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Sticz

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Everything posted by Sticz

  1. I believe the death list is a leveled item list, but have not messed with it for some time.
  2. You can use old versions of Nifskope to import your obj file, then open with the new version of nifskope- both for legendary edition - and then use nifoptimizer to make compatible with SSE. A few additional steps but it works for me. I have several models that I have stolen from Oblivion to put in my houses and a couple of weapons. Sticz
  3. It could be that you missed a portion on the model in nifskope that is still linking to the original .dds file, or you could be having other issues with the different components. There are several textures in most of the Skyrim models, especially something as frequently carried as a bow. Check this video on making your normal maps which may be an issue you are having. Sticz
  4. Those robes have a specific keyword on them, magicdisallowenchanting? Something close to that. That prevents you from enchanting them. You can probably remove the keyword in the CK but if the enchantment is not set-up correctly you will only get one of the effects. It was likely a bug last time or it was a MOD that had allowed it. Sticz
  5. I can't send a file on this system, are you on the Discord room for the Nexus? Im Sticz there too. Anyway, I have a brief tutorial on how to convert oblivion meshes to skyrim, should have the meat and potatoes for what you need. The only thing you will have to do is find a weapon that is similar in size to the one you have for the collision. Its got a few peculiar steps but it is all nifskope - two versions. No 3ds or blender. Let me know. Sticz
  6. Question: I am trying to make a cup of coffee for the creation club survival that will reduce exhaustion. I see where there is a keyword: Survival_MagicAlchReduceExhaustion, but have not seen keywords used in potions so I do not know how to apply it to a potion. Suggestions? Sticz
  7. You should be working from within the DATA folder - I usually rename the existing game folders "meshes" to something like "xmeshes" and then only work with my mods folders that will correctly be labled as "meshes". Have your archive tool opened up and drag your "meshes", "scripts", "textures", etc. into the archiver, it will pull all subfolders and files into the window. Make sure you have your checkboxes clicked as per the link above and create to the desktop. Once it is done be sure to delete your folders and correctly rename the indigenous files. This process has worked very well for me. Sticz
  8. What Mod manager are you using? If you are using NMM you might be out of luck and need to re-install. If you are using MO2 then just start fresh and see which mods or combinations of mods are causing your issues. It may be a savegame issue where too many script remnants are making it unstable. Sticz
  9. I am trying to add more options for NPCs in their dialogue but I cannot get it to function: I added the FavorJobChopWood faction to the NPC and the dialog option shows up in the CK, but the NPC does not have the option when speaking to her, what am I leaving out? Sticz
  10. I understand that I will have to use a different BSA edition, but does the .esp transfer well? I have removed my LE and the CK that goes with it, but my mod is in both formats and the LE mod has not been updated in some time. I could just submit the files "loose" but there is no way for me to verify without installing LE and the CK and I don't have the HD space. To sum-up, can the Special Edition .esp be used in Legendary Edition? Sticz
  11. Thank you, I about to reinstall the game but should i use unofficial patch while i trying the new game? or just leaves the game with no mods at all for now. A reinstall is a good idea: though unusual, do not rule-out a corrupted install or the chance that a mod was corrupted when installed. When you do uninstall, remove ALL files from the Skyrim SE directory.
  12. Disable Sounds of Skyrim and delete/uninstall any Creature Animations installed by FINS and re-run FNIS before starting a game. If you have creature files left over from FNIS, even if you uninstalled the esp, FNIS and everything related to the mod you can still have a horse standing still at the beginning of the game because the game is looking for the meshes called for by FNIS. Sticz
  13. My suggestion: Find another mask/circlet mesh and "copy branch" from your mask and "paste branch" to the other mask. This will immediately let you know if it is attached to the correct node (nifskope will yell at you). Then, use the resulting mesh as a "replacer" and see if your mesh shows up as the mask from that piece of equipment. You would at least know if you were good on your mesh at that point. Keep in mind that it could easily be something terribly stupid you are forgetting as is usually the case with me. Things such as the Armor addon, the biped slot in the CK, if that slot is already used by some other mod you don't know about, etc.
  14. Ingjard in the Dawnguard DLC, hands down the most attractive without mods. Of course, that is just my opinion. I have a BAT file that targets, enables, moves to me and puts in the follower and spouse factions.
  15. One can make custom containers that act as crafting devices (the Coffee mods come to mind). This would be easier to control as you could have requirements that need to be met before the recipe becomes available and the components are difficult to obtain. One could also have literally any mesh in the game as your container: Magic cube, barrel, statue of a dragon, pretty much anything with the appropriate havok boxes. The game already has a mechanism for changing soul gems (in the Soul Cairn) though it is not repeatable, so this mod would be mostly lore friendly. The NPC giving quests would be the real issue. It is not as easy to throw custom voice files and animations into the game and non-voiced quests tend to break immersion.
  16. I use MO as well and still like everything packed into BSAs because it really helps my OCD. I also like FOMOD folders even though MO doesn't use the screenshot or description... I should probably be on more medication.
  17. Interesting, having never made a recipe with a condition like that I feel kinda "dumby numby". Learn something new everyday.
  18. If you are not wanting it to be a book, per se, but a ring or something similar you can make the crafting requirement be a perk (like most of the crafting skills) and then add the perk to the player the same way the silver weapons do. That would require very little effort as most, if not all, of the resources are already in the game (i.e. the silver weapons just add a perk when equipped, you can select which perk that is in the CK).
  19. Does the Bijin replacer use a BSA or loose files? Botox for Skyrim changes all the faces and does not have an .esp (at least not in the loose files version, the BSA version has an empty .esp). If the replacer has a BSA you may have found the problem as the BSA gets loaded with the esp and is not sitting in an override status. Try exporting the face mesh/textures and then playing with your load orders. If the face does not change at that point you will know that you just need to have the face textures/meshes for just those NPCs that you edited. It is very common for mod authors to have their facegen files loose even when the rest of the resources are in a BSA because of situations like this. Sticz
  20. For your first question I would look at the Perk Point Book and try and see what they did for scripting. Then just find the right event script for something like OnDeath() or whatever the script calls for (Ive not used that particular function). For your second question I'm not sure. I don't know if it is a script or a Class (as determined by the CK) that causes NPCs to switch between ranged and melee. Check that before digging into the depths of scripting. Sticz
  21. Are you certain that the NPC is not already modded from a different mod? I have not noticed any NPC that requires a facegen unless you actually tweak the face. However, if you modify an NPC from the vanilla game (even just the state) and another mod has already modded that NPC you may cause a conflict. You also need to make sure that your mesh/texture folder is not holding onto an "export" from either you or another modder. Sticz
  22. There is a Youtube video easily searched: https://www.youtube.com/watch?v=fCky4RA_9LE This will allow you to find a version compatible with the version of SKSE you are using. You should, however, follow the instructions above and download the most recent version of SKSE. You should only need to load old versions of the executable when SKSE has not caught-up with an updated game. Sticz
  23. The problem with HP boost in werewolf form is that when you revert your character may go below 1 hp (if he/she is injured) and die. You would be better to find a mod that adds damage reduction in werewolf form (like the Orc berserk ability). If you know the CK it is as simple as adding that effect to either the werewolf form spell or one of the perks in the werewolf tree. Sticz
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