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bican203

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Posts posted by bican203

  1. @concretebuffalo;

    By end video link, I mean video inside of a video. The small screens you see on the end of Youtube videos saying "have you watched my latest ...." etc. So I need to be able to insert my other videos (with a smaller frame) in my new video...

  2. Hello guys, I've been using Gopro Cineform Studio so far for my videos on Youtube. This year I want to improve myself and learn new cool things on editing. I have a couple of things on my mind. 1- Stabilizing the image (which is not available on Cineform), 2- Making better texts and animating them in a unique way (which is limited on Cineform), 3- Making end video links (which is not available on Cineform).

    You can check my latest work from;

    http://youtube.com/burakcanaksit

    Which software should I continue with? I have some in my mind which are; Sony Vegas, iVideo, After Effects and Final Cut. I've read a little about them and have a general idea. Some may be too hard for me or perhaps too expensinve...

    What are your thoughts about this, which one do you suggest???

  3. No idea. It could be an incompatibility with another mod, load order, anything I guess.

     

    When you ran BOSS after getting the masterlist error, did you have NMM open? Try closing NMM then run BOSS. Don't know if it's just something that use to happen to me (My NMM likes to act up a lot for some reason), but the load order would not update if NMM was open, due to NMM holding the order itself.

    Nope, I always close NMM before I run BOSS.

  4. Have you tried figuring out whether or not it could be a mod you're running thats causing it?

     

    Disable a few mods at a time, and see if it will load. If it does, it's one of those mods you've disabled causing it. If not, disable a few more, and continue until you find the culprit. Single it out.

     

    I've seen a few cases where overhaul mods cause something like that.

     

    EDIT: Yea, that'd do it.

    But I had that mod since the relase, why now? :S

  5. I've updated my mod list and now my Skyrim opens without crashing but it is only the logo with the black screen, no main menu options :S

    How can I fix it?

    I've been playing with mods since the release and this is the first time this happened.

    BOSS Log gives this error in the summary list;

     


    Error: masterlist update failed.
    Details: cURL could not perform task! cURL response: "Protocol https not supported or disabled in libcurl".
    Check the Troubleshooting section of the ReadMe for more information and possible solutions.

  6. " i play with Requiem which as far as I know, has no leveled lists."

    Wrong. No matter what, it still uses the leveled lists, not just like game used them before, in other words, it's possible to alter them.

     

    "Also, is it possible to choose some armors from other armor compilation mods but not use them all? If so, how?"

    One way is to go into CK and simply delete all the armors you don't want. Or you could use tesedit.

    I'd prefer CK and then "cleaning" with tesedit.

    OK, thanks, I'll try that and see what happens.

  7. I will be producing an Armor/Weapons/Stuff compilation very soon. As for now I'm still waiting for a few perms but it will be assets from over 150+ mods, none of which are featured in other compilations to my knowledge. Be on the lookout :smile:

    That is great. I can give you a few links too if you like? You could have overpassed some of them.

     

    Are they lore and climate friendly outfits? No offense but I don't want to see butt naked nor glowing people :D

     

     

  8.  

    I want them all in my game and I have the links for them. How can I make them bundle, a one mod?

     

    Child's play: Merge Plugins TES5Edit Script

     

    How can I make them appear randomly in game, on NPCs and containers?

     

    Add them to the leveled lists of NPC's and/or containers.

     

    If there would be issues with the authors of the mods, perhaps we don't publish it and use just for our game. But I don't think there would be any permission issues since Skyrim is now a 3 year old game and most of the authors even don't login to Nexus nor play Skyrim.

     

    Age has nothing to do with permission issues. Regardless, if an author does not give permission / does not respond then you'll just have to live with it and not include his/her armor mod.

     

    Thanks for the quick reply, but i play with Requiem which as far as I know, has no leveled lists.

     

    Also, is it possible to choose some armors from other armor compilation mods but not use them all? If so, how?

  9. Hi guys I've managed to check all the armor mods on Steam and Nexus (every single one of them) and pick the ones which suit Skyrim the best. I want them all in my game and I have the links for them. How can I make them bundle, a one mod? How can I make them appear randomly in game, on NPCs and containers?

    If an easy task, will someone be willing to help create or create such mod?

    With this much armor mods getting forgotton in the pages, I think it would rocket right through the mods of the year.

    If there would be issues with the authors of the mods, perhaps we don't publish it and use just for our game. But I don't think there would be any permission issues since Skyrim is now a 3 year old game and most of the authors even don't login to Nexus nor play Skyrim.

  10. Sure;

    summary:

    Plugin Type Count Recognised (or sorted by user rules) 79 Unrecognised 9 Inactive 0 All 88 Plugin Message Type Count Warning 0 Error 0 All 12
    • Your masterlist has been updated to revision 0 (2014-03-15).
    • No change in recognised plugin list since last run.
    • Note: Latest BOSS thread
    • Note: Your SKSE is up-to-date.
    • Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins".
    • User rules:
    • Rule Applied Details (if applicable) Sort Unofficial Skyrim Patch.esp after Update.esm ✓ Sort Unofficial Dawnguard Patch.esp after Dawnguard.esm ✓ Sort Unofficial Hearthfire Patch.esp after HearthFires.esm ✓ Sort Unofficial Dragonborn Patch.esp after Dragonborn.esm

       

       

       

       

    • SKSE plugins:
      • SKSE Version: 0.1.6.16
      • FirstPersonPlugin.dll

    Recognised plugins:

    These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

    • Skyrim.esm Active
    • Update.esm Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Unofficial Skyrim Patch.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
      • Note: If you using version 2.0 of the unofficial patches but you see this message you need to download this file: userlist.txt. After the download you need to copy this file to your 'BOSS\Skyrim\' folder or add the contents of this file to an already existing userlist.txt. Just ignore this message after updating any preexisting userlist.txt or copying the file to your 'BOSS\Skyrim\' folder.
    • Dawnguard.esm Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Unofficial Dawnguard Patch.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
    • HearthFires.esm Active
    • Unofficial Hearthfire Patch.esp Active
    • Dragonborn.esm Active
    • Unofficial Dragonborn Patch.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev, Stats}}
    • ClimatesOfTamriel.esm Active
    • SMPC.esp Active
    • Unofficial High Resolution Patch.esp Active
    • Chesko_Frostfall.esp Active
    • SplashofRain.esp Active
    • AOS.esp Active
    • AOS_DGDB Patch.esp Active
    • Dead Body Collision.esp Active
    • ReadingTakesTime.esp Active
    • SDO Full-LOD - Giant Campfires.esp Active
    • SDO Full-LOD - The Morthal Swamp Complete.esp Active
    • SDO Full-LOD - Waterfall Effects.esp Active
    • SDO Full-LOD - Whiterun Trundra Creeks.esp Active
    • skyBirds - Airborne Perching Birds.esp Active
    • Footprints.esp Active
    • Footprints - Ash.esp Active
    • SkyTweak.esp Active
    • SkyUI.esp Active
    • iHUD.esp Active
    • UniqueWeaponsRedone.esp Active
    • Dr_Bandolier.esp Active
    • Dr_BandolierDG.esp Active
    • BandolierForNPCMasterFile.esp Active
    • BandolierForNPCs.esp Active
    • BandolierForNPCsCheaperBandoliers_BalancedWeight_Dawnguard.esp Active
    • Requiem.esp Active
      • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
      • Note: Requiem makes a LOT of changes. You may want to consider creating and using a Userlist based on your particular mod loadout.
    • Requiem - Frostfall.esp Active
    • AOS_Requiem Patch.esp Active
    • Book Covers Skyrim.esp Active
    • BetterSwimming.esp Active
    • Civil War Overhaul.esp Active
    • AOS_CWO Patch.esp Active
    • ImmediateDragons.esp Active
    • ImmersiveFP.esp Active
    • NoAutoSkillBooks(Normal).esp Active
    • NonStopMiningAndChopping.esp Active
    • NoPsychicLockKnowledge.esp Active
    • NpcHavokHit.esp Active
    • SkaalKidAetaCoat.esp Active
    • slowercompanions.esp Active
    • dD - Enhanced Blood Main.esp Active
    • dD-Dragonborn-Dawnguard-EBT Patch.esp Active
    • AOS_EBT Patch.esp Active
    • Usable lantern.esp Active
    • EnhancedLightsandFX.esp Active
    • ELFX - Exteriors.esp Active
    • ELFX - Dawnguard.esp Active
    • ELFX - Dragonborn.esp Active
    • ClimatesOfTamriel-Dawnguard-Patch.esp Active
    • ClimatesOfTamriel-Dragonborn-Patch.esp Active
    • AOS_COT-DG Patch.esp Active
    • ClimatesOfTamriel-Dungeons-Hardcore.esp Active
      • Incompatible with: Realistic Lighting Overhaul
    • ClimatesOfTamriel-Nights-Level-3.esp Active
    • abotFiresHurt.esp Active
    • DVA - Dynamic Vampire Appearance.esp Active
    • No Killmoves, No Killcams, No Killbites.esp Active
    • ArcheryDummyXP.esp Active
    • Brows.esp Active
    • 3DNPC.esp Active
    • Skyrim Unbound.esp Active
    • dD - Realistic Ragdoll Force - Realistic.esp Active
      • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
    • Racist.esp Active
    • WATER.esp Active
    • WATER Plants.esp Active
    • WATER DG.esp Active
    • WATER DB Waves.esp Active
    • Civil War Overhaul - Requiem Patch.esp Active
    • AOS_WetandCold Patch.esp Active
    • Warburg's 3D Paper World Map - Texture 2.esp Active
      • Note: In case of persistent zoom-in issues, consider creating and using a Userlist to load the map lower, below any dynamic plugin(s).
    • warburg's 3d paper world map - dawnguard.esp Active



      Unregocnised plugins:
    • The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.
      • TKChildren.esm Active
      • SkyFalls + SkyMills + DG + DB.esp Active
      • SkyFalls Dragonborn Small waterfalls.esp Active
      • 3DNPC - Requiem Patch.esp Active
      • TKChildren_HF.esp Active
      • TKChildren_V.esp Active
      • TKChildren_DB.esp Active
      • childskeletonfix.esp Active
      • Prometheus_No_snow_Under_the_roof.esp Active
  11. You mean it crashes at the Bethesda Logo or the Dragon symbol of the Empire? It's either wrong load order for the mods or a missing master. Post your mod list here, preferably the BOSS log.

    It crashes in the dragon logo (the main menu). But the bethesda logo is turned off in my game so it doesnt appear anyways. I have boss, and i use it everytime i add or change a mod. how do i send the boss log?

  12. Hey, I've been very busy and I couldn't play Skyrim for the last 4-5 months. I'm trying to get my settings right to start a new game. I downloaded this mod called "immersive first person view", tweaked it a little bit so it works fine. The only problem i have is the bow aim. I don't have problems with it all the time but when i'm sneaking and aiming downhill, the arrow goes right to the ground. It's the same with the vanilla 3rd person. Probably I f*#@ed up something in the Skyrim.ini or Skyrimprefs.ini. Can someone help?


    Also, I want to start my game up with the mod called "trade routes at skyrim". In the compatibility section it is said I need a patch to run it with Requiem but I couldn't find the patch on Nexus. Is it on some other site or smt? Has anyone tried it without a patch?

    Thanks...

  13. Well actually Skyrim has lever animation (which includes NPCs) in vanilla. Also, there is a mod called "dovahkiin takes action" which does the thing I want. But unfortunetly it does it poorly & the author said he doesn't have time to update his mod. You probably are right about the animation makers. But some of them release dancing animations every week! So, if requested, maybe they would be interested in making a "necessary" mod once a while?

  14. Hi guys I've recently added "immersive first person view" to my MUSTHAVE library. It changes the gameplay dramatically. But I think it needs lots of complementary animation mods. There are lots of animation mods already but they don't involve the character. The animations which forced you to 3rd person (they involved the character) were a pain in the ass & killed the immersion. But now, they look epic with the immersive fpv. Can anyone make an animation bundle which includes pulling levers, openening chests & sacks, collecting ingredients & loot all in the vanilla third person(immersive first person view)?

  15. Well, I'm sorry it didn't seem to work out just doing that. The author of Killable Children was active fairly recently. Try asking him. If anyone has run into problem with it and knows how to fix them, it'll probably be him.

    Alright mate thanks

  16. Hi guys do anyone knows if unchecking "child" box of child races from the CK leads to any errors such as kids using grown up stuff like the working bench and stretch while using it? Is there any other way to make children killable?

  17. Hey there i've created a mod which also makes the children killable & lootable. I've achieved this with the CK, through races & I've unchecked the "child" box. Will this lead to kids interacting with grown up sutff forcing them to stretch??

  18. So I can remove the mark on child checkbox & then they can die right? Thanks :smile:

    EDIT: IT WORKED!!!

  19. Hey, I've just started using the mod Requiem & I really liked it. But there was another mod I used (which I've created for myself from the CK) & it changes playable races' skills & stats. If I load that mod after Requiem will it overwrite the races (which Requiem changes) to their vanilla values?
  20. WOW that was the best answer I can imagine thanks :) However, I've already checked the essential marker away & ignored the boss but somehow they are still not killable. The only way for me to get them killed is when starting a new game moving my mod below non essential childeren & after the start move it above. Maybe I'm missing something in the CK. To make them killable, shouldn't I go to actors/actor/bretonchildrace etc. & select the children one by one to non essential?

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