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endersblade

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Everything posted by endersblade

  1. ^ Mod list I can't get into the game. I can get to the main menu, but as soon as I try starting a new game (I deleted my old saves, was done with that game), it just continues to play the music and that background video. So yes, the DLC breaks mods.
  2. I moved the workshop.swf file out of that folder, I still can't really do anything. I deleted all of my saves after the DLC came out (wanted to start fresh). I completely uninstalled all of my mods, even deleting any left-over files or folders. I verified the cache. Installed FO4SE. Then, using NMM, installed all the mods I had. I ran LOOT as well. (I haven't used FO4Edit yet, but everything was running just fine before the DLC) I can get to the main menu. Once I press 'New', it just continues playing the music and playing that video in the background. Task Manager doesn't say it has stopped responding. I've waited 10 minutes for it, and it doesn't ever get into the game. I came here looking to see if anyone knew which mods were currently breaking the game, and your response about the workshop file is the only thing I can find, and it didn't help me. Also, just grabbed your Plasma mods...amazing job!
  3. It really annoys me that the Sport Sunglasses are only found in Orange. I like the style, but the color is just bad. It'd be really awesome if the frames were tintable with the armor coloring, either major or secondary, I don't care. Just SOMETHING to make them match the armor!
  4. This was one of the first things I looked into when I got this game as well lol. I tried changing Soldier Alert Level to 99 to see what that did, and it didn't seem to do anything. Granted, I only tested it on the first (non-tutorial) two or three missions.
  5. Before the recent Long War patch, I had a mod that gave me the Objectives minimap in the whole game, but it stopped working with the patch and now I can't find it again. I also don't know if it's been updated or not. Anyone know what I'm talking about?
  6. Have you seen this: http://www.nexusmods.com/fallout3/mods/3644/? Hmm, no, I haven't. I see it has a trophy room, I just can't tell how extensive. But it certainly is worth checking out. Thanks!
  7. I'm about to go through FO3 for the umteenth time, and I'm on the market for a good house for collecting stuff. In Skyrim, I've been using http://www.nexusmods.com/skyrim/mods/52248/? Legacy of the Dragonborn (Dragonborn Gallery), which has storage and displays for damned near everything you can think of, including some other mod's items. The last time I played FONV, I used http://www.nexusmods.com/newvegas/mods/37884/? The Underground Hideout, which had a really snazzy display area for weapons and such. I did find this same mod for FO3, but it's just...lacking. It doesn't feel as fleshed out as the NV version. So my question is, does a house mod exist like this for FO3? Something where I can display stuff? Or is the Underground Hideout the best/only one?
  8. I've noticed, and it's one of the reasons I've stopped using them, that crossbows have a really weird glitch. If you get attacked while reloading, there seems to be a chance that it will automatically fire off another shot. And it can do this several times in a row. I've noticed this since they were introduced. I just fought a group of bandits where I got about 4 shots off without having to touch anything, they just fired off in mid reload animation. Is there any way to fix this? It drives me up the damned wall.
  9. What gives? Are we seriously only able to activate one mod at a time? How easy is it to combine mods? Meh. Combining mods is easy enough. Just some copypasta merging of the .xml files, and off you go.
  10. Figured this out last night, dunno if it'd be useful to anyone, just thought I'd post it here. In a personal mod, I gave my soldiers a 30% chance to reaction fire by editing the character line. However, I set both pistols and sniper rifles to "Can't React". However, the reaction chance in the character line overrides whatever you set on the weapons. I ended the turn and an alien ran into view of my sniper, and he fired at it. So I think, for my purposes, I'm gonna have to remove the reaction percentage and just go with overwatch to get the results I need. Also, setting units to reaction will happen regardless of putting them in overwatch. I've also witnessed one soldier reaction 3 times to the same alien, I don't know if it can happen more. I also watched an assault get 3 reaction shots to one, and then another reaction shot to another alien who came within range of that...hmm, close combat perk? Or something. Gives them a reaction on anything that moves in close. So he got four reactions in one turn. I thought I read somewhere that soldiers were limited to 2? Or is this only limited by overwatch, and not reaction? Anyway, again, just musing and putting this out there for anyone who may be interested. (I also gave aliens reaction fire too, but it was irrelevant to this post.)
  11. Back during the entirety of EU, and I'm pretty sure the first if not second patch of EW, I was able to make the LMG type weapons do AoE damage, by changing iradius=0 to iradius=240 (grenade AoE). It worked. However, in what I'm assuming is patch 3 (current), it doesn't work anymore. I even tried putting the Explosive tag on the weapons, nothing works. It just made more sense to me that something that spews out that many rounds isn't going to be so accurate as to put every single one of them into the same target. It'd basically just hit everything in a cone in front of the shooter; not really possible in XCOM's engine, so I just made it hit everything around the target's immediate area. Really miffed that it doesn't work anymore.
  12. Sorry to necro this, but I still haven't found the answer, and am attempting to go through the game again with new edits and such. I would REALLY like to know where this info is. I'm assuming it's going to be in the .UPK, since nothing editing in the DGC file does anything to them. I've tried two things: At the top of the DGC file, I edited Soldiers and Civilians in the "Characters=" section to have 99 of all stats just to see if it would work, started a new game, and no go. I changed the starting stats of soldiers (did this anyway for my mod) as well as the random numbers, and nothing changed.
  13. The first PSI ability you get, by the time you get it, is pretty damned useless as far as damage goes. I'm not expecting a one-shot kill or anything, but 3 damage, even on a sectoid, just isn't worth the turn to use it. I want to change the damage on this ability, but I have no idea where the info is located. Doesn't seem to be in DGC.
  14. I was looking at the Wiki after I noticed I only got 2-4 of certain types of medals, and was wondering, where are these numbers stored? Did I miss them in the DGC.ini somewhere? I found the medal stats, but not the limits. I'd like to be able to decorate all 6 of my core team fully, and the one sacrificial unit for "The Volunteer" to get the achievement.
  15. Just simple editing of the DGC within the EW EXE using Resource Hacker, available on this site, is all that is required. All of the relevant lines start with EXALT, find the idamage= part, and change numbers. Apart from creating entirely new weapons (which currently isn't possible, to my knowledge) if you increase the weapons' strengths, it will function for both you AND the EXALT. If you can tolerate getting shot at with more powerful weapons, just change the lines you want and go. As for allowing unlimited stock in the base, I really have no idea how that's possible. Or even making the craftable, either. I do agree, the EXALT weapons look pimp. It's really a shame that they aren't any good.
  16. I think I would have to double or triple the usefulness of Psi abilities before I even bothered to try that. I made a Psi trooper in my very first playthrough of EU, realized that ultimately it just sucked compared to just blowing an alien away instead, and I really haven't looked back. I never understood how Psi troopers were supposed to be even remotely useful. Crowd control? Why? I'd rather just kill an alien, not play with it's mind.
  17. It's also LAZY AS HELL. The only real difference between all the suits is the breastplate and the thruster units on Archangel armor I have a feeling that once this mod is made it'll be the most popular on the nexus. :tongue: I totally agree lol. I guess that's one way to boost yourself to top modder, if you figure out how to do it :-P
  18. I completed my first play-through of Impossible Ironman mode in Enemy Within. Yes, the game has been out for only a few days, and I've already done it on the 'hardest' setting. That in itself is kinda depressing. I've actually completed it at least 3 more times since then, trying to get the achievement for starting in every country. Anyway, I noticed a few things in-game, as well as not in-game, that really made this sort of a letdown to me. First and foremost, I think MOST of us can agree that the Gene Mod armor is ridiculously terrible. There was seriously no call for that, and I am counting down the days until someone figures out how to 'fix' it. Reaper Ammo. Ok, cool, I really liked this idea. More gadgets, woot! ...except that by the time I researched it, I was already using Laser tech >.> Complete waste of research time. And even if I HAD researched it before I got to Lasers, I would've had to artificially extended the timeframe until I got Lasers just to make it feel like I got some use out of this. Respirators were basically the same - I think I had about 3 missions where I actually used them, and then I was getting into Titan Armor that made me immune to poison and fire anyway. No new weapon or armor tiers. This one REALLY rubbed me wrong. How hard would it have been for them to make at LEAST another tier of weapons, if not armor? Sure, we get MEC Troopers, cool. And I'll be the first to say, those things impressed me to no end. Walking tanks they are. But the research tree in this game is SO short, they seriously could've extended it a bit with another tier of weapons to play with. Hell, make a 'special' tier of weapons. New weapons that are above and beyond Plasma. Require something crazy to research it, I don't know. Just SOMETHING would've been nice. The game is just too damned short. Granted, this is of course a complaint about EU as well. Most of the research doesn't require much other than just time, so if you get lucky and have a few days between UFO landings, you can feasibly go from base armor/weapons to Titan armor/Laser Weapons between your first mission and your second! The EXALT was sort of a huge letdown for me, too. First off, it drove me absolutely BONKERS that almost every month they'd steal HALF of the damned money I had! Now, the Covert Missions were actually cool, I did enjoy those. But taking out the final base...I expected a bit more than that. Something like 18 guys to kill, nothing special, just another mission? Really? I expected a multi-tier fight, like alien bases of the old days. Start at the top floor, work your way down sort of thing. And what do you get out of it? A handful of crap you can sell for a total of about $500. YAY. On top of that, you really don't know what EXALT is all about, other than being 'misguided alien sympathizers' or something. There's seriously no backstory to these guys at all? Seekers. When you first run across them, they can really kick your ass if you aren't prepared. And by the time you ARE prepared for them, you don't see them anymore. Really freaking lame. Base defense. That mission was absolutely AMAZING. But you only get to do it once. Really? The aliens have figured out where your base is, you'd think they'd do everything they could to try and take you down. Also, the fact that it gives you random security clones instead of using the roster of soldiers you have is kinda dumb. Hell, it would've been cool if the EXALT tried to breach your place every once in a while, instead of just stealing all your damned money. The new psychic recruits you get via missions. When you first get Annette, it makes it sound like, "Oh man, this is some IMPORTANT stuff!" and you're just chomping at the bit for a new research tree, bit of tech, something. But no. And the only way you ever find out anything about Annette is if you sit at your base long enough at certain times to get the chatter about it. Then you get the mission to rescue her friends, and they just fall in line with the rest of your soldiers. No questions asked. The Aliens really wanted these people, I think the Exalt did too, but as soon as you get your hands on them, they're basically worthless. I seriously think they could've expanded the psychic perk tree a bit. Well, a lot, really. I have never, not once, even bothered using Mind Fray in a mission, much less actually leveling someone's psychic abilities. By the time it becomes available, your troops are such murderous badasses that sissy mind games are just a waste of time. Things I DID like: MEC Troopers, again, good god those things are amazing. I had to run with just ONE in my party, because a party of 6 of them was just obliterating EVERYTHING and it wasn't much fun lol. Gene Mods. I thought that was well done, just didn't like the armor. Medals. I think this is a cool idea, and they really could've expanded it a bit. Really nice way to customize your troops. Though I think it would've been nice if each of your soldiers earned their own individual medals instead of them just going into a pool to give to anybody and everybody, but it's still a good start. I liked EXALT in the fact that it was refreshing to kill something other than aliens. That's about it. The new missions were really cool. I enjoyed the one on the Dam the most, I think. I LOVE that you can use all the different voice files for your troops! Dude from russia? Use the Russian voice! So cool! Now, don't get me wrong. I'm a HUGE fan of this game. I've played through EU at least 20 or 30 times. I'll do the same with EW. But I felt that there seriously should've just been MORE. More aliens, more tech, more playtime, just MORE of everything.
  19. I find it hilarious the sheer amount of complaints I'm finding about the Gene Mod armor. Granted, I too hate the crap out of it and wish to go back to normal looking armor. But good lord. Every forum I run across that talks about this game, tons of people are trying to figure out how to 'fix' it lol. I really don't understand why they felt the need to do that in the first place. It looks terrible, it looks impractical.
  20. I would imagine, now, I've not actually tested this, but if you change it to require the rank of Squaddie in the DGC file, I think the OTS will unlock earlier, and you can get the ability as soon as you build it. So not instantly, but much earlier than normal.
  21. I've modded my soldiers to have beefier stats, but Zhang and ...the new chick...Annette? whatever her name is, still have their default stats. Where are these located, so I can edit them too?
  22. I can confirm that the perks are definitely editable here. I'm not 100% positive on ones like Double Tap and Bullet Swarm that used to be reliant on a specific class, but I have successfully edited the perk trees to the way I had them in the original. Oh man, I HATE that I have to go to sleep and get up and go to work tomorrow! I wanna tweak this game and play it so badly!
  23. Just wanted to mention that Resource Hacker works fine. The info is still in the same place, far as I can tell (although good god, they finally cleaned up the formatting, it's MUCH easier to read!). Here's to hoping all of the .upk info isn't to hard to find. Also, the EW folder is within the EU folder, in a new folder called XEW. The layout of the files within XEW are the same as the layout in EU: everything seems to be in the same place, just in the new folder. After poking through the DGC within the EW exe, I discovered that down at the bottom, there is a section with the perk trees listed. I'm actually betting that a lot of the stuff that used to be within the .upks is now listed in here, for easier editing. Here's the info from the DGC: (Warning, quite big!)
  24. Unlocked at 9PM PST, currently downloading. DL is about 7.5GB. Can't wait to start!
  25. Found this thread, felt the need to vent. Now, this is more an issue with the engine/game itself, not anything involving shitty misses and stuff. I was on a shot-down large battleship. I'd cleared up to the final room where the Ethereal and Muton Elites were. I took them out, and when the last one died, I expected the mission to be over. Nope. So I ended the turn. One of my guys heard movement from the section to the left, which none of my guys could currently see. No aliens showed up. So on my turn, I moved some guys up there, nothing. Moved them to the forward of the ship, nothing. Flew a guy in Archangel armor straight up to see the whole room...nothing. And then one of the guys I'd left at the door heard something behind him! So I moved him out into the room, saw a group of Mutons. There is absolutely NO WAY these guys were behind me the whole time, I'd cleared every single section of the ship up to that point. Teleporting bug, yay. Why it moved them so freaking far away I have no idea. So, I took a shot and killed one. On their turn, the other three ran back through the door they had come from. My turn again, I run forward...and they're gone. I used Run'n'Gun to get as far as I could go, and nothing. I end my turn, and the guy flying in the middle of the room back where the Ethereal was gets shot at from the opposite side of the room from where my guys are! My turn, I move over, sure enough there are three Mutons. What in f*#@ing hell? So they went from one side of the room, to half way down the map, back up to the opposite side of the room. I seriously don't understand what's causing that, or why they haven't fixed it. But it's getting seriously annoying. I'd experienced it before, but mostly with Thin Men on Abduction missions. Those screwballs teleport all over the damned place.
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