Jump to content

lco1138

Supporter
  • Posts

    20
  • Joined

  • Last visited

Nexus Mods Profile

About lco1138

lco1138's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. My biggest peeve? Why there are sliders for beard, goatee, moustache, etc, for the women. It's a real pain in the butt trying to make a decent female face without unsightly lines of 'facial hair' on them.
  2. Was wondering why TESNexus was having trouble loading but other sites were OK. Thanks for the info.
  3. Er... simply put, I don't know how to create/use a Bashed Patch. Things like Wyre seem complicated to me, and COBL is only there as a requirement for some mods I've got installed. As far as I'm concerned, if a mod installs OK and Obliv seems happy running it, then leave it be. As for my mod list, the vast majority are pretty much HGEC clothing mods, many of which I could actually remove since I don't use them much anymore. I'm not too concerned about the mod limit since I'm almost done with the game anyway. I've finished the main quest plus KotN and SI long ago, and am just idly playing the quest mods I've got left until they're completed.
  4. Ok, amended. Preview showed it fine, but the actual post came out in a mess. :wallbash:
  5. This is all I get if I try to talk to him - no dialogue options http://www.media.op1studios.co.uk/Oblivion/ScreenShot838.jpg and disposition is maxed out - http://www.media.op1studios.co.uk/Oblivion/ScreenShot839.jpg
  6. But that's the problem, I have full disposition but am not seeing any dialogue that lets me ask them to join me. I cannot recruit them.
  7. For some time, I've been having a very basic partner for role playing purposes, using a simple follow spell mod. But everytime my character uses a passive spell (eg healing, pose spell, etc), the NPC went into a hissy fit saying that there's a psychopath on the loose, and calling for the guards. So deciding I've had enough of his wimpy attitude, I decide to give CM Partners a whirl and try to create him as a proper companion (and get some much needed modding experience). Now the problem is that I have the latest version of CM Partners basic and have the three required esps/esms checked to run, but when I see a likely recruit (eg. Ren the Orc in the King And Queen Tavern), I cannot recruit them. Pressing the spacebar to engage in conversation just brings up the icons to enter the speechcraft minigame or quit converstaion. Entering sneak mode and trying just allows me to pickpocket him. I get no update to say if the quest is active or not (CS seems to say that I should), nor do I get any rings in my inventory. What am I doing wrong?
  8. Hi Saaya, thanks for the wonderful work you're doing with BBB. :thumbsup: If it's possible, is there any chance of converting the R18PN 01 Mizugi Set for HGEC for BBB? I can't remember which size as I'm not at home to check, but it looks like a D or E (which I think is a M or L in the mod). The 'main' swimsuit became one of my favourite outfits for swimming (I did some slight tweaking to make it look less modern), and I think it would be great to see a BBB version. Thanks, and keep up the great work!
  9. I never did find a solution to this, I've just had to put up with it. :confused: Yeah, it annoys me greatly as well, but the strangest thing is that it continued to happen after a fresh reinstall on a vanilla game, in a different directory complete with a new .ini and everything. After that failed to resolve it, I kinda gave up hope in finding a fix.
  10. Well I've backed up my \Data and \My Games\Oblivion folders, uninstalled Oblivion following Bben's guide he posted elsewhere, restarted the PC and used CCleaner to clean out Oblivion from the registry, reinstalled into an new directory (just disc 1 from the GotY edition, didn't bother installing KotN or Shivering Isles), setup the config and knocked up a quick toon, COC'd to Weye and waited for 8 hours when it became daylight, and I be buggered if I jumped into the Rumare and looked over to the IC, and the problem is STILL present, even from a clean game with a fresh .ini and no mods installed. The distant LOD is just horrendous and covers the lake's bottom in the distance. *sigh* So I started faffing around with my graphics card settings, but that's not doing jack either. No new hardware has been added, in fact the PC is the same as when the game was first installed. Oblivion worked well and looked great then, but something's gone amiss and it just looks terrible. Cyrodiil has this distant terrain issue, and some mods (like Slart on the Bartholm mod, and Sweetspring Island) no longer have the terrain drawn at the distance liked they used to before. Think I'm just gonna have to give up with this, and move on to something else. I just don't have the patience anymore to spend more time fixing a game rather than playing it. Thanks to everyone for your suggestions.
  11. I'm posting this as I've still not got to the bottom of this problem, and in fact a new one has arisen. I recently downloaded the Bartholm mod and found that distant LOD is missing when on the isle of Slart. Buildings will appear (because of TES4LODGen generating them I guess) but the land won't display until it needs to draw the 'up close' terrain. I thought it might have been a fault with the mod, so left it alone for now (it is still installed). Last night I decided to take my character to Sweetspring Island (a mod) and even though it was known to be working perfectly, it now suffers from the same problem as Slart island (distant land masses aren't drawn until I get close). I also noticed that a distant building was flashing pink, depending on the camera angle. FWIW, I've tried loading games without Streamline working, vanilla Oblivion with no mods nor DLC, forcing a fresh .ini file, even renaming the Meshes folder to something else, but still this persistant problems remains. I'm thinking that nuking the directory and starting fresh might be the only option left. I just can't for the life of me work out what is causing all these problems with distant terrain LOD, so am I better off spending an afternoon trying to completely uninstall Oblivion and making a fresh reinstall, and add my mods back in one by one? (I'd really rather not, but I'm beginning to think this is an unwanted necessity now). Thanks.
  12. Similar to the above, I've recently started on the "Thievery In The Imperial City" mod, and had set off to 'acquire' some items. "No problem" thinks I, "I'll don my 30% chameleon ring and cast my 75% chameleon spell, nip in, snatch desired item, then be off before you can say "I saw a mud crab the other day". Easy as pie!". So I wear the ring, cast the spell, and as I move to open the door, a guard walks by and says "Good to see you!" Like... huh?! So anyway I enter the premises, a tavern, and as I'm sneaking about stealthily, that darned barkeep watches me (I'm still at 105% chameleon) and follows me around and up the stairs... Put another way, what's the point of 100% chameleon and being completely invisible if NPCs will still 'see' where you are?
  13. uGridsToLoad=5, so that's as it should be.
  14. On the options screen, my settings are - 1280 x 1024 resolution full screen, no v-synch High quality setting no screen effects (2x AA forced by gfx card) distant landscape, buildings, and trees all checked on. In the Oblivion.ini file, some of the related settings are - [DistantLOD] iDistantLODGroupWidth=8 bUseLODLandData=0 fFadeDistance=12168.0000 . . . . . iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=31 fGrassStartFadeDistance=3000.0 fGrassEndDistance=4000.0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 . . . . . [LOD] fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fTalkingDistance=2000.0000 fLodDistance=1090.0000 bUseFaceGenLOD=0 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODQuadMinLoadDistance=65536.0000 bDisplayLODTrees=1 bDisplayLODBuildings=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultObjects=15.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.0100 fLODMultActors=7.0000 fLODMultItems=7.0000 fLODMultObjects=7.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 bDisplayLODLand=1 fLODLandVerticalBias=0.0000 I've since deactivated Streamline 3.1 and removed all associated files, and the terrain still appears as pictured, although I haven't been inside yet to make a clean save to see if it will correct itself and I also haven't yet re-run TES4LODGen since removing Streamline to see if that makes a difference (tbh I don't expect these to rememdy it).
×
×
  • Create New...