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Darkfoot

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Everything posted by Darkfoot

  1. Iv'e had this problem too, but only with the slow time shouts. It was caused by a mod I had made, using the CK, that modified some of the shouts. the slow time shouts were modified from Lv 1) 0.30 magnitude Lv 2) 0.20 magnitude Lv 3) 0.10 magnitude to Lv 1) 20 magnitude Lv 2) 10 magnitude Lv 3) 5 magnitude the shout sped up time after this change because I unknowingly made the magnitude into whole numbers rather than decimals, so the change should be 0.20 rather than a flat 20 - 0.10 rather than 10 - and then 0.5 instead of 5
  2. Like in Fallout NV, When legs are crippled, the player and or npc will have new walking and running animations showing that there legs are indeed crippled. So in this case, Skyrim, when one is at the brink of death or seriously injured, it should show. I'll probably end up having to create this mod myself, but as of now I know nothing about using the CK to create new animations
  3. I still need help with this. I'm trying to make an enchantment that deals damage over time, I want it to do 0.2 dps (a magnitude of 0.2)
  4. when you finish, do you plan to upload it to the nexus?
  5. @hammer-times it to the left Had me laughing my ass off because I know what you are talking about and have seen it in game.
  6. God damn I dumb, I was editing "VoiceUnrelentingForce" as opposed to "000VoiceUnrelentingForce" (which is the one that applies to the player) Sorry :blush:
  7. Is there a way to make it so that unrelenting force does exclusive to dragons only? I have tried adding a new magic effect to the shout that deal damage, with condition GetIsRace 'DragonRace' = 1.00 but when I test is out in game, it just acts like the default unrelenting force, and doesn't do any damage to dragons.
  8. @Lillikonko Just use SkyTweak and all your needs should be met. Well except dragons, trolls, mammoths, etc. will not do damage to you either.
  9. @Newzilla7 Hey I thought of that exact method too, except I have no clue how to script. Nice work man. Will it work for NPC's too?
  10. Ah yes, that is the main issue I am trying to work through :psyduck:. Which is why it is my #1 condition.
  11. I'm interested in seeing what Newzilla7 will produce as well. These are my conditions for my ideal 100% block damage reduction 1.) The incoming attack has to have had made contact with whatever you are blocking with. 2.) Incoming Spells, Dragon breaths, Shouts, things like that should still do damage to you. 3.) When blocking with a weapon, arrows SHOULD do damage, but when blocking with a shield then incoming arrows SHOULD NOT. 4.) Does not work with daggers 5.) When blocking a dragon's bite, wing bash, or tail slam, you WILL take damage ( and if its not too much of a stretch, then you WILL be staggered as well). 6.) If blocking without stamina you still wont take damage, BUT you will be staggered every time. 7.) The 100% block damage reduction should apply to NPCs as well. If all these conditions where to be met, then my ideal vision of realistic blocking will at long last be realised. P.S Sorry, after reading this back I cant help but feel I'm making it seem as if this was my topic :/
  12. @BigBizkit Cancel that What should be set in the "target" box, when using the "getlineofsight" condition?
  13. ive tried that too. The condition, getlineofsight doesn't work
  14. There is a main menu wallpaper randomizer on the nexus already (which I am no doubt using), so now could we get a music randomizer as well?
  15. SkyTweak DOES allow you to adjust the blockbase setting. Like I said, with SkyTweak you can achieve 100% block damage reduction, but will not work if you run out of stamina, and it only applies to the player.
  16. Lillikonko, I have been trying to achieve this exact thing for a very long time and have only just recently started seeking help from the Nexus Forums. I have also made a thread that's pretty much exactly like this one, called: 100% block damage reduction (no damage taken when blocking attacks) With the help I received from the community, I've discovered a mod called Skytweak. If you read my thread you will see how to achieve 100% block damage reduction with that mod. Thing is though, it only works for the player, and if you are out of stamina you will start taking damage from blocking again. The other method I discovered was almost exactly what techprince said, but again you won't be taking damage even if hit from the sides or from behind. So unfortunately I'm still looking for that one and only true working method to achieve 100% block damage reduction, for both the player and NPCs.
  17. @techprince Thing is if you do it that way, you wont be taking damage even if hit from the side or behind.
  18. there is a forum somewhere on here titled, Followers walk beside player, or something like that, which I can say is something that would make me use followers more. It pretty much does what is says, makes the follower walk beside the player, instead of tailing behind. Such a small change with such a big impact. I believe its still a work in progress though, not available for download yet.
  19. What is it about followers and follower mods that people are so obsessed with. Why are there so many request for follower mods? What makes followers so special? As may already tell I don't really play Skyrim with a follower, in fact I do not play Skyrim with a follower. I venture by myself because as Dragonborn, I'm more than capable of slaying dragons or what not by myself. Perhaps after hearing what you all may have to say, I can begin to love followers as much as you all do. :smile: Note: when I say "you all", of course I mean in generality
  20. @Terra Nova That script doesn't work. (17,37): no viable alternative at input "HealthBeforeBlock - HealthAfterBlock"
  21. I mod to make up for the things that the original game designers f*#@ed up on, and or could have done better. "If you want something done right, do it yourself". I then, share whatever mod I've made, with the community
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