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RitualBlack

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  1. I purchased lifetime in 2011 just to show support. At the time internet in my area was so slow 'tesnexus' servers were not the bottleneck to downloads and I ad-blocked anyways so there was little change after going premium for myself
  2. The best way to efficient code is understanding fundamentally how the code you're running works. Understand the languages execution lifecycle, how garbage collection works (its implementations or lack thereof), when to use threading (and the drawbacks of parallel processing), variable scoping and how when you declare something how your application holds onto it memory (of some kind), producing effective data structures, what operations are computationally cheap vs expensive, etc. If you're worrying about # of lines and standard output you're probably not at a stage where you actually need to worry about optimization past the basics. Your job in most cases would probably prefer something with a 1000ms execution time per request that they can maintain over a 100ms time built from gotos that every time a change is needing to be made the next programmer sends you an email hahah! Just worry about writing your code to be readable, maintainable and understand exactly what it is doing on the hardware you're running it with. When there aren't any mysteries left (at a high level) in the app you've written most of the code you write will be "fast enough" and further optimization can be achieved through experimentation and research.
  3. Hi, just a few points worth mentioning: I can almost guarantee there is no circumstance in a text based game in which performance will be so tight that utilizing a 'go-to' is worth the tradeoff in maintainability. Additionally python itself (like many other languages) isn't limited to executing python code; you see a lot of python used in various science fields because there are C++ libraries which can be easily utilized to model big data or aid in ML / AI which actually are processing datasets which can be bottlenecked by language choice (hundreds or thousands of GB+). Python itself is not likely doing much of the machine learning nor is it required for ML, and you will not likely need to utilize LLM based generative AI within your game. Any of the languages you have mentioned will be capable of making a game as well, unless you are running on extremely limited, niche or era-specific hardware even non-compiled languages will work exceptionally well Game Maker, Unity (licensing issue as of late) or just about any other engine will have support for 2D with text Having Switch statements or lack thereof should not be the determining factor when selecting a language, 'moving between rooms' within a text based adventure should probably be a parameterized function call which can utilize constructors / destructors which solve your described RAM issue. If you're not cleaning up after your program it is assumed that holding the memory in use is intended. Having linear code execution and script completion being responsible for garbage collection isn't ideal for long running applications Text based games are more popular now then they have been in ages so there are a lot of people currently making them so there should be no lack of resources available Your question about dwarf fortress not needing an installation is that it is a 'portable' game, you can look into portable software for more details on itHopefully some of the above is helpful!
  4. Regardless of how much easily searchable evidence is brought forward it will be passed over or denied. You've been provided searchable era correct documents detailing labour done on the great pyramid. You've been provided illustrations they made detailing stone moving process. You use copper being their 'hardest' metal and Mohs scale as a reason block carving was impossible when clearly they had access to sand and water. As showler mentioned there are no discoveries about pre-glacial period mass quarries or mines, no chemically transformed resources. This feels a lot like trying to disprove the 'Time Cube' guy.
  5. The hardness scale stuff doesn't hold up either. In the modern day we cut granite with with water and sand (as it contains quartz), you can easily look up how this can be done primitively with friction and flat saws as well. This is similar to why you can find such smooth rocks on a beach. Just like they didn't use copper to do it back then, nobody in modern times would pull out the ol' carbide handsaw to deal with these stones either. Pressure and friction still are the best way to separate rock from the earth, sand and water to cut. I would say any large scale railway or canal project is less 'believable' by your standard as well. The panama canal for example had 100 times the size of earth carved from the ground and relocated when compared to the great pyramid, the workforce was comparable in size as was the project duration. If 1000 years in the future we didn't use water to ship stuff around people without context would look back and say 'why would anyone ever cost thousands of lives to dig a trench to attach two oceans?'. If you want a reason for building a long lasting monolithic structure fore the sole purpose of 'because one can' the dictator of Turkmenistan has a couple modern time examples as well. And how would your eyes instinctually know the difference between 'x' number of years of water erosion compared to thousands of years of desert sandstorms weathering when talking about a low quality soft stone? The body of the sphynx was also sculpted and it sits in a pit where the head was natural rock. Who knows what additional damage occurred as well during excavation since they dragged their feet and took nearly 100 years for them to uncover the full thing (and 1800's archeologists were not always know for being delicate) Also the 'Diary of Merer' found in 2013 was a papyrus record detailing months of construction work done on the great pyramid for a limestone crew so there are written records about it.
  6. How does a that pyramid being a true north facing structure weigh into this? Feel free to explain what someone from the 1800's explanation of where the 'center of habitable land' has to do with this either, it isn't like he had satellite technology to establish this (and the modern location of it has changed as well). I am not sure why we need diamond tools for something as soft as limestone either, water jet cutters would yield far better results than the pyramids have. I would like a source for the stones being so close together you cannot fit a paper between though, the few pyramids / ruins I have been to definitely were nowhere near that. Trig and other geometry practices will also allow someone with simple tools to construct a perfect square. If we have a 27km long underground Hadron collider or 150km+ long bridges I don't think a 0.2km wide pyramid is as much a challenge as you are giving credit for. The sphinx erosion theory is not even accepted; and even if it was true it doesn't shed light on anything else around not impacted by the same erosion or change the dating of the other pyramids. It is still post-ice age so either way so it speaks little to this topic for arguments sake. We are still constructing massive religious monuments, why else do humans build gaudy super structures aside from ego, power or religion? I am not sure what parts of my reply were nonsense but you're entitled to believe whatever you want. I just don't see how all the fantastic technology used to build the 'impossible' structures from ~3000-6000 years ago were completely lost without having a this alleged EMP/ glacial apocalypse which is supposedly every 12,000 years and we are on the cusp of within decades according to you.
  7. History may not always be accurate but we have good evidence (and documentation in some cases) of what life was at most times you've mentioned seeing as there are well documented burial sites / structures in Asia and Africa which had everything needed for life sealed off within them. In the accelerated development of the last 200 years alone we have left footprints which will not be gone in 12,000 years regardless of how much solar radiation or icy conditions present themselves so I highly doubt that a society more advanced than us existed 12,000 years ago. Even in ancient times if you give era best engineering teams tens of thousands of workers and decades of time building the pyramids aren't that inconceivable. Most significant sites are built for religious, spiritual or astronomy based purposes (not just primitive) and it is well known that pre-dark ages civilizations were doing pretty good, just not industrialized. Even in the modern world we are still wasting copious amounts of resources on less significant things so it isn't all that different (like building a giant mountain clock or carving faces into cliffs). Additionally all ancient wonders were built after the last glacial period and secret tech wasn't needed to build them. I don't know where this idea that we couldn't recreate these super structures comes from, we certainly could. There just isn't a reason anyone in todays world would invest billions of dollars paying a towns worth of skilled people to transform a huge plot of land into a man made mountain of solid rock. We have many far more impressive engineering feats than the ancient world did. Readily available electricity is under 200 years old and many people still live without it or do not have access. Having an EMP short everything in the world would also not send us back to living like cave people, infrastructure can be repaired over time (perhaps a few decades) as electronic components like capacitors, resistors and circuitry are created from raw materials which aren't impacted at the end of the day. The destroyed electronics don't vanish either, much of it could be serviced or repaired.
  8. SOF2 is a good example (and one of my favourite games) though the textures are static. A few other good examples I've played are: BloodRayne 2AVP 2010Blade of Darkness (cool drip effect for walls but not normal mapped or anything)Dead IslandDoom rebootFEAR (series)Max Payne 3OvergrowthPaint the Town RedShadow Warrior rebootSingularity
  9. If the mod you have downloaded contains lose files you can simply load the .DDS file (https://en.wikipedia.org/wiki/DirectDraw_Surface) into GIMP, it would appear that the 3rd party extension is now integrated out of the box as well. If the mod is a .bsa you would just have to unpack the texture files before modifying them.
  10. Try set your pcie lanes to run at x8 in the bios, especially being gen 4 you will not saturate them. I have an issue with my mobo being as old as it is that even with 40 pcie (gen 3) lanes I cannot use the 3rd pcie slot and an m.2 at the same time though I would assume motherboard manufacturers have worked out pcie lane distribution by now. Once you set them to x8 in the bios you should be able to allocate the last 4 lanes to the m.2 drive I would imagine!
  11. Inventory is loosening up, and prices are coming down, albeit, rather slowly. :smile: I don't expect things to be back to something resembling "normal" until some time next year though. :D I sure hope so, it will be interesting with the intel entering the dedicated GPU market and Nvidia possibly entering the consumer CPU market in the more distant future (and AMD doing excellent on both fronts)!
  12. I could definitely see a large OLED TV being an excellent experience for any controller style games (Red Dead 2, racing games, etc.), I'll have to keep an eye out. For movies and general games the burn in wouldn't be nearly as bad as a desktop or phone experience either where there are frequent static icons. Though a graphics card will probably be my next upgrade when the market allows for it hahah!
  13. The blacks are definitely better on OLED which do drive great contrast ratios, I'm just not ready to break into the $3000+ market space on a single display to get the 120Hz/GSync/4K/HDR I was looking for though. In the past I have had some bad experience with older OLED burn in as well though I am sure it has improved to an extent. Are there any OLED monitors which hit 120Hz and aren't in a TV class yet? I don't want to sit a half meter away from a 55" display, though if I replace my secondary display at some point it would be interesting to consider an OLED panel.
  14. I found the opposite, my older asus panel (4k/60Hz/TN) is significantly worse in every way compared to the acer predator (4k/120Hz/GSync/HDR/IPS), so much so that the old one is essentially for web browsing now. The backlight bleed isn't related to an IPS panel but the manufacturer. A good IPS monitor should provide you with very rich blacks and excellent contrast compared to a TN panel, the TN should look washed out when side-by side. You should be able to adjust brightness to your liking though that level of backlight bleeding into the display could be a defect which is what makes it unusable. Another thing worth mentioning is to ensure that your display adapter is outputting full dynamic range + highest color depth. If that doesn't help and it is returnable or under warranty I'd suggest it to try either a new one of the same display or try an alternative display.
  15. https://help.nexusmods.com/article/96-download-speed-caps-adblockers-and-different-types-of-membership Reading can go a long way :thumbsup:
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