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nallik876

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  1. I have some ideas for Fallout: new vegas mods that I think would really improve the game. Please tell me what you think. Dead money: 1. New area to sierra madre casion called "Fredrick sinclairs suite". Adds the top floor of the sierra madre as a fully functional player home complete with: Holographic butler (name can be give by player), sierra madre vending machine, storage, bed, and can be added as a location for the big Mt. Transportalponder! Includes "Sinclair's private terminal" which would be a diary of sorts. It would chronicle his dealings with N.E, Big, MT and the ongoing construction of the sierra madre from his perspective. I was also thinking of a "Sierra madre central mainframe" which would include an enviromental analysis of the cloud and the ghost people, as well as the secrets that Elijah sought to obtain which could be given to Mr. house, Ambassador Crocker, Caesar, the think tank or you could keep it for yourself. Old world blues: 1. Option to ask Dr.klein "who are you, that do not know your history" and see what happens. 2. Option to tell Either Mr. house, Ambassador crocker, or Caesar about the Big empty and the technologies that lie within. 3. Additional quest: Bring back samples for the think tank to study. These are divided into 3 categories: Cultural analysis- information on the various factions of F:NV, geographical survey- Discovered locations in the mojave and physical samples- remains of creatures found in the mojave, the divide, the sierra madre and Big Mt. Which would include: Deathclaws, tunnelers, marked men, ghost people, yao guai, super mutants, geckos, radscorpions, mantises and the creatures in vault 22. Lonesome road: 1. The option to have ulysses as a companion that can travel with you to the mojave. 2. Additional dialogue with Caesar to confess that you were responsible for the events at the divide that took place after the first battle at hoover dam. Vanilla game: 1. The option to play as a ghoul at the start of the game. Complete with it's own strengths, weaknesses, perks and traits. 2. The ability to start your own group. (Similar to the Mothership zeta crew mod for fallout 3.) 3. Additional race: Alien/human hybrid. 4. Option to spare the brotherhood. (for legion players)
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