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nt5raham

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About nt5raham

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    nt5raham#5003
  • Country
    United States
  • Currently Playing
    Skyrim SE
  • Favourite Game
    Skyrim SE

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  1. Actually, I confirmed all of that the first time the error popped up. But please understand: I'm not having trouble with 95% of the downloads I've been doing. This is something that has popped up 3 or 4 times over the past 48 hours, and a simple retry corrects the issue.
  2. Vortex 1.9.5, SSE 1.6.640, 1Gb fiber internet, Download via CDN I am experiencing intermittent and random download failures for various mods. It is not a game stopper; all I have to do is retry and it works. But I thought I would provide the info in case you needed to know. Thanks! :)
  3. @showler, I usually use a link as well. But I've seen several images posted directly, and I've never found a way to do it. If Locked to Index did not affect things in-game, there would be no reason to have it. The whole point is to create a stable game. :)
  4. Problem solved. Somehow the Locked to Index option got enabled. Thanks to all!
  5. Also, can you please explain how to post images directly into this thread? I've never been able to do that successfully.
  6. Sure! What images would you like? In-game console images? Vortex images? You name it!
  7. @diziet glad it's working for you. But you're talking decimal and a count that includes all plugins whether enabled or disabled. I'm talking hex, the Mod Index which includes only the enabled plugins. Your Load Order could include 76 disabled plugins (or fewer since you have "all creations") early on which would put your LotD.esm at Mod Index 08 (or higher w/all creations), right after USSEP where it is supposed to be. That's not an apples to apples comparison. And it is not the "number" that is the issue, but rather the position relative to other plugins. @Zanderat, thanks for the reminder, but in the context of Master plugins I'm talking regular (non-master) plugins here, which is why I specified that LotD.esm is properly flagged as a Master. I am watching flags and not just extensions. Loading 29th out of 31, there are only two plugins loading after LotD.esm, and there are 11 light plugins. That means there are at least 9 light plugins loading before a Master.esm, which, as I understand it, is strictly not allowed except in the case of core game files (CC).LotD.esm is master to some of the light plugins loading before it, like various dbm_xxxx_patch.esp files.
  8. Vortex 1.7.8 SSE 1.6.640 Legacy of the Dragonborn 5.6.5 I'm working with a small test profile which has 20 Active and 11 Light plugins.As I was troubleshooting a texture problem, I noticed a mismatch where the in-game BaseID for a shield (10xxxxx) does not match the Mod Index of the light pluigin (FE007).Upon further scrutiny, I saw LegacyOfTheDragonborn.esm loaded at index 11, after SEVERAL regular plugins, placing it at relative position 29 out of 31, very nearly the end of the Load Order.All of the other Master plugins are where they are supposed to be, immediately after the core game files.LotD.esm still has the default group assignment, it has no rules other than Loads After USSEP, and it is correctly flagged as a Master.I have uninstalled LotD, deleted the archive, and installed again from scratch. Same result.I have shut down Vortex and rebooted my PC. Same result.Is LOOT having problems? Thanks! :)
  9. Thanks, gents! That was it! It was correct in Skyrim.ini, but had the "old" location in SkyrimCustom.ini. Is it possible BethINI might have done this? I was having to adapt my laptop video settings to a hospital room TV around the date of the SkyrimCustom.ini last modification (06Nov2022). I certainly did not do it on purpose... and I can't think of any other changes being made. My load order hasn't changed in over a year. Any suggestions on what might have changed it so I can prevent future problems? Thanks again! :)
  10. Vortex 1.7.8 Skyrim SE1.6.640 Problem: When using a profile, the save file location presented by the profile does not match the actual save file location. The folder being utilized is from another profile that has been deleted. Question: Is there a configuration file that can be text edited that contains the path information for Save Games? Thanks for your help! :)
  11. Good discussion! Thanks to both of you for the feedback and explanations. I've been in/out of the hospital so haven't had much time yet to put it into practice but will the first chance I get. I knew that there was script data stored in the save. That's why we can save when a character is mid-sentence and then reload back into the same conversation. I had no idea that's where the bloat was originating. At least I can stop obsessing over objects and start looking in the correct area now. And just FYI, this problem has had a long time to build in my case. I've got over 2K mods installed, and I've got literally thousands of hours into the same save/game. Lots of heavily scripted mods, and since I don't change mods mid-playthrough it means I'm using a lot of outdated versions where improvements and fixes have already been implemented by the author. The straw that broke the camel's back was Act 4 of Vigilant. That's where I first noticed that saving in different cells provided a workaround; I simply could not save up in the Central Tower without exceeding 128MB. @scorrp10, thanks for HeelsFix and FG Slot Handler! Those will come in handy for my next game.
  12. Yes, @Billy1969, it's a tough situation. I've been able to milk my game a bit by teleporting to a tiny cell with few items to do my saves, then teleport back to where I was to continue the game. I wish I knew more about the details. I'm going through all of my chests and selling off excess inventory, but I'm not sure if it is helping or not.
  13. source or it didn't happen. I concur with @Billy1969: source or it didn't happen. I've been playing 1.5 on an i9-11900K for over a year, granted with 128GB 3600 DDR4. I can't see where switching to DDR5 would cause the game to fail. "1.6x came out when i9 and DDR5 were released." i9 came out in 2017, years before DDR5 came out in 2020 (Wikipedia). Not sure where you got your info, @Stormchaser1.
  14. 1. Is there a way to push beyond the 128mb save file limit? -OR- 2. Is there a way to reduce the size of an existing save file? I have already confirmed that ClearInvalidRegistrations=1 is in skse.ini. Is there anything else I can do? This is for an e-x-t-r-e-m-e-l-y long playthrough in an otherwise stable game. Thanks! :)
  15. 1. Is there a way to push beyond the 128mb save file limit? -OR- 2. Is there a way to reduce the size of an existing save file? I have already confirmed that ClearInvalidRegistrations=1 is in skse.ini. Is there anything else I can do? This is for an e-x-t-r-e-m-e-l-y long playthrough in an otherwise stable game. Thanks! :)
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