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DarkFaeGaming

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Posts posted by DarkFaeGaming

  1. Recently upgraded to an SSD and have been reinstalling everything. While throwing on all my NV mods, I remembered a perk points per level mod that let you choose via an item how many you got, and you could also "Choose later", in which case it would give you another item that could just be used later on and you could choose a perk with that item. It also didn't allow the selection of multiple perks until a few levels in, can't quite remember which level it was that it activated on.
    Problem is that I can't remember which one it was, I don't have the old install path from NV to check the data folder, and I'm on a new Nexus account so I can't view download history. If anyone has an idea of what this mod was called, please tell me

  2. I'm a hoarder. I like to collect EVERYTHING I see that isn't junk. And so, in order to cut down on inventory/bookcase clutter, I'm planning on making a mod that, when you collect all of the volumes of a book "series", they get removed and you get a single book in return which has everything from the series.

    The scripts (One for each series) I am thinking of, for example, will be;

     

    Begin OnGamemode

     

    If Player.GetItemCount [book 1] >= 1

    Player.GetItemCount [book 2] >= 1

    Player.GetItemCount [book 3] >= 1

    Player.AddItem [Complete book] = 1

    Player.RemoveItem [book 1] = 1

    Player.RemoveItem [book 2] = 1

    Player.RemoveItem [book 3] = 1

    EndIf

     

    End

     

    However, I'm rather new to scripting still, let alone successful scripting, and I wanted advice on how to achieve it.

  3. Is there a mod or a way to make a mod that allows the player to duplicate unique weapons and armour?
    I often ignore the unique stuff, because with all my other mods, I can easily make superior equipment, though I want to be able to get these items and disenchant them (I have the mod that allows you to disenchant anything). However, I like to have the uniques on display at my Hearthfire homes, so I don't want to just get rid of the unique items.

  4. For minimal scripting , you could use terminals.

     

    https://geckwiki.com/index.php/Terminal

     

    And after you set up all those ... then you use the result script field to execute the code that will add stats points and remove caps.

    But also each item needs a condition to check how many caps the player has ... which you put in the condition field for each.

     

    So for example your top level terminal selects between : special points / first half skill list / second half skill list . Since a terminal screen will only have enough room to show about 7,8 choices.

    So selecting from the first screen to go into special pts.

    Then you list all the special pts , and on each special selection ...

    In the result script of Strength for example you put :

     

    Player.ModAV Strength 1

    Player.RemoveItem Caps001 5000

     

    And in the condition field of the same item , you put this ...

     

    GetItemCount : Caps001 >= 5000

    Run on Reference : PlayerRef

     

    Then as soon as the player has less than 5000 caps ... none of the choices with that condition will show. Therefore cannot run the result script.

     

    Here is the Stats list page from the wiki

    https://geckwiki.com/index.php/Stats_List

     

    Hope that helps

    Cheers. I'll give this a go tomorrow.

  5. Want to make something that will trade caps for SPECIAL points, and didn't have too much luck last time I tried something similar, but just wanted to know if there's a script that I can attach to something so that when it's activated, you can trade 5k caps for example for a SPECIAL point that you can then put into any of the skills.

    Perhaps also have an option as well that you can also trade caps for skill points

  6. As the title says, wanted to know if there was a mod that made the Black Star only take black souls, or at least only take black or white grand souls. Just doing research as I finish up the quest on my current playthrough, and just cleared out almost all of the old "cheat" mods I had, including infinite soul gems mod, so now the star would be extremely useful.

    If such a thing is not known to exist, how easy would it be to make it?

  7. When and where are you crashing? Usually when exiting a cell going back into tamreil? Do you have memory allocation fix? As in crash fixes mod or skse ini?

    No particular time or area for the crash. Will sometimes be entering or exiting a cell. Might be crossing a room in a dungeon and then it will crash.

    I'll look into a crash fix mod or something.

  8. As the title says, I'm getting random CTDs without an error message. PC Specs are FX-6300, 8GP RAM, Gigabyte GA-DP3 or whatever it was MOBO, Asus 1060 Turbo 6GB, and running Skyrim on a HDD, not SSD.

     

    Load order for mods is as follows;

    GameMode=Skyrim
    Skyrim.esm=1
    Update.esm=1
    Dawnguard.esm=1
    HearthFires.esm=1
    Dragonborn.esm=1
    Unofficial Skyrim Legendary Edition Patch.esp=1
    ClimatesOfTamriel.esm=1
    UnlimitedBookshelves.esp=1
    HighResTexturePack01.esp=0
    HighResTexturePack02.esp=0
    HighResTexturePack03.esp=0
    Guard Dialogue Overhaul.esp=1
    Weapons & Armor Fixes_Remade.esp=1
    Clothing & Clutter Fixes.esp=1
    Weapons & Armor_TrueWeaponsLvlLists.esp=1
    Legendary Skyrim Crossbows.esp=1
    Hothtrooper44_ArmorCompilation.esp=1
    Cloaks.esp=1
    Hothtrooper44_Armor_Ecksstra.esp=1
    VioLens.esp=1
    ClimatesOfTamriel-Dungeons-Hazardous.esp=1
    Run For Your Lives.esp=1
    SMIM-Merged-All.esp=1
    ClimatesOfTamriel-Interiors-Cold.esp=1
    ClimatesOfTamriel-Nights-Level-2.esp=1
    ClimatesOfTamriel-Dawnguard-Patch.esp=1
    ClimatesOfTamriel-Dragonborn-Patch.esp=1
    Supreme Storms - Cot Version.esp=1
    Shout-tastic_no CD.esp=1
    The Paarthurnax Dilemma.esp=1
    WeightlessAlchemyIngredients.esp=1
    WeightlessDragonBones.esp=1
    Infinite Gold For Merchants.esp=1
    HarvestOverhaul.esp=1
    WeightlessDragonClaws.esp=1
    WeightlessDwemerSmeltables.esp=1
    HarvestOverhaulCreatures.esp=1
    WeightlessOreIngotsPeltsGems.esp=1
    IcePenguinWorldMap.esp=1
    SkyUI.esp=1
    LostGrimoire.esp=1
    Abundant Enchantments.esp=1
    21CBMods - Free Hearthfire Upgrades.esp=1
    MODTEST-HearthfireFreeUpgrades.esp=0
    TGGMods - Farengar all spells.esp=1
    AlwaysPickUpBooks.esp=1
    UnreadBooksGlow.esp=1
    HearthFire Display Case Fix.esp=1
    WeightlessCraftedPotions.esp=1
    WeightlessPotions.esp=1
    WeightlessFood.esp=1
    WeightlessScrolls.esp=1
    Artifact Disenchanting.esp=1
    Immersive Weapons.esp=1
    WeaponsArmorFixes_ImmersiveWeapons_Patch.esp=1
    Throwing_Weapons_Redux.esp=1
    Throwing_Weapons_Redux_PerkTrees.esp=1
    Artifact Disenchanting - Dawnguard.esp=1
    Artifact Disenchanting - Dragonborn.esp=1
    LustmordVampireArmor.esp=1
    Headbomb's Better Sorting - Ammo.esp=1
    Headbomb's Better Sorting - Books.esp=1
    Headbomb's Better Sorting - Food (Weightless).esp=1
    Headbomb's Better Sorting - Ingredients.esp=1
    Headbomb's Better Sorting - Miscellaneous.esp=1
    Headbomb's Better Sorting - Potions (Weightless).esp=1
    Headbomb's Better Sorting - Soul Gems (PseudoVanilla).esp=1
    Headbomb's Better Sorting - Spells.esp=1
    Realistic Lighting Overhaul - Dawnguard Interiors.esp=1
    Realistic Lighting Overhaul - Dungeons.esp=1
    Realistic Lighting Overhaul - Major City Exteriors.esp=1
    Realistic Lighting Overhaul - Major City Interiors.esp=1
    Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp=1
    SDO Full-LOD - Giant Campfires.esp=1
    SDO Full-LOD - The Morthal Swamp Complete.esp=1
    SDO Full-LOD - Waterfall Effects.esp=1
    SDO Full-LOD - Whiterun Trundra Creeks.esp=1
    One-Handed Master Spells Dragonborn.esp=1
    One-Handed Master Spells.esp=1
    LeftHandRings.esp=1
    LeftHandRings - Dawnguard.esp=1
    more plants all.esp=1
    HearthfireMultiKid.esp=1
    HearthfireMultiKid_LastName.esp=1
    More Carriages.esp=1
    Smelter_Riften & Solitude.esp=1
    Riverwood Smelter.esp=1
    No Salt, Period!.esp=1
    SkyCompleteLegendary.esp=1
    BecomeKingofSkyrim.esp=1
    ArcaneCleanser.esp=1
    THCraftableDawnguardArmory.esp=1
    HP-NoReq.esp=1
    TGGMods - Weightless Ores Ingots Ingredients Dwemer scrap.esp=1
    EvenMoreCommonDragons.esp=1
    DeadlyDragons.esp=1
    TGGMods - Arcane Blacksmith L40 Smithing.esp=1
    TGGMods - Craftable Atronach Salts.esp=1
    Alternate Start - Live Another Life.esp=1
    BarenziahQuestMarkers.esp=1
    Sneak Tools.esp=1
    Sneak Tools Vanilla Masks.esp=1
    Sneak Tools Vanilla Hoods.esp=1
    TGGMods - Enchantment Merchant.esp=1
    Any help would be appreciated, and will quickly reply to messages if I can
  9. Just wanted to know if this was possible before I started trying to work it. Would it be feasible to create a caravan or a number of caravans, run by a generic "Caravan Trader", which could be robbed either by stealth or just kill them all, and if you kill them, they respawn some time later at a random location, or if you rob them without killing them, the stock resets.

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