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Wouter445

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Everything posted by Wouter445

  1. 54785, the inner blade 32496 the outside of the blade 29338 Grip and stuff. around 10 MB nif file.
  2. Oh, i really like this. is it released?, or still work in progress?
  3. ah, yes those colors. my own fault i edit on the wrong Material in D3 Max, witch make the colors after editing 20% more brighter..... :wallbash: update. http://i82.photobucket.com/albums/j280/abishe/Wood_zps8b913498.png http://i82.photobucket.com/albums/j280/abishe/Grip_zps750e9ae0.png http://i82.photobucket.com/albums/j280/abishe/Blade_zpsa43c4675.png http://i82.photobucket.com/albums/j280/abishe/3Dview_zps4aad3fde.png witch of the 3 textures sudden i use for the ornament?. I have Marmer, Green Steel, and dark rusted Steel placed on it. http://i82.photobucket.com/albums/j280/abishe/3textures_zps115bd8cd.png
  4. I use the 3D max unwarp UWV mostly i use option Pelt map, then process the Normal map to box. it's not always successful, but 96% is great.
  5. serious, you find this looking like grass? http://i82.photobucket.com/albums/j280/abishe/grass_zpsb67db184.png it's moldavite tektite very rare
  6. hi all, been busy in 3D max, and almost competed a new sword. what do you think of the colors?, and general weapon design?, what will you chance http://i82.photobucket.com/albums/j280/abishe/Grip_zps6a882c54.png http://i82.photobucket.com/albums/j280/abishe/blade_zpse362925b.png http://i82.photobucket.com/albums/j280/abishe/comp_zps8ba74bb1.png also how much damage will be fair?, i try to keep it in balance
  7. They allow it right here. Ever notice the Donate button next to mods? They cleared it with Bethesda before introducing that. their is a fine line in Donate, or commercial purpose.
  8. hi, is their any Need for a New Balance Mod?. i making plans to start rewrite a complete new overhaul, but if only 10 people download it's a lot of work wasted. also a perspectives from 3e will be great, I just a human with a perspective to see things my way witch is not always the right one. I write the first formula for weapons, still thinking about Bows, have a general idea already I was thinking in the line as follow. start by Iron number 2,2 and go's up the tiers) Weight+material ------------------------ x Type=Damage per second. (weapon speed determent by Weight) heavy=slower Lente (shorter the blade the lower the number) Type material 0.3 Dagger 0.8 Battle Axe 2.09 Silver 2.49 Dwarven 0.4 Sword 0.9 War Hammer 2.17 Iron 2.64 Glass 0.5 One handed Axe ??? Bow unknown yet 2.25 Steel 2.71 Dragonbone 0.6 Mace 2.32 Elven 2.73 Ebony 0.7 Great Sword 2.43 Orcish 3.75 Daedric Iron sword 6.9x2.17 --------- x 0,4=6.6 DpS 0.9 Iron Axe 8.8x2.17 ---------- x0.5=15,9 0.6 Glass 2 handed Sword 17.7x2.64 -------------- x0.7=27,2 DpS 1.2 the more weight the weapon the more easy to pierce armor, like in real life. a Dagger will be best to kill unarmored people, while the sword is general poor but overall better.
  9. think i gonna make a new sort of combat balance mod, consider this thread is still going. I was thinking in the line as follow. start by Iron number 2,2 and go's up the tiers) Weight+material ------------------------ x Type=Damage per second. (weapon speed determent by Weight) heavy=slower Lente (shorter the blade the lower the number) Type material 0.3 Dagger 0.8 Battle Axe 2.09 Silver 2.49 Dwarven 0.4 Sword 0.9 War Hammer 2.17 Iron 2.64 Glass 0.5 One handed Axe ??? Bow unknown yet 2.25 Steel 2.71 Dragonbone 0.6 Mace 2.32 Elven 2.73 Ebony 0.7 Great Sword 2.43 Orcish 3.75 Daedric Iron sword 6.9x2.17 --------- x 0,4=6.6 DpS 0.9 Iron Axe 8.8x2.17 ---------- x0.5=15,9 0.6 Glass 2 handed Sword 17.7x2.64 -------------- x0.7=27,2 DpS 1.2 I still need to think about a formula for the bow, how do you people like this one so far???
  10. witch is a missed chance of Bethesda. this game pretends time long past, 3.000 years ago humans where also only boosting and insulting about other races. and it will have made the game boosted into more realistic, funny and completer for instance getting insulted for being a outsider in skyrim, witch in reality will have happened. just look for instance gladiator, Spartacus insulted countless times for being a Thracian.
  11. while i understand you draw a line of reality, but anything is considered out of 2 parts. you can symbolism Star wars also with politics. anything have 2 sides, you consider your side the (good side, Light side, the right side) reality is ether side is aether good or bad. just like a proton needs a negative charge as well as a positive if aether ain't their, the proton can't exist at all. still i think current politics sux balls, you can only choose 2 sides, while i life in Netherlands we have 22 to choose from. we must compromise to much in the agenda to create a majority, *also not the best of idea's* As i play Skyrim, i never joined with the Stormcloaks, do to i never played a Nord race. it don't make sens to join this faction when you are Wood Elf, Dunner, or red gaurd. If i ever gonna play a Nord, i will sign up with the stormcloaks in a second.
  12. I dont understand, if you sprint you have no stamina left to fight. about Economy i only have 9000 gold, i spend almost 9000 gold in sword training from 65 to 70. I still have 10 perk points left, and not trained a single point in light armor, but it's only 40 points to, so i guess their is the first problem. and second problem, light armor perk only works with a same set, so basic screws the player, and i not wanna spend my points on Armor smiting for glass armor *light armor set* witch cost 2 additional perk points, i wanna spend max 2 points one for steel smiting other for arcane blacksmith. most likely sudden get my self a forsworn set, and thinker it, but that weight a lot, witch will makes me poor again in gold, ugggg. guess i must switch to Sword Shield style, if i wanna save my char, or use the overpowered stealth+bow tactics, but then again the fun is gone of the game. or become a vampire, or lycan. but lycan is not really logical when you own dawngaurd. (game line almost force you to become a vampire) I uploaded a save for those that are interested. http://skyrim.nexusmods.com/mods/29656
  13. now i know what is needed in skyrim. handy for all daily jobs, and adventures. someone need to create this in 3D max
  14. oke, i not really new to Skyrim, mostly i cheated but few day's back. i start to play skyrim without cheating and unbalanced mods, on expert level. now i am at level 26, it becomes unrealistic difficult. at first the game is a lot of fun, then i start to hit hard blocks, Orcs with 2 handed weapons *that single shot me* snow bears, that deals two blows and kills me, what is wrong with this game?, is cheating the only way to play skyrim? help, i am at lost weapons dawnbraker, and enbony axe armor Savior's Hide and Masque of Clavicus Vile.
  15. yea, Tes5edit is what i need. thought it only existed for FMM. i worked out a plan, of how to fuse them. First i combine, them into pairs of 2. then extended testing. then again a combine them. again testing. last fase, 1 Master ESP, to archief them into a single master file, including loose and mesh + texture files. so you get a sort of DLC idee.
  16. I try that tactics, with the creation kit. 1.8 *think the older versions work this way* but it only load the mod, that is set active. even if i save it to a complete new file, that will be a clean file of 128 bits. I wanna fuse, many mod like. climates of Tamriel blacksmith forge water. apachii hair. cloaks. Convenient horses Denser grass etc, all kind of mods that improves the game, no weapons or armors mods. many small files, is definitely not load friendly for a HD, when packed inside a special zip file, like BSA it will boost load time, and fragmentation. i have around 5 GB extra data of mods in skyrim, and around 15.000 small files extra, (hard guess) it's about time, someone makes a user made, DLC pack
  17. hi all. i wanna know how i'am enable to load multi plug in's in Creation kit?. I wanna release a *master file* of pack of mods. why, first of all i gonna pack it in a BSA archief, to boost loading, and reduce data fragmentation. also it's much more easy to track bug's and load conflicts when you fussing mods. only trouble i have atm, is you can set one, ative file in creation kit, i can just some pointers on how to bypass or edit ESP files directly.
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