed, leave the house and make a new save outside, use archive invalidation, re-enable the mod and try again.
  6. I loved that when I saw it uploaded, it's a pity nobody's used it yet... I guess nobody would be held back by the aesthetic clash of the New Fallout series which turned its back on the traditional post-apocalypse building materials of Fallout 1 and 2... maybe a rebuild of the Mojave outpost would work to turn it into a little trading hub home from home of the NCR? If I could, I would :) I like the idea of this so much I wish I could offer some real help, but I can do character models and audio editing if you need help with that. Music and editing I mean, not so much the scripting involved with it. Have you thought about the ambient sounds and music for Shi town? Maybe a small Shi style radio channel? I'm just thinking out loud. Here I am http://newvegas.nexusmods.com/users/4717656 EDIT: Just for the hell of it, here's something I juuust threw together for an intro.. like the opening credits of Fallout.. looking down on San Francisco, going through the streets and then it goes into the classic SF theme. Enjoy lol http://www.mediafire.com/?141io4a39hbun5a
  7. Just curious if there's a mod out there for a way to speed up the loading times, because the 20+ minutes (yes, i actually timed it this time) of initial loading for my main character who i've had since i first got the game is becoming really off putting. The game loads up in under a minute for other characters, but after i've explored and done a few quests the load time increases a bit more with each, so I'm guesstimating that the horrendous loading time for my 227 hours of gameplay is caused by all my "accomplishments" (quests completed, kill counts, general data). So... are there any known ways to fix this stuff? :pirate:
  8. Just for your information - the moderating staff here (including the Admin) are also unpaid, so "corporate rule" as an excuse for pointing out the legalities and rules goes out the window there. This is a privately own site though - and there is no "free speech" on private ground - you respect the regulations of the site, or you leave. Can't be any more simple. And yes - you paid for a license to run the software - you don't "own" the product, read the EULA next time. Yeah I didn't think Nexus was actually a business, it's the fact that it *is* unpaid that makes the legal jargon so strange, but I guess it's a sign of the times these days. It's always depressing to have creative endeavors shot down by people saying that something's illegal; it makes you think "what's the point" of trying to do anything since pretty much everything has some copyright stamp on it at this point; technically porting a mod into Vegas that was made using Fallout 3 resources is a massive violation of copyright principles, it's not something Obsidian would waste their time sueing over, but I've noticed a couple of mods disappear because of it, and yet many others stay up there. Also, i know there are a few other fallout mod communities out there (not really my thing though, they seem to revolve around loli and comically big tits) which have no problem with using copyright content... what's the problem with nexus doing it? Obsidian or whoever Chris Avellone sold Fallout to doesn't seem to be filing multi million dollar lawsuits to sue these other forums, have they threatened nexus in the past? Just curious as to the reasons behind it- because the copyright stuff is so unattractive to creative people... and it's supposed to be about modding. Personally I wouldn't take down user made content over these issues, if Obsidian gets in touch and complains, then sure take it down, but there's no reason to police everybody and do their job for them. Copyright (and stupid things like forcing games to be played through steam for example) is really annoying, and I just feel that if forums and big sites like nexus just roll over then it doesn't encourage the game makers to change policy in the future. If you polled people right here, right now, and asked them whether they enjoyed being *forced* to have to run steam every time, do you think they'd say yes? In the past mod communities would get together and try and find a way to work around it- and that's why they were so cool.. that's why they existed in the first place, but it seems unlikely to happen here. I'm not complaining about the individuals involved here, just about the trend in the general. Just had to add that in case you took any of that the wrong way ;)
  9. Can you direct me to a vegas mod forum where freedom of speech does apply? I don't like my freedom being impaired. And it bothers me that unpaid members of a forum state the corporate rules like that... "you paid for a license".. lmao. I tried running it without steam because steam (combined with all the other programs) was an unnecessary drain on the CPU... but I literally couldn't even get the game to load without it. To be honest I haven't actually looked for a way to remove steam because the F12 picture key is pretty useful, but since the game is hardwired into steam I doubt there's a way to get rid of it altogether :( My advice; disconnect from the internet, load up vegas as normal and when steam appears, "start in offline mode" and it won't cause any CPU performance lag, which is probably your reason for wanting it gone, then reconnect to the internet and steam will remain offline.
  10. BRIEF DESCRIPTION I tried out a mod a while ago to add custom pictures into the GECK that could be placed anywhere in the game world, and it was great and all, but my GECK seems to crash most of the time I try building things... so I figure, if anyone's able to do it, maybe add some of these customizable canvases onto some of the bare walls in the Lucky 38 suite which would let players add their own pictures manually. It'd involve having players insert their own texture files (i guess) into readymade placers which are set to some of the walls in the suite, and I'm sure low tech non-GECK users would love the ability to add this feature into their games. Like me.
  11. i'll take that as a nooo then. It's a pity nobody made something like this as mod resource. oh well. :wallbash:
  12. I'm using NCCS already, the companions are made, the graphics are done, the items are placed ... the soundfiles are even leblled properly but I can't figure out how to add them :) Idk, if anyones able to do the conversation tab work and physically add these soundfiles into a new voicepack onto dummy NPCs (maybe on seperate .esp) that I can transfer into the mod then I can upload the files, or i guess I can furrow my brow and spend a fortnight learning how to make quests in the GECK lol idk, I doubt i'll do it. If anyone's interested in doing that, let me know, i'll upload the sounds in ogg or wav, whichever.
  13. Oh Crap. I don't suppose you'd be able to make these combat speech "quests" for the mod would you? I've read the tutorials but I can't get my head around half of it. If you know how to do it (and if it won't take hours to do) I could upload the .wav files and you could create the voice type/ voice pack that way by assigning them to some random unallocated NPCs, then I could take that and give it to the 3 mod companions (i don't care about voiced dialogue in the conversation, subtitles or lip syncing, this is just for basic chatter in combat/pickpocket etc) in the same way that Veronica's assigned the feral ghoul voice. That should cover all I wanted to do. I've already cut and labeled the wav clips, it just seems a shame to waste them... and it'd be so cool to give them voices... what do you think? :ohdear:
  14. It's the voice type I'm talking about (see attached) I can change an NPCs voice type to any other voice type and it works in combat/pickpocket scenarios; Veronica changes voice type to feral ghoul, Veronica makes ghoul noises in combat, and it makes no difference in her conversation; she still talks with her original voice, because thats how the conversations are scripted. I know what you mean about quests, but it sounds completely unnecessary, and I know what I want to do has already been done in Fallout 3 (that raider mod I mentioned). The scripts are kept intact for the raider, but the soundfiles have been changed and have the original names kept so as not to break anything. That's what I want to do. Clone an existing voice package, change the voicepack ID so it isn't overwriting anything, and then add new dialogue lines for basic combat/picketpocket scenarios. And you're saying that this is in no way at all possible, and that the only way to add new sounds is to physically go through all the hassle of making quests and assigning them to the new NPC characters in order just to have them say something when they're attacked? A couple of other people have said the same thing, so I guess you all know what you're talking about, but the mod in Fallout 3 proves that what I want to do is completely possible (even though it's just one mod, and there's zero documentation anywhere about it) and much easier than making a dozen quests (I wouldn't even know where to begin doing something that complicated). :wallbash: here's the raider mod i'm talking about http://fallout3.nexusmods.com/mods/17840
  15. Well specifically.. when you go into NPC creation in the GECK, you can select the voice type; adultmale2, ghoul, raider etc, and this voice type determines what the NPC will say and respond-basic "hello" and "goodbyes" and sounds for when they've been hit and when they detect enemies etcetera. All i want to do, basically is clone one of these voicepacks and give it a new ID (so as not to overwrite anything), and leave in exactly how it is but copy paste new .wav files in there so that new NPCs (these companions i've made) will be able to use them. I have four characters, so I need 4 "voicepacks (i've been calling them voicepacks)" with new IDs where i can drag and drop the new soundfiles and give them to the 4 characters. here's a new one http://sphotos-h.ak.fbcdn.net/hphotos-ak-prn1/24455_458719394193023_29580379_n.jpg It's easy enough to do if i had access to the voice files on the main game, but I just can't seem to access them at all.. they're protected on the disk I guess.
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