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MysteriousGuy

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Posts posted by MysteriousGuy

  1.  

     

    What are your Windows internationalization settings? Language? Country?

     

     

    Its not Windows issue. All my other programs have installers in english or system language. About my location... i prefer to stay ... Mysterious.

    Its enough to say its nothing similar to german... or english.

  2.  

    I can't give up on vortex coz i cant even try it yet (wasnt fast enough or persistent to be one of the first testers). But as i reported in comments of vortex news post when i tried to install an update (yeah im not supose to but i was curious) installer was in german. I dont speak German. IF it is trying to auto detect system language its failing hard. This should be fixed. I would prefer it in english even though its not my language. Other than that so far it looks ok.

    Vortex installer was in German? It wasn't for me.

    Plus there isn't really even an installer it just auto installs when you run the exe.

     

     

    I used to hammer nails using a hammer, like most folks, but then you showed me the way and now I'm using a screwdriver to beat nails in.

    How about stop using dumb metaphors that barely make sense and start counter arguing with what Tannin is saying.

     

    ca55d4f52649cc5a1f32a65eb6eadb42.png

  3. I can't give up on vortex coz i cant even try it yet (wasnt fast enough or persistent to be one of the first testers). But as i reported in comments of vortex news post when i tried to install an update (yeah im not supose to but i was curious) installer was in german. I dont speak German. IF it is trying to auto detect system language its failing hard. This should be fixed. I would prefer it in english even though its not my language. Other than that so far it looks ok.

  4. I'm not one of the people who got the download but from what ive seen so far Vortex looks like a Nexus app instead of a universal mod manager program. Not sure how to feel about that. But look doesn't really matter, so im looking forward to testing how it handles mods.

     

    What i mind at the moment is same thing that was bothering me before and that is - Tannin being "one man army".

    Before this was obvious when we didnt get any news about development for months. That time he took the blame (took one for the team).

    Now its similar situation where he is alone against the world (I don't count Ethreon since he is just trying hard to be nexus butt plug).

     

    Nexus doesnt have anyone else who can help solve all the confusion people are having? If so whats the point in providing program to people without manual or instructions on what it does and how?

    Only thing that can come from that is mass confusion and bunch of comments that are half based on presumption. Then putting leading programmer into that chaos to answer comments instead of doing its job. Where is everyone from that group of testers?

     

    For anyone wondering what this Vortex actualy looks like i found this video to have most informations so far

    It certanly does better job at promoting it then Nexus does by hiding all the videos and images together with its download link.

  5. Now thats a proper news post! I don't really care about site redesign as long as i can find what im looking for (so far it works). What i care about are mods and mod manager and thats what everyone else is waiting for so i hope we get to see the release of vortex soon.
  6. In response to post #56279206. #56280316, #56292581, #56377416 are all replies on the same post.


    MysteriousGuy wrote: Did anyone on nexus notice there was Christmas this year? @Dark0ne You still think news section and public messages on this site are just fine?
    Ethreon wrote: They seem perfectly fine. Or did you expect him to make a christmas post or what?
    Airbreathers wrote: I can understand if you think that Robin should have left this post for only mod Authors, That's with me having Zero mods, that would make sense to me, but I really appreciate Dark0ne deciding to share this with every user, to me it show that Robin respects the nexus's patrons. Letting us know ahead of time so that we could all talk it out is really best for the community.

    Also to every one I hope you had a good Holiday if you had one, MysteriousGuy is kinda right, We should be more thankful for each other. So thanks Man.
    park9 wrote: 300 millions christians celebrate Christmas on January 7


    @Ethreon is your live mission to be nexus team butt plug or something like that? Your nexus fanboyism is really disturbing. Please stay away from me.

    @park9 Interesting observation. Nexus doesn't care.
  7. In response to post #55255308. #55256923, #55257018, #55257068, #55257338, #55257343, #55259548, #55259848, #55259863, #55263213, #55263383, #55263583, #55271593, #55271953, #55272448, #55274748 are all replies on the same post.


    schnubbel76 wrote: I hate the new design. Since the nexusmods still is the best site for mods to me, i will stuck with you, but when the old design is shut down and only the new site is available, well.... i will stuck with you, but i will hate you forever at the same time for making me use the new design and i will hate myself for using it and not leaving nexus and i will hate everything from then on.
    I hate the new design so much and i hate you for creating it.
    I hate you.
    CreeperLava wrote: Is there really a need to be so agressive towards what is ultimately not that important ?
    r0ck7y wrote: i guess you need a day sleep before posting.
    KSI Carbon Core wrote: So much hate for something so mundane.
    Veritech100 wrote: Wow so much hate for such a small thing!
    KensaiTonada wrote: I see you are not a financial supporter... so you're angry because something you get FREE is changing... what a putz.
    blackninja50 wrote: I'm angry to so go die.
    Crusader33 wrote: Kids and teenagers LOVE it !!!!!!! Adults all hate it !!!!! Such is life We well have are revenge while in the nursing home for the next generation of kids well change there's as well !!!!
    Skauldomir wrote: You must not take change easily...
    Keleigh3000 wrote: I hate it too. I'm a premium member, does my opinion count?
    Dziggy wrote: The people saying they don't like the new design should really try to offer the Nexus Mods staff some actual constructive feedback. Simply saying that you don't like it is pointless. How can they improve the things that people don't like if they have no idea what those things are?
    jsparks40 wrote: I think the OP is just being facetious people :P
    sopmac45 wrote: Well, if you hate yourself I am pretty sure that you hate humanity .... you are going into the dark path. Be careful. It is a fact, that nobody can give what they do not have. If you hate in your heart, you will hate everything and everybody that surround you. Too bad !

    Nothing is forever in this life whoever you are; you were a baby before, then you grew up and became a teen, then you will grow up more and become an adult and one day probably an old woman/man and at your end, you will pass away. Nothing is forever. Accepting that reality is the key to be calm and peaceful.
    Spart117MC wrote: A good number of us did offer constructive criticism and we were called backwards idiots for not liking change.
    schnubbel76 wrote: Interesting how much confusion about my hate is out there. It's not like my life crashes to pieces about this. I just hate the new design. And i am saying it.

    @ Dziggy: Why should i offer the nexus team constructive feedback for their project, when there is absolutely no need to change it. It would be great if they would change it to be better, but that is not the case. Why should i support something, that makes things worse than they are. Makes no sense.
    UhuruNUru wrote: My constructive feedback is the same, for both old, and new designs, and though the new is better in regards to my long standing complaint, it's just coincidentally better.

    My complaint is simple, Most of the available space on my monitor is wasted on this site.
    Why doesn't it resize the pages to fit my screen, whatever size that may be.

    I don't mean titlebar/background, that does resize, I mean this subframe that contains all the actual content, and takes up little space;

    In my case with standard 16/9 widescreen format;
    Old site takes up about 30% of the available width.
    New site takes up about 50% of the available width.

    So new sites better then, if still inadequate, when I expect it to use all the width?

    Actually it somehow manages to fit even less content into that larger screen area.

    So despite being wider, I see less content without scrolling, due to a combination of much bigger images, tiles etc, combined with large areas of shere wasted space.

    Take basic mod browsing, with "Tiles", view that shows most mods
    Old - Even though a third of the available space is used by search options at the top, and totally wasted unerneath, I can get 21 full mod tiles on the screen
    New - No search options to take a third of the screen here, but the size of each tile gives only 15 full mods.

    I could live with the new layout better if it used my full screen area, though I do think a lot of the elements need shrinking a little as well.

    So the new layout though wider, gives me less.
    Just make the scrollable page the entire page, and design it for the only devices that need to use the site, PC's (Including Laptops).

    I don't see any need to even care about mobile layout, but if you need one, make that a secondary system. We can't use the mods on mobiles, so I see no need to visit the mod site with such devices.

    Forum's still a separate site, I assume.
    That's better width, but even there it only uses 90% of the space, so could be better.
    I've given this feedback numerous times, and it seems a no brainer to me.

    Use all the width availble, and fit the site to that space, for all of us.


    @schnubbel76
    Are you like... a hater? Please clarify...
  8. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858, #54958068, #54976953, #54985023, #54987183, #54988083, #54995008, #54997683, #54998783, #54998978, #55009093, #55013128, #55013173, #55015168 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.
    SharraShimada wrote:
    In response to post #54935243. #54935523, #54947223 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.

    Tannin made MO alone back in the days, when he had the time. And it was only 32 bit. Developing such a tool with full 64 bit support is a completely different thing.
    Thats why MO2 never was what Tannin was expecting from it.

    And now, it takes time, because its a team. Tanning cant work all alone, doing things like he wants them to be all by himself. Everything has to be first an idea, moves to a meeting, and later there will be a consensus. Such things take time... a lot of time.
    And sometimes you try something, test it, and as a result, you throw it into the dumpster, because it wont work.

    Software-development is time consuming as hell. Its not just coding. In fact, thats, what take the leas amount of the time. Its everying around the lines of code.

    MysteriousGuy wrote: Seeing what Tannin was able to do with MO makes me fully believe he is more then capable to easily create amazing mod manager. Its complexity or 64-bit doesn't matter so much - he is the man for the job.

    What doesn't feel right is nexus itself. Being game modding site you would expect they would promote and share information about their main modding tool - Vortex.
    Instead it was kept in secrecy for months. Check news how many times they shared any information about Vortex this year. Then check how many of those posts actually speak about Vortex. Most of them are just recruitment posts.
    Seems focus was moved more to the side projects (Web site redesign) or development was facing issues leading to delay (no info about why everything is so delayed because nexus is all shiny and beautiful).

    Ignoring what it feels like and back to what we do know is - it's over a year now that Tannin was recruited for this job. That's one year of people waiting for new mod manager or at least some information about its functionality and looks. A week ago new site design was announced and then they said we are finally getting an update about vortex this week.
    This week they tell us we will get nothing (not even a screenshot because imagine if people say they don't like it, and everyone has to like it when its finished) but we have to wait for 2 months now to get something.

    Do we get an update in 2 months that now we have to wait a year for an update?
    Dark0ne wrote:
    Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.


    When Tannin first released MO it was simply the VFS system with a text file on how to enable it. The MO you see today took him over 5 years of work to get where it is now. It's stupid to even compare the two.

    Would you rather wait 5 years? Hmm.

    Seems focus was moved more to the side projects (Web site redesign)


    The website isn't a side-project, it's the main project. Without the website, there is no Vortex, but without Vortex (or NMM) there's still a website. Ergo, Vortex would be the "side project".

    However, development of the website and development of Vortex are parallel, rather than one delaying the other. Tannin works on Vortex, the web development team work on the website, and the only time they intersect is when Tannin needs more functionality in the web API which the web developers need to do.
    MysteriousGuy wrote: I would wait 5 years knowing that it will take 5 years for it to be finished rather than check for updates regularly only to get a notice that i have to wait for a notice that will tell me to wait for another notice.
    Balx2 wrote: Maybe NMM isn't a site you should be visiting then. It appears you did not even read the entire news post, highly doubt you have bothered to ever read any of them.

    These things take time, we have received updates as the team felt they had something worth saying and everything has been explained in detail in the news posts.
    MysteriousGuy wrote: @ Balx2

    Oh really then when you have all the information please tell me how will new mod manager function or look like?
    How will you activate and install mods and where?
    Will it be just one button on the left like NMM, will there be check mark to easily deactivate it like in MO?
    Will Vortex have that annoying web page window loading every time you click on any mod like in NMM or will it have nice and clean interface like MO that actually lets you do something with that mod?
    Will it be huge UI with few buttons and useless mod categories like NMM or will it let you actualy see important things like mod order and load order like in MO?
    How will mod creators work with Vortex? Will they run 3rd party tools from Vortex or outside?

    Go ahead i have time.
    cyrusmagnus wrote: Your complaint is odd. Honestly, it feels like you're just disappointed Tannin didn't finish MO2 and are trying to lash out and be deceptively destructive of this project.

    Your questions are logical, but missing a critical point: software development is hard enough by yourself, but exponentially compounded in difficulty by every additional voice you add to the mix.

    So they have Tannin, Dark0ne, the team, and 30 people looking at it. That means if person number 28 has an idea of how something could look/be better, and they voice it, they then have to query 30+ other people on if they agree or disagree. Let's say 25% of them agree, does that mean it should change? Is it majority rule? Does Tannin have the final say? Does Dark0ne?

    Why on Earth do you think they'd want to open that process up to thousands of people before they've even decided in house, for sure, what they want to do? In this update Dark0ne specifically pointed out that they aren't even finalized. They're close, but close is meaningless in development. You never know what will happen next.

    Again, your questions are logical, but you don't deserve to ask them. You're not paying for this product. You are not a client. You're just some lucky guy that gets to have all this free stuff plopped in their lap for nothing.

    If it takes 2 months or 2 years, whatever gets made has nothing to do with your opinion or entitled demands for information. You want your own mod managing software? Learn to code and make it yourself, and stop pestering the people who are actually doing the work with your whining.
    calscks wrote: >how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone
    *checks initial commits on github*
    *2013*
    hmm.jpg

    i'd've agreed upon your point on showing a few sneak peeks regarding to Vortex, but it's completely optional for whether developers wanting to show it or not. software development works internally, even if it's "agile" enough only selected users shall provide the initial feedback to how a software should or shouldn't work during the development cycle. Tannin has enough credits -- you're completely disregarding the whole development team. @cyrusmagnus describes you well -- entitled individual who doesn't know how real software engineering works, but i can tell it looks as real as people who have spent so much time developing COMMUNITY software whilst getting lashed by take-for-granted users who insistently demand things even before release because we can already see it here.
    Kedavix wrote: Well said, cyrusmagnus. Seriously, well said! From what I can see, he's not even a supporter of the site.
    MysteriousGuy wrote: Do i have to be a supporter of the site to be right?

    I know how to code and I'm making my own programs that i need for work so all of your comments about how I don't know software development are just random imaginations.

    From start I never said anything against Tannin or development team. I was saying that he was obviously delayed by something and i have an issue with nexus not sharing info on why or showing any development progress.

    People are waiting for this more then they are waiting for new site redesign and that's a fact even if you don't agree.

    I'm being attacked for saying what everyone is thinking so i hope it will be your way - i hope we wont see any info until next year. (You don't want to see it, right?)
    Ethreon wrote: You have to be right to be right. Your supporter status is irrelevant, so is whatever programs you claim to do.
    Dark0ne wrote: From the announcement article for Vortex:

    How long have you been working on this? How long is it going to take?

    Tannin officially started working for us at the beginning of August. We’re determined to get it right this time, so we’ve been spending a lot of time getting everything written down into proper documentation. Actual programming work has now begun on the project and while I cannot give you any specific timeframes as to how long it’ll take before we get things out, you can rest assured it’s being worked on.


    From the Q&A in May:

    Robin: Moving forward, what are your release plans for Vortex? Will there be an alpha? What time scales are we talking here?

    Tannin: Giving concrete dates is always difficult because one almost always underestimates the amount of work required to polish stuff towards the end.

    My current plan is to have an early alpha build in the hands of a limited group of test users within a month, maybe 6 weeks.

    Depending on their feedback we should expect somewhere between 1-3 months to fix bugs after which I think we can release a public alpha.


    So right now we're about 3 months "behind" Tannin's very rough estimates and ultimately will be 5 months behind if we release the Alpha in January. That time has been spent by Tannin optimising things, fixing bugs from the testing group and working on the UI and UX.

    Honestly...you need to chill and remove the stick from wherever it's lodged. If you honestly work in software development, you would know that time estimates are just that. Estimates.
    calscks wrote: the problem doesn't lie on your viewpoints -- instead it's the way you deliver your opinions which caused people to "attack?" you. glimpse back to how you reply such as "go ahead i have time" is an open invitation to criticising you even if you didn't mean it...

    i don't support dismissing your opinion even if you aren't a supporter or premium, but we'd refute an opinion if it's more or less unfitting in this case. one year of development isn't even long especially when it's an in-house development, and giving out sneak peeks is completely optional. making/writing your own programme doesn't satisfy any conditions of being one complete software development cycle, so most arguments about you not knowing how a real software engineering works is completely relevant. yes you didn't say anything against tannin, you merely gave too much credits to him instead of the whole development team. to sum up you just thought developing a software is as magical as could be magically done by a single person in a short period of time, moreover when the software itself would involve connection to servers such as app and file server while supporting another dozens of games, then proceed to say that vortex development is delayed due to "unnecessary redesign" while the site owner has already cleared it up by saying those are handled by 2 different development teams...really makes me wonder.
    michealclark18 wrote: No cygus wanted to belittle him
    michealclark18 wrote: If a person voices their opinion, you don't have to be an a**hole to them Cyrus, because you don't like what they said. It isn't your job, to chew people out.
    Tannin42 wrote: > *checks initial commits on github*
    > *2013*

    MO was closed source initially, then on sourceforge before moving to github.
    Development on MO started somewhere beginning of 2011 and at that point the vfs library already existed.


    @Ethreon
    You are irrelevant.

    @Dark0ne
    I'm sorry if you feel there is lodged stick somewhere. That was not my intention. This will obviously not produce any effect with words only so to show what I'm talking about from start ill give constructive example. You can check for Citra development site. There you can see monthly updates that show major changes to the program. Not all of them are amazingly attractive but they show progress is being made. Things that make people happy to wait for the final version.

    Now before i continue lets go to the fact that im being attacked for being impatient with development cycle. I fully understand that software development takes time. I also fully understand that you wont develop something you already have experience with longer then you did before. If Vortex was taking 5 years or more to being done i would seriously doubt Tannin and his knowledge. I do not. There is also full time working on something or working on your spare time. Again things have to be done faster when working full time. That's a fact and not my personal opinion. Then there is complexity and bugs that create development delays. Now you shared information that it is 5 months delayed. If things were perfect we would have Alpha already 3 months ago. Nothing in the world is perfect so delays are also understandable.

    Now lets continue with comparison between Citra and Nexus. Citra has monthly updates (ill ignore github with daily updates). Nexus has "Tannin is recruited", "development started", "people being recruited", "Alpha with no ETA" "Check our new web site you will get Vortex info in a week" and "Sorry no info again wait for something in 2 months" notices. Did you really have absolutely nothing to write about Vortex during this months of development? There is absolutely no chance that Tannin didn't produce anything for you to show (This is why i said how can it take so long for him to develop vortex because we are shown nothing at all). Now when you do have something you wont share even a screenshot.
    Again im not talking about Tannin here or how long it takes to develop but about nexus and its non existing Vortex promotion. If someone says there is one then look at Citra on how its done.

    Site Redesign vs Vortex - ask people what they want more. Other one is side project.

    @Tannin
    Good luck with development.
  9. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858, #54958068, #54976953, #54985023, #54987183, #54988083, #54995008 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.
    SharraShimada wrote:
    In response to post #54935243. #54935523, #54947223 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.

    Tannin made MO alone back in the days, when he had the time. And it was only 32 bit. Developing such a tool with full 64 bit support is a completely different thing.
    Thats why MO2 never was what Tannin was expecting from it.

    And now, it takes time, because its a team. Tanning cant work all alone, doing things like he wants them to be all by himself. Everything has to be first an idea, moves to a meeting, and later there will be a consensus. Such things take time... a lot of time.
    And sometimes you try something, test it, and as a result, you throw it into the dumpster, because it wont work.

    Software-development is time consuming as hell. Its not just coding. In fact, thats, what take the leas amount of the time. Its everying around the lines of code.

    MysteriousGuy wrote: Seeing what Tannin was able to do with MO makes me fully believe he is more then capable to easily create amazing mod manager. Its complexity or 64-bit doesn't matter so much - he is the man for the job.

    What doesn't feel right is nexus itself. Being game modding site you would expect they would promote and share information about their main modding tool - Vortex.
    Instead it was kept in secrecy for months. Check news how many times they shared any information about Vortex this year. Then check how many of those posts actually speak about Vortex. Most of them are just recruitment posts.
    Seems focus was moved more to the side projects (Web site redesign) or development was facing issues leading to delay (no info about why everything is so delayed because nexus is all shiny and beautiful).

    Ignoring what it feels like and back to what we do know is - it's over a year now that Tannin was recruited for this job. That's one year of people waiting for new mod manager or at least some information about its functionality and looks. A week ago new site design was announced and then they said we are finally getting an update about vortex this week.
    This week they tell us we will get nothing (not even a screenshot because imagine if people say they don't like it, and everyone has to like it when its finished) but we have to wait for 2 months now to get something.

    Do we get an update in 2 months that now we have to wait a year for an update?
    Dark0ne wrote:
    Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.


    When Tannin first released MO it was simply the VFS system with a text file on how to enable it. The MO you see today took him over 5 years of work to get where it is now. It's stupid to even compare the two.

    Would you rather wait 5 years? Hmm.

    Seems focus was moved more to the side projects (Web site redesign)


    The website isn't a side-project, it's the main project. Without the website, there is no Vortex, but without Vortex (or NMM) there's still a website. Ergo, Vortex would be the "side project".

    However, development of the website and development of Vortex are parallel, rather than one delaying the other. Tannin works on Vortex, the web development team work on the website, and the only time they intersect is when Tannin needs more functionality in the web API which the web developers need to do.
    MysteriousGuy wrote: I would wait 5 years knowing that it will take 5 years for it to be finished rather than check for updates regularly only to get a notice that i have to wait for a notice that will tell me to wait for another notice.
    Balx2 wrote: Maybe NMM isn't a site you should be visiting then. It appears you did not even read the entire news post, highly doubt you have bothered to ever read any of them.

    These things take time, we have received updates as the team felt they had something worth saying and everything has been explained in detail in the news posts.
    MysteriousGuy wrote: @ Balx2

    Oh really then when you have all the information please tell me how will new mod manager function or look like?
    How will you activate and install mods and where?
    Will it be just one button on the left like NMM, will there be check mark to easily deactivate it like in MO?
    Will Vortex have that annoying web page window loading every time you click on any mod like in NMM or will it have nice and clean interface like MO that actually lets you do something with that mod?
    Will it be huge UI with few buttons and useless mod categories like NMM or will it let you actualy see important things like mod order and load order like in MO?
    How will mod creators work with Vortex? Will they run 3rd party tools from Vortex or outside?

    Go ahead i have time.
    cyrusmagnus wrote: Your complaint is odd. Honestly, it feels like you're just disappointed Tannin didn't finish MO2 and are trying to lash out and be deceptively destructive of this project.

    Your questions are logical, but missing a critical point: software development is hard enough by yourself, but exponentially compounded in difficulty by every additional voice you add to the mix.

    So they have Tannin, Dark0ne, the team, and 30 people looking at it. That means if person number 28 has an idea of how something could look/be better, and they voice it, they then have to query 30+ other people on if they agree or disagree. Let's say 25% of them agree, does that mean it should change? Is it majority rule? Does Tannin have the final say? Does Dark0ne?

    Why on Earth do you think they'd want to open that process up to thousands of people before they've even decided in house, for sure, what they want to do? In this update Dark0ne specifically pointed out that they aren't even finalized. They're close, but close is meaningless in development. You never know what will happen next.

    Again, your questions are logical, but you don't deserve to ask them. You're not paying for this product. You are not a client. You're just some lucky guy that gets to have all this free stuff plopped in their lap for nothing.

    If it takes 2 months or 2 years, whatever gets made has nothing to do with your opinion or entitled demands for information. You want your own mod managing software? Learn to code and make it yourself, and stop pestering the people who are actually doing the work with your whining.
    calscks wrote: >how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone
    *checks initial commits on github*
    *2013*
    hmm.jpg

    i'd've agreed upon your point on showing a few sneak peeks regarding to Vortex, but it's completely optional for whether developers wanting to show it or not. software development works internally, even if it's "agile" enough only selected users shall provide the initial feedback to how a software should or shouldn't work during the development cycle. Tannin has enough credits -- you're completely disregarding the whole development team. @cyrusmagnus describes you well -- entitled individual who doesn't know how real software engineering works, but i can tell it looks as real as people who have spent so much time developing COMMUNITY software whilst getting lashed by take-for-granted users who insistently demand things even before release because we can already see it here.
    Kedavix wrote: Well said, cyrusmagnus. Seriously, well said! From what I can see, he's not even a supporter of the site.


    Do i have to be a supporter of the site to be right?

    I know how to code and I'm making my own programs that i need for work so all of your comments about how I don't know software development are just random imaginations.

    From start I never said anything against Tannin or development team. I was saying that he was obviously delayed by something and i have an issue with nexus not sharing info on why or showing any development progress.

    People are waiting for this more then they are waiting for new site redesign and that's a fact even if you don't agree.

    I'm being attacked for saying what everyone is thinking so i hope it will be your way - i hope we wont see any info until next year. (You don't want to see it, right?)
  10. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858, #54958068, #54976953 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.
    SharraShimada wrote:
    In response to post #54935243. #54935523, #54947223 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.

    Tannin made MO alone back in the days, when he had the time. And it was only 32 bit. Developing such a tool with full 64 bit support is a completely different thing.
    Thats why MO2 never was what Tannin was expecting from it.

    And now, it takes time, because its a team. Tanning cant work all alone, doing things like he wants them to be all by himself. Everything has to be first an idea, moves to a meeting, and later there will be a consensus. Such things take time... a lot of time.
    And sometimes you try something, test it, and as a result, you throw it into the dumpster, because it wont work.

    Software-development is time consuming as hell. Its not just coding. In fact, thats, what take the leas amount of the time. Its everying around the lines of code.

    MysteriousGuy wrote: Seeing what Tannin was able to do with MO makes me fully believe he is more then capable to easily create amazing mod manager. Its complexity or 64-bit doesn't matter so much - he is the man for the job.

    What doesn't feel right is nexus itself. Being game modding site you would expect they would promote and share information about their main modding tool - Vortex.
    Instead it was kept in secrecy for months. Check news how many times they shared any information about Vortex this year. Then check how many of those posts actually speak about Vortex. Most of them are just recruitment posts.
    Seems focus was moved more to the side projects (Web site redesign) or development was facing issues leading to delay (no info about why everything is so delayed because nexus is all shiny and beautiful).

    Ignoring what it feels like and back to what we do know is - it's over a year now that Tannin was recruited for this job. That's one year of people waiting for new mod manager or at least some information about its functionality and looks. A week ago new site design was announced and then they said we are finally getting an update about vortex this week.
    This week they tell us we will get nothing (not even a screenshot because imagine if people say they don't like it, and everyone has to like it when its finished) but we have to wait for 2 months now to get something.

    Do we get an update in 2 months that now we have to wait a year for an update?
    Dark0ne wrote:
    Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.


    When Tannin first released MO it was simply the VFS system with a text file on how to enable it. The MO you see today took him over 5 years of work to get where it is now. It's stupid to even compare the two.

    Would you rather wait 5 years? Hmm.

    Seems focus was moved more to the side projects (Web site redesign)


    The website isn't a side-project, it's the main project. Without the website, there is no Vortex, but without Vortex (or NMM) there's still a website. Ergo, Vortex would be the "side project".

    However, development of the website and development of Vortex are parallel, rather than one delaying the other. Tannin works on Vortex, the web development team work on the website, and the only time they intersect is when Tannin needs more functionality in the web API which the web developers need to do.
    MysteriousGuy wrote: I would wait 5 years knowing that it will take 5 years for it to be finished rather than check for updates regularly only to get a notice that i have to wait for a notice that will tell me to wait for another notice.
    Balx2 wrote: Maybe NMM isn't a site you should be visiting then. It appears you did not even read the entire news post, highly doubt you have bothered to ever read any of them.

    These things take time, we have received updates as the team felt they had something worth saying and everything has been explained in detail in the news posts.


    @ Balx2

    Oh really then when you have all the information please tell me how will new mod manager function or look like?
    How will you activate and install mods and where?
    Will it be just one button on the left like NMM, will there be check mark to easily deactivate it like in MO?
    Will Vortex have that annoying web page window loading every time you click on any mod like in NMM or will it have nice and clean interface like MO that actually lets you do something with that mod?
    Will it be huge UI with few buttons and useless mod categories like NMM or will it let you actualy see important things like mod order and load order like in MO?
    How will mod creators work with Vortex? Will they run 3rd party tools from Vortex or outside?

    Go ahead i have time.
  11. In response to post #54935243. #54935523, #54947223, #54947753, #54954958, #54955858 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.
    SharraShimada wrote:
    In response to post #54935243. #54935523, #54947223 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.

    Tannin made MO alone back in the days, when he had the time. And it was only 32 bit. Developing such a tool with full 64 bit support is a completely different thing.
    Thats why MO2 never was what Tannin was expecting from it.

    And now, it takes time, because its a team. Tanning cant work all alone, doing things like he wants them to be all by himself. Everything has to be first an idea, moves to a meeting, and later there will be a consensus. Such things take time... a lot of time.
    And sometimes you try something, test it, and as a result, you throw it into the dumpster, because it wont work.

    Software-development is time consuming as hell. Its not just coding. In fact, thats, what take the leas amount of the time. Its everying around the lines of code.

    MysteriousGuy wrote: Seeing what Tannin was able to do with MO makes me fully believe he is more then capable to easily create amazing mod manager. Its complexity or 64-bit doesn't matter so much - he is the man for the job.

    What doesn't feel right is nexus itself. Being game modding site you would expect they would promote and share information about their main modding tool - Vortex.
    Instead it was kept in secrecy for months. Check news how many times they shared any information about Vortex this year. Then check how many of those posts actually speak about Vortex. Most of them are just recruitment posts.
    Seems focus was moved more to the side projects (Web site redesign) or development was facing issues leading to delay (no info about why everything is so delayed because nexus is all shiny and beautiful).

    Ignoring what it feels like and back to what we do know is - it's over a year now that Tannin was recruited for this job. That's one year of people waiting for new mod manager or at least some information about its functionality and looks. A week ago new site design was announced and then they said we are finally getting an update about vortex this week.
    This week they tell us we will get nothing (not even a screenshot because imagine if people say they don't like it, and everyone has to like it when its finished) but we have to wait for 2 months now to get something.

    Do we get an update in 2 months that now we have to wait a year for an update?
    Dark0ne wrote:
    Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.


    When Tannin first released MO it was simply the VFS system with a text file on how to enable it. The MO you see today took him over 5 years of work to get where it is now. It's stupid to even compare the two.

    Would you rather wait 5 years? Hmm.

    Seems focus was moved more to the side projects (Web site redesign)


    The website isn't a side-project, it's the main project. Without the website, there is no Vortex, but without Vortex (or NMM) there's still a website. Ergo, Vortex would be the "side project".

    However, development of the website and development of Vortex are parallel, rather than one delaying the other. Tannin works on Vortex, the web development team work on the website, and the only time they intersect is when Tannin needs more functionality in the web API which the web developers need to do.


    I would wait 5 years knowing that it will take 5 years for it to be finished rather than check for updates regularly only to get a notice that i have to wait for a notice that will tell me to wait for another notice.
  12. In response to post #54935243. #54935523, #54947223, #54947753 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.
    SharraShimada wrote:
    In response to post #54935243. #54935523, #54947223 are all replies on the same post.


    MysteriousGuy wrote: "Not long now!"

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

    So after months of waiting for something, you cant even provide a screenshot to public? Really?
    fluxxdog wrote: Yes really.
    lunsmann wrote: Perhaps it was purely due to MO only needing to support ONE game. Vortex (like NMM) will be supporting many different games.

    All I want is for FNIS to install and work out of the box (like it does in NMM). MO is a pain in the arse with FNIS, and abandoned almost straight away.

    Tannin made MO alone back in the days, when he had the time. And it was only 32 bit. Developing such a tool with full 64 bit support is a completely different thing.
    Thats why MO2 never was what Tannin was expecting from it.

    And now, it takes time, because its a team. Tanning cant work all alone, doing things like he wants them to be all by himself. Everything has to be first an idea, moves to a meeting, and later there will be a consensus. Such things take time... a lot of time.
    And sometimes you try something, test it, and as a result, you throw it into the dumpster, because it wont work.

    Software-development is time consuming as hell. Its not just coding. In fact, thats, what take the leas amount of the time. Its everying around the lines of code.


    Seeing what Tannin was able to do with MO makes me fully believe he is more then capable to easily create amazing mod manager. Its complexity or 64-bit doesn't matter so much - he is the man for the job.

    What doesn't feel right is nexus itself. Being game modding site you would expect they would promote and share information about their main modding tool - Vortex.
    Instead it was kept in secrecy for months. Check news how many times they shared any information about Vortex this year. Then check how many of those posts actually speak about Vortex. Most of them are just recruitment posts.
    Seems focus was moved more to the side projects (Web site redesign) or development was facing issues leading to delay (no info about why everything is so delayed because nexus is all shiny and beautiful).

    Ignoring what it feels like and back to what we do know is - it's over a year now that Tannin was recruited for this job. That's one year of people waiting for new mod manager or at least some information about its functionality and looks. A week ago new site design was announced and then they said we are finally getting an update about vortex this week.
    This week they tell us we will get nothing (not even a screenshot because imagine if people say they don't like it, and everyone has to like it when its finished) but we have to wait for 2 months now to get something.

    Do we get an update in 2 months that now we have to wait a year for an update?
  13. "Not long now!"

     

    We are talking 2 months minimum here. It was months in development already. Makes me wonder how was Tannin able to build fully functional mod organizer in such a short time when he was working all alone, but its not the case now when he has whole team around him.

     

    So after months of waiting for something, you cant even provide a screenshot to public? Really?

  14. In response to post #52462393. #52469463, #52474393, #52488258, #53088598, #53166238, #53867398, #53994653, #54124673 are all replies on the same post.


    xybolt wrote: Well, it is too late to change the current used technologies anyways, but that you have chosen to use Electron as a desktop platform may be more efficient from budget's perspective. Still were you guys really aware of the decision made? Electron ships with a chrome VM. So for each electron app that you have on a desktop, you have installed chrome's engine too, despite the fact that you have already a chrome browser. It's not a secret that chrome eats up your resources (especially when managing memory). I certainly don't want this on my PC.

    I wished that you have considered to stay at C# like the old NMM (even if that software program is not designed correctly). I have also seen the requirements. Especially the "bonus skills" section. The management has to consider if they're not picking too many technologies. Really, for server side only: Node.js + Rails + PHP. Or is node.js used for some client site tooling? I would really say "Really?" if that's the situation.
    Canderis wrote: Electron apps rely heavily on Node in my experience.
    Tannin42 wrote: Node.js is a component of electron so there is no electron application without node.

    For the client technology we've considered many different technologies, not just electron and c#. Electron ended up to be the best trade-off for what we wanted to achieve. We of course considered staying with c# but decided against it, it was not a decision made on a whim.

    I don't quite get your argument about: "Why use a the chrome vm when you could use the .net vm bundled with Windows?".
    With that very same logic you'd have to ask "Why use chrome when you could use internet explorer bundled with Windows?".

    The answer is the same for both questions: Because it's better and worth a couple mb of download.
    Well, actually, I'm not going to claim electron is superior to .net in general, but for a UI heavy application at this time it is, in my opinion.
    strike667 wrote: What's so wrong about using modern technologies? All the ones listed for Vortex specifically are very active and quickly becoming a standard.
    pacfish wrote: Would the Nexus sponsor citizenship and pay to move the candidate?

    Edit: this was meant to be a reply to the telecommute question asked by a CS major in Germany. Not sure why it posted it on this reply.
    Kadaja wrote: Guess the team, and new guy they hired can figure that out and you can go start your own application for something?
    dragonjet wrote: electron is pretty much being used by many apps you probably didn't know they did

    slack, atom, visual studio code, twitch, discord

    now you're saying yo won't let another chrome get installed in your system :P
    KitaKonqata wrote: UI heavy application ? Are we still talking about a mod manager ?
    No offense, but I'm surprised that a mod manager is considered as UI heavy.

    Deathclawhunt3r307r wrote: Love the new look :)


    What new look?
  15. Skyrim is missing its cinematic feeling. Sure there are lots of mods that make environment look more cinematic or realistic (ENB mods) and there are mods that make characters realistic looking, but whats the point in all that if you can't see things from close perspective?

     

    Skyrim story would be better told if you could see some better camera movements where player is not always center of action.

    There is this mod called Face to Face and its great mod. That mod finally gives the feeling that you are inside the world and talking with other people (instead of just seeing your toon standing next to some other npc that pops up few lines of text).

    Although this mod is great its very simple and limited, but it shows that things can be made.

     

    So the idea of a mod:

     

    Mod should give new simple and clean user interface (addon) that could be started by hotkey or a script event.

     

    User interface gives the ability to control camera movement where focus is on player or on other things (NPCs, environment)

    This could be used for sightseeing or checking that super new armor mod that NPC is wearing from up close, or maybe just watch as NPC is doing his every days work (choping wood) from cinematic perspective and not constantly player perspective.

     

    Interface should be able to do things automaticly. For example if you want to see your char in new armor you would probably want to have camera rotate slowly all around your character and changing hight or zoom. For example there could be preview armor button on user interface that would start a script with all camera commands neccessary.

     

    With this you could change focus on player or npc during conversation or that could be done automaticly as well.

     

    This mod is very possible to make, as a proof of concept there are Race Menu, Face to face, SKY UI and other user interface mods.

     

  16. Why not start simple... lets make faces for this new characters...

     

    Yes im talking to you... the person reading this...

     

    Everyone and their grandma knows how to make new faces so why not try and see who can make the best concept art characters... :)

  17. From my knowledge changing values for weapon attatch nodes in GDA is easy to do(moving weapon from one hand to other and changing its behaviour). Problem is there are no animations for new weapon positioning and almost no one is making them. One of the reasons is probably coz animation tools are only available for 3ds max. Another reason is no tutorials on the topic, although its not that difficult to implement new animation in game once you have new animation files.

     

    I believe you can make staff not main hand weapon only by changing values in GDA without crashing the game. Im not familiar with eep...

    if you get new animation files you can use toolset to replace animations in animation trees and add events to animations in event editor (event will tell the game when is weapon equipped or when it hits - animation doesnt know this by itself)

  18. Thank you that was helpfull. Ill be honest Im just a beginner in all this (I would rather that someone else more experienced tries to revive whole DAO modding with up to date tools) but i intend to focus on Blender so knowing things like this will be great in some future projects. Idk how far ill get with this import export script for DAO coz there is not much info on writing any import export script for blender online... but at least ill learn python for something else (Currently at 51% on that link that Werne posted. Maybe im going to fast, maybe its not as difficult as C++ or VBA. Anyway nice tutorials).

    I think bigger problem will be to learn how Blender works... and yeah script should be in python 3.x and for blender 2.6 or newer. I was reading an article about the future of blender and seems even if i make something it will soon lose compatibility with newer versions... http://code.blender.org/index.php/2013/06/blender-roadmap-2-7-2-8-and-beyond/

  19. Thank you for quick answer. Now few more questions:

    1. Would you do it?

    2. How can someone do a script that would not be messed up each time blender or python changes?

    - is it possible to make this tool in some other language and make it work in blender?

    3. Where can we learn how to create import export script for blender (its good to know this for some future games)?

  20. Hello everyone!

     

    I have noticed that there are not many new mods dragon age origins that include new models, animations, textures for new models...

    I believe reason for this is that we have tools that are outdated, and don't really allow us to do mods like what people are doing in Skyrim (lots of animations, body and armor models, hairstyles...)

     

    So what this topic is about?

    There is this great tool Dragon Blender that has been left unfinished and became outdated

    http://dragonage.nexusmods.com/mods/268/

     

    My questions are:

     

    Is there anyone who can make use of it and create new import export script and create fully functional tool?

     

    Is there anyone who can make changes to existing tool and make it compatible with new versions of Blender and Python?

     

    If both answers are NO then my question is why not? What is exactly the problem? What is it that changed so much in new version of Blender that makes it no longer possible to create fully functional import-export script for DAO?

     

    I have also noticed that there are similar issues with modding Skyrim with Blender.

    So why are this scripts not getting updates to work with new versions?

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