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Kajana

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About Kajana

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    YouTube channel that has video from my mods: https://www.youtube.com/channel/UCyTCzFXvBBJBM6IvmJNztPg I also write fanfic for DAO https://www.fanfiction.net/~mischieff
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    Dragon Age Origins

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  1. Good idea! and a great one to include charity options. :) In fact, since you have a wildlife option, I'd like to request an option for the Humane Society.
  2. <<<The answer is the modders make the mods they want to make. It just so happens that the people who know how to mod Mass Effect wanted to make more FemShep mods than MaleShep. It's that simple.>>> That rather states the obvious but doesn't answer the question as to why that is, which I would guess is what they're asking. Modders do mod what interests them and what they care about. Most female gamers play as female characters and most of the people who make games are male. The games are designed for male players playing as a male character. Not trying to be sexist those are just facts. Heck the promotional material for ME and ME2 didn't even show a female Shepard as a possibility. The male version is given the priority so the female version's appearance, outfits, armors, dialogue and/or romances aren't given the same time and attention and so modders try to make up the difference. Men and women care about different things with regards to their characters... like hair. Guys generally don't care, or at least the ones making the games aren't that interested in the female character's hair, so the hair in games for female characters is generally horrible (I mean there are like 7 hairstyles and 3 of them are buns and one's a ponytail!). The best female hairstyles get given to the love interests of the male character. Female gamers/modders care about the hair for their character so they mod in lots of different hair. Same is true for different outfits and armors. The guys who make the games generally design outfits they want to wear and for the female outfits they want women to wear, which is the only explanation as to why the male shepard gets jeans and a cool leather jacket for a casual outfit and the female that ugly, skin tight, pleather dress. All the female gamers hate it, so it gets modded and/or new ones get added and so do versions of the cool leather jacket. In addition, most of the armor is designed for the male character and some of them don't have a female version, i.e. it looks the same on both. If I wanted to look like a guy I'd play as a guy. Again the best looking female armor in the game gets given to the (potential) love interests of the male character. Speaking of wish fulfillment, the guys all are buff and the females all tiny. So if someone wants their female character to look like she is an actual marine, well they have to mod the game. Also the female's dialogue, relationships and romances are not given the same level of quality assurance and have many more bugs, inconsistencies and other problems that modders try to fix. So in short if someone playing as a female character wants their character to look as good, dress as well and have the game be as bug free and consistent as the male version of the game, they have to mod it. I do realize that this game was made before the study came out that said that half the gamers are female (okay it was like 48% close enough) and I'm not even disputing that the male version of the game gets played more, but to answer the question as to why there are more femshep centered mods, the fact that female version needs them, is a big reason.
  3. Not really, just do everything as quickly as possible and plan for a hasty retreat. Get set on earth facing the relay, scan it and immediately hit the 'enter orbit' button. Pick them up, then as soon as you exit out of scanning, start heading for the relay and hit the 'plot relay' button as soon as it pops up and you should be okay. It might take you a time or two so you know where the buttons are and can hit them fast enough but it is possible. Good luck. Also helps if you've upgraded the Normandy with the defense upgrades that you buy at the engineering terminal (next to where Tali is stationed).
  4. I've seen some great concept art of the asari where they look... you know... more like aliens instead of like female humans. I was wondering if it was possible to change their head meshes (I realize the body one would be too much work because of the armor and clothing, etc) so they look more interesting. Or perhaps doing something with the textures. I don't know enough about this stuff to know but it would them more interesting and less like a Star Trek cliche.
  5. I don't know if this will help but this mod lets you change powers for squadmates for ME3, even giving them multiplayer powers. Might be able to do something similar for ME2. https://www.nexusmods.com/masseffect3/mods/539 If you want it to give him that skill that's cool but as an FYI it isn't lore accurate in that her ability is a tech power and Thane doesn't have any tech skills, he's all biotics and combat. It also isn't actually a teleport skill, she just goes invisible, races to the target, then re-cloaks and comes back. If you target the ability on an enemy that isn't accessible, the skill fails and she says "Can't get there."
  6. I love the N7 tshirt mod https://www.nexusmods.com/masseffect3/mods/3 But I'd like it to use the buff femshep body model https://www.nexusmods.com/masseffect3/mods/187 Since that replaces vanilla outfits there should be a way to make them compatible but I don't know enough about meshes and textures to figure it out. Any help would be appreciated!
  7. This looks incredible!!! I'm in. I don't know if be any good at the voice work but I do have basic knowledge of the modding toolset and have done modding for other games, so should be able to figure it out. I have also done beta testing for mods for other games. So whatever you need, let me know!
  8. I'd rather Tali didn't have this black and yellow Cerberus inspired outfit that doesn't look like any other quarians' outfit in the beginning of the game. I would think there would be a way to replace her normal textures with the altnerate appearance outfit but I don't know enough about texture modding to figure it out. Any help would be appreciated.
  9. The tank top mod https://www.nexusmods.com/masseffect3/mods/203/? Looks great and I'd like to use it but I'd rather have it replace some other outfit than the intro one. (I happen to like that one) If anyone can help it would be appreciated.
  10. There are several mods that put squadmates (old and new) into their ME2 alternate pack outfits, namely Miranda, Jack, and Grunt. But haven't seen such mods for Thane or Garrus. So if someone could do that or if such a mod exists and someone could let me know, I would appreciate it.
  11. Also the Cheater's Pad mod http://www.nexusmods.com/masseffect3/mods/538/? includes the ability to toggle 'God' mode.
  12. Thanks so much not only for the information but the link! I now have the page bookmarked and will be working my way through them. I will give it a try and see what I come up with. ;) Again, much appreciated! :D
  13. That sounds perfect! :D I'm not worried about the dialogue ones, do want to catch the interrupts and such. But more the big ones that are usually at the beginning or end of a battle that waste time. (Really hate the ones at the beginning of a fight when you have died and have to watch them over and over! lol) Sorry for the noob question, I'm relatively new to ME modding but how would you do that? I didn't see a file like that in biogame, though probably just missing it. Would I need to use explorer for that? Any help is much appreciated.
  14. The only other thing I can think of is some kind of 'God' mode. I know there is a mod like that for ME2 in the Cheat Codes mod but not sure about ME3. But that might be worth looking up.
  15. I don't know of a code or anything but I also had trouble with that fight on pc (no problems on xbox though) and here is what I would suggest. One as rubydorje said lower the difficulty to the easiest setting which is 'narrative', If at all possible get a controller, doesn't matter what kind, just about any kind will work and you can probably borrow one for this fight. Even if not used to a controller, this fight was designed by someone using a thumb stick to move, and it is much easier that way. The biggest thing to remember about this is that it's really about timing. You don't have to move constantly. In fact the targeting is faster if you aren't moving and trying to target and move will slow you down. Also keep in mind, the gun only targets when the destroyer is firing the laser. Once the destroyer starts the laser it goes straight up, and it will finish its track even if you are on the other side. So get to one side stay there until it shoots then either roll or run out of range. Then while not moving and it is still firing, target it. If it recovers before you're done targeting, stop and repeat. The targeting will not start over but continue from where you stopped. I hope that helps.
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