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dikr

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Everything posted by dikr

  1. I bet it would look way different with the steam sales in it. edit: Kravick, you beat me to it ;) Yeah. That makes up for something. But not all though: current trend is around 50% digital sales on new pc games. So you can roughly double the pc sales I guess.
  2. Ouch, great numbers but the PC share makes me kind of understand why the UI is so much of a console design and the Creation Kit isn't released yet. Sadly we aren't their priority. Curse them basterd consoals!
  3. Best to ask this question in the spoiler section as you are kind of asking for what could be spoilers. (See stickies here).
  4. Makes me feel like a boss when I down 3-4 guys with single shots, all while hidden. Yeah that certainly is fun and I always preferred sneaky ranged characters before, but gameplay wise it's pretty one-sided; pretty much the same as in Oblivion and MW. The whole managing mana routine as described above by using equilibrium + resto skills and having a wide range of different spells available is more complex; also the new dual wielding + double spell power attack system make it a more interesting route to me compared to the nukage it was in Oblivion and MW.
  5. Great post! :thumbsup: Makes me wanna try a mage. Playing an archer at the moment but it's kind of boring except for sneaky one-shots.
  6. - Mouse dragging in the map rather than only navigating to the borders to scroll. - Fix mouse navigation and clicking in conversations - Option to disable ingame quest icons (on the map is fine) - Option to directly assign hotkeys through your inventory rather than by favoriting them first; more intuitive + keeps favorite menu clean of hotkeyed items if you so desire - Aiming with a bow shouldn't automatically factor in range: Oblivion's archery aiming was a bit harder to master but felt much better and real. - Better npc pathing / reactions: sometimes they just stand still for ten seconds when I attack them. - Add more non-combat or dungeon related content: mini games like gambling, farming, stuff like that.
  7. Training non-combat related skills is a risk in Skyrim :) I really like it that way. The difficulty might scale up to very hard when your combat related skills aren't up to par with you character level. ESPECIALLY when you purposely don't assign your level stat bonuses. What did you expect? :) My flatmate had a similar issue: he power leveled pick pocketing to get the 100 extra carying weight perk (leveling pick pocketing goes really fast; almost every attempt yields a skill point so he got carried away with it for a bit). He ended up having a much harder time doing the same quests as I did, ten levels lower than him. So now he has been power leveling his light armor skill by pissing off a mud crab for an hour to compensate. Bank levels / power level non-combat skills at your own peril in Skyrim!
  8. I agree that dragons are a bit of a joke early in, but I am really happy that the game is harder and throws harder enemies at you at default compared to Oblivion. I am really pushed to get everything out of my character this way; I am an archer and don't swap to melee or magic to do damage and I NEED to get a good bow (Elven at the moment) upgrade it with the Elven Smithing perk, add a good enchant + use poisoned arrows of a good quality to be as effective as I was in Oblivion with an average bow at much lower skill levels. Also its awesome to run into enemies that frickin' one-shot you at low levels (giants, to give an example). Personally I don't bother with the main story, nor slaying dragons. I run away from them if I possibly can. (Don't like being "the chosen one").
  9. As a rogue I really wanted the house in Riften and after finally getting the "go speak to the Jarl message" I became eligible (involves doing a lot of random Riften quests). And it's great for me: not too big, not too small, fully furnished it's very cozy and it it comes with a porch overlooking the lake and a small garden at the town side. Very close to fast travel location too. It has an alchemy lab and enchanting altar, two mannequins some bookshelves and a couple of weapon displays. Only weird thing is one small room in the basement still looking empty / cluttered. As if there should be something there that didn't manifest after buying all upgrades.
  10. Oh yeah, good one! I laughed my ass off! :D
  11. I am a guy but somehow I always end up playing tough but beautiful chicks in Fallout and TES games: they are much more interesting to look at + there is a ton of mods available with *coughs* attractive appearance and clothing options. The strange thing is that in all the online games I have played, I always preferred males for immersion sake; WoW, GW, Lotro, AOC, WAR, EVE, Fallen Earth: all males. But I have yet to play longer than 15 minutes with a male in Oblivion / FO3 / FONV before I am appalled by their animations and stereotype bulkiness. While a gamebrio female in leather armor doing the normal walk animation is always a sight to behold ;-)
  12. :( Sad to hear. I really like the fact that there are creatures in the gameworld that are able to one shot you if you aren't prepared / tough enough as the majority of the game's content isn't challenging enough by a long shot (a little more so than FO3 though). Right now I was just charged by a mature Deathclaw which I tried to sneak around. As it sprinted towards me I gave it three sniper rifle headshots in vats but when my AP was through, it still had a sliver of life left. When it was right on top of me I fired a manually aimed panic shot and killed it just before it would have hit and probably killed me (lvl 11, playing very hard / hardcore). Moments like that are what I love in a game :) (This is why I think World of Pain is such a great mod: adds more scary moments). I really don't want to be a demi-god amongst npc's.
  13. I have around 30 mods enabled at the moment. But the following ones I could never play without again: AWorldOfPain(Preview).esm (Adds an amazing amount of well implemented, challenging content to the game). Weapon Mod Expansion.esm / .esp (More modding fun, not much to add.) Project13 - Populated Wasteland.esp (adds a lot of life to the wasteland, more challenging numbers of hostiles and more frequent npc vs. npc encounters). NewVegasBounties.esp (Adds well implemented bounty hunting / assassin quests). Nights are Darker 25%.esp (I tried a lot of complete weather/climate packs but they were all buggy for me, so I settled for this one to at least have darker nights) Centered 3rd Person Camera - Unraised.esp Inventory-Organised.esp (Adds tags to inventory items for much less wasted time on looking for stuff).
  14. Forgive me if this topic title already exists but I was wondering about people's experiences. My favorite NPC must be No-Bark, the Novac local nutcase. His text lines are among the most hilarious I have ever experienced in a game. Also his voice over matches them perfectly. When asking him about the cattle killings in Novac he claims "it's the work of the Chupacubra", but when locals told him the dead animals have too many holes in them and also bullets, he answers "well, then No-Bark says we have a Chupacubra with an automatic weapon on our hands! And they all go quiet, realizing the predicament we are in ..." or something along those lines. Ace writing that ^_^
  15. I disliked the vanilla Oblivion world in that it was so simplified with one major, central city located at the bottom of a large valley, in other words: visible from almost everywhere. I never really had the feeling that I was far out in the wilderness and you surely couldn't get lost anywhere. I really hope that they will go for a more varied world concept and that (whatever Skyrim's true size may be,) they will make it at least FEEL a lot larger than Oblivion. Next to that, if you look at the past couple of TES and Fallout games, the content is pretty condensed in small landmasses; you stumble over dungeons everywhere; I would really like them to add more 'nothingness' in-between and go for a much larger game world. It would add so much more immersion to the game experience.
  16. I really love northerly landscapes. The sound of footsteps crunching in snow makes for a great outdoor experience <3
  17. I'm having an issue with water disappearing from an exterior cell after landscape editing it for a project I am working on. It shows up fine in GECK but suddenly leaves a huge gap in the lake when I watch it in game. The only thing I've been doing in those cells are height mapping and texture painting. Any help and tips would be greatly appreciated! <3
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