Jump to content

swagedelic

Members
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About swagedelic

swagedelic's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. does the track page only works as a notification page(only pops-up if theres an update going on) or its a list of mods youre currently tracking and also tells you whether theres an update or not? if it works as a list then i think my browser have some complications with it but idk ill keep checking btw im liking the redesign :)
  2. i have the render window for the cell (the one on the start up, the one that youre missing) except when i go to object the render screen on the side stays grey even though i select preview
  3. have underwater sight? can attack underwater also? regenerate faster while in water.. big weakness to cold since they're cold blooded.. sorta slither-y sprint and thrashy run(either way the tail going all over the place seems a great immersion) resistant to magic (dragon-lore? dragons are reptiles that are made by magic therefore more resistant to magic because of their scales so the same principle but a little bit less resistant than dragons') killer croc look from batman is kinda awesome, which is relatively has a more argonian look to it http://geektyrant.com/storage/page-images/Killer%20Croc.jpeg?__SQUARESPACE_CACHEVERSION=1287002568275
  4. ahh ok learned that the hard way hahah just reformatted the entire computer and first thing i did is install steam and skyrim.. well i have no clue what had happened because even NMM says skyrim.esm should be present.. it has seemed that skyrim.esm for me became unreadable? (Kaspersky must've done something to it or at least i did unknowingly) but reformatting helps and thanks for the help mate
  5. it was all working perfectly but i installed ATTK mod and Kaspersky classifies it as having a Trojan Virus or something(somebody told me to get an update from Kaspersky so it would stop blocking that file but at the time i didnt know that) so then i went on the settings and made the steam folder(entire thing actually not just the steam apps) to the exclude rule... and now that my mods stopped showing.. i got all of the mods to show by going to the AppsData and rewriting the DLClist but Skyrim and the Update would not show.. and yes everything are all up to date even before i tried reinstalling it only but Skyrim.esm the only thing that shows up im still missing the update.esm so therefore it still crashes instantly upon running the program
  6. i have been playing this game for a year now and quite recently i had changed my anti-virus to kaspersky... well kaspersky can be a pain and decides to troll me and blocked TESV.exe and so i tried to exclude skyrim files and i was able to access and run programs that run TESV.exe but as soon as the screen turns black it crashes me to the desktop. i soon found out, after uninstalling kaspersky, that my data files were empty.. tried solutions like the cache it didnt work(i still have the mods installed nothing has changed, they just wont show up) then i also tried the sound wave fix, the skyrimprefs (i know that it wont do anything but i checked anyways), the regestration, then the appsdata.. the appsdata seemed to have worked but i am still missing Skyrim and Update.esm in the data files... it starts with Dawnguard first instead of Skyrim then Update then Dawnguard..
  7. i just when on the C:\Users\Home\AppData\Local then looked for Skyrim copy everything on the loadorder.txt and paste it on the DLClist.txt(it should be in the same folder where you find the loadorder.txt) this is the txt file that shows up on the data files in your skyrim launcher.exe.. hope this helps :)
  8. any suggestions and/or tips for me on how to make this all possible please leave tell me..
  9. Hi, so im new on modding so can somebody give me tips on how to make meshes from scratch or edit 'em, custom texture and script would be gladly appriciated. ----------------------------------------------------------------------------------------------------------------------- On to the mod ideas; The races Khajiit and Argonian are considered beasts so they should be treated as such. on beast mode: no one attacks at sight unless commited a crime, trespasses or something that make them scared for their lives Khajiits: Beast blood (lightweight) turns into a feline creatures such as lions, etc has more control than the normal beast mode since it is a different kind can loot and interact but not talk to NPCs that are not listed as a friend or ally still retain vanilla attributes Argonians: same as the Khajiit but heavyweight rather normal can attack underwater ------------------------------------------------------------------------------------------------------------------------------------------------- everybody will attack on sight except for friendlies, can be damaged when near holy symbols such as altars and pendants and amulets Werewolves have 2 classes: more humaniod and more beastly. can only transform into beast by starvation/will(if skill is available). will transform back once met the feeding requirements. more powerful at night and activates shadow cloak lowest level: 5-10 lower level: 11-15 feedings low level: 16-25 mid: 26-30 high:30-35 higher:35-38 highest:38-infinite(once reached 38 feedings, revert form will activate) master: 100 feedings/night(activates humanoid form or if already in humanoid form, will activate wolf metamorphosis) Humanoid lightweight(obtainable by acquiring 100 feedings in 1 night:permanent/ can be obtain in custom quest): can control transformation (at will, human-beast or beast-human) can still have random transformation(depending on lvl, feed count from the last transformation, moon) can infect anytime can loot and talk to friendlies Beastly heavyweight(standard): cannot transform at will cannot loot or talk will be attacked on plain sight can infect only in bloodmoon Wolf metamorphosis (acquired only by mastering humanoid) both light and heavyweight can do what humanoid can do no longer need feeding can transform into and from humanoid/beast/player and change back can activate shadow cloak anytime Vampires lightweight magic (same as belua vamp revised mod kind of leveling) kind of has the same setting as the werewolf above. normal except for being more powerful at night since they are weakened in the sun (infected by other vampires and not higher kind of vampires): not feeding for 4 days will transform into a sort of vampire lord but with soul drain melee and other weak magic that the vampire lord has (so no summoning gargoyle, raising powerful daedras, etc) can only infect vampire disease rather than vampire lord disease more feeding= more human, more starving= more vampire (like belua, it has pros and cons on both) must feed in vampire mode in order to turn back into human vampire lord: (infected by Harkon/ other vampire lords) can infect vampire lord has powerful vampire magic can interact like loot or talk, but only around friendlies same as the normal vampire lord attributes- change at will master mode: daywalker no longer damaged in the sun can transform into a big bat creature(dragon like? can deal damage but mainly used for dodging/traveling or regaining health) can call other vampires (normal and lords) and a lesser big bat creature bigger lifesteal vampire mode timer is the player's life force (force change into player when life is at 15%) reason is for the life steal (can't make it OP now :) make it a challenge) no longer affected by starvation(auto-transform), feeding still grants bonuses. ---------------------------------------------------------------------------------- NPCs will not attack on sight, holy amulets pendants and altars make it stronger NEW idea: Vigil mode heavyweight magic(only obtainable by custom quest mod im trying to make for the vigil of stendarr- dawnguard and silverhand is now part of it) by using the light power of Auriel to serve Stendarr's purpose to destroy the darkness caused by the Daedras spectre: spectre looking creature most powerful in the sun can cure diseases (insert more perks and attributes with cons balancing pros) uses restoration magic (custom magic- they hurt like a MOTHERF***ER especially deadly to daedras and creatures but heals other than is not in the same category) Spirit: same description as spectre bigger and brighter than spectre (dragon priest spectre but brighter) moon gives power Lightbringer: bigger than spirit and brighter in full plate angelic armor (no wings and stuff) any light will make it even more powerful (sun is the most and moon gives even more power than the spirit version) (insert more perks and attributes with cons balancing pros) must be related to light distinguishing the darkness theme
  10. make the glass armor more transparent..
  11. underworld and van helsing werewolf and vampire combined... they have a balanced look rather than the vanilla-based monsters (head too big, body too long, limbs to skinny: overall they dont blend well) underworld seemed to have researched the anatomy of both species: bat/wolf and human... for werewolves can all the beasts be its companion? (have a howl to "pacify" em making them follow you around and boost up theyre damage and health as long as they have the effect)make the werewolf much more agile and powerful than the vampire since all it has is brute strength while vampire has magic.. reason being is that all mods seem to make the OP vampire lord even more OP and the werewolf is kinda being left behind.. also vampirism and werewolfism should be a different disease.. lycan can change @ will big, stronger, can call for more werewolves/beasts and vampire lord would have a different one than the normal one (make it be superior to the lower vampires)...also the werewolf should have a change stance where it goes into this stalk and prowl mode for pouncing for critical attack.. the sprint should also knock enemies down(without damaging em).. there should also be other were-beasts (argonian and khajiits not counted since theyre not truly human or mer).. these were-beasts would be the lycans' hunting buddies(making lycans be the superior beast among them, more like a their pack leader).. that's wht i got so far. both can inflict/be inflicted by others and make them ur companion(random NPCs like bandits but not khajiits and argonians).. can loot if a lycan and not a werewolf same deal with the vampire (feral vs controlled powers) werewolves dont have to use the totems just unlock em and itll pop up in the favorites menu while in beast form.. affected by shrines that arent hircines/molag's.. weak to silver, garlic and restoration.. must restore strength by other means(even in normal form).. and other stuff thats lore-friendly to vampires, vampire lords(usually dracula), werewolf, lycans(can be full beast or half beast, half person).. beast blood grants more damage, health and stamina at nite (normal/beast form), can decapitate easier.. can access predator mode in normal form not just in beast form.. thts wht i got so far...
  12. how bout compress and make it not so detailed? if tht ruins it then just start off the same thing(basic, weak, and not so impressive looking) then instead making a new ENTIRE set, just make the little detail a seperate piece(can only be made and equiped if you have the previous rank)..
  13. upgrading basic weapons and armor now adds not just damage/reduction points but a little bit of pieces of the item. the game's system of upgrading seems retarded and I'd prefer for it to make sense. If i find an armor that's extremely revealing, does not cover you very well therefore it wouldnt make sense if you upgrade it and it still looks skimpy but can provide a high armor rating. If that was real life and i'm wearing boxers, yeah, I wouldn't feel that protected at all. I want a mod that makes all armor- except for the unique ones- to start off pretty basic, providing their minimum reduction points and only covers a small portion of the body, then for every upgrade level you make, it puts more and more stuff. for example, deadric armor: underwear to leather shorts, to a strip in the torso, to full torso and so on until the armor looks all sick and "legendary" like with the cape and everything. or with the boots, flipflops to slippers to shoes to boots to one with shin guards then flaming footsteps or what not. and when it comes to weapons, same thing, theyll all start off as like a stick? then attach a blade, then a better handle, to double-sided blade, to whatever.. you get the idea, the more level upgrade it gets the sicker it looks rather than just adding a lets say "legendary" or "flawless" or "epic" to the end of the name. with this, it would make sense if you wana wear skimpy armor, expect to have weak reduction points, or if your wearing like a sick armor/weapon (looks good and high damage/reduction points) you can no longer make it better. and yeah good news to wizards and witches cuz then they could just wear normal armor and not upgrade it and theyll provide no or minimal points.. and unique armors and weapons should just be upgraded to max or whatever, depending on what they look like (does it look really cool? or does it look a common item but with a unique name?).. you get the idea, every upgrade tho requires the previous level and some extra stuff like if you wana add a cape, for the legendary, you must require the armor before legendary and some fur. the next ingredient depends on what will be added to it
  14. this quest is the epilogue when the player gets bored playin as the dragonborn... the dragonborn must do one last quest(unaware of what the journey will come and requested by the snow elf in the forbidden vale)... he/she will encounter the "frozen throne" (yes like the w3 FT, its very close to the skyrim lore) the snow prince is quite dead and stuck in ice kinda like in the warcraft 3 the frozen throne, the dragonborn will try to look for him and investigate if there are still some remaining TRUE falmers.. of course the quest will never finish and a new story will unfold in the not too distant future where you get to create a new character and find out what happened to the dovahkiin.. the empire is now shattered in ruins since he was suppose to take the place of emperor pelagius (emperors were of the dovah bloodline, that's the reason why) and you investigate... im still working on how the story would go.. I also have an idea but im not sure how it would work, its a multiplayer.. instead of having an A.I. for a follower, y not a friend? you get to summon him/her by learning conjuration ritual from falion and confornting the reaper from the soul cairn (either you kill him or spare him and he will grant you his allegiance and make you immortal).. if you chose to kill him you can use his soul gem to summon a person form another dimension(its another player) this player will get all your quests, and he can go anywhere but he only has one true mission: protect the main player, therefore he cannot do other missions... the other quest the the "follower" can do is help investigate and find the missing dovahkiin.. both inventory can be accessable by both characters "press a and a dialogue box will pop up saying : 'i'd like you to do something'(gives the follower an objective arrow indicating what the main character wants him/her to do) i'd like to trade(a dialogue box would pop up on the follower whether to agree or not, then when they wana put or take away something they must both press agree again so theres only a minimal amount of grieving would occur)" both follower and main cannot die, they will only go down on their knees until the other can heal them back on their feet, if theyre not on the same area, they would still go down 3x before turning into a spectre for 30 secs..
×
×
  • Create New...