I'll pay if the content is really good and plays nice with other mods. I would have paid $5 for Frostfall in Skyrim for example. If prices are ridiculous though, I'll have to stick to free stuff. Remember Alton, IL for F3? It was a really good quest mod, but the voices were a little janky at times as well as the world space. It wasn't 100% polished content I'd shell out a lot of money on. Maybe $5. If people are asking for $15 with that level of content I could see how it could hurt the modding community. Now if we see super polished fleshed out mods with big name modders working together and they advertise it right, then I say shut up and take my money. Modders should make money off of their hardwork, but not succumb to greed. Part of the beauty of this mod community we've all had the privilege of experiencing is it is free. It's a compilation of independent works not limited by someones wallet allowing these great ideas to grow as big as the ambition of modders. I believe keeping them free would continue to boost the level of ambition and mod count as we've seen since Fallout 3. Each Bethesda game gets crazier with the mods and gives Todd and his team an idea of what works and doesn't work for their games. If consoles have to pay though and PC users don't, that would be interesting. Though the mods console users pay for would need to live up to a certain standard to justify payment. I just hope mods will continue to stay free for the most part. It's a good way for an aspiring game maker to build a resume.