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bandw2

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  1. i believe in Fallout New Vegas, or maybe some other Bethesda game, you can make a mod patch that makes a .esp for the end of your load order taking in all the other mods conflicts allowing you to pick which one is a priority. generally this leads to much greater stability and i am faced with stability issues, so i want to know if it's possible to do the same for oblivion.
  2. im wondering what the scripting is for locks like is it if lock =< 50 blahblahblah will it work? im making a mod that has a open spell that makes the door open on its own too, but this will make all locks including needs key ones to open. also for a diffrent mod whats the command for when a item if picked up or is in inventory?
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